D&D 5E I want D&D Next to be a new edition, not just an improved version of Edition X

It is nothing but a museum piece if the only game with the D&D brand on it has to be nothing but a rehash of AD&D. If that was going to cut it then we'd still be playing 2e. MANY of us have no particular desire to do that. Sorry, times change, things move on. A living game that reflects the themes and legacy of D&D is the best tribute there can be. It is that or a discontinued product IMHO. Which do you want?

The evidence currently suggests that more players are playing some form of retro, or alternative D&D game to the total played in the current edition. Regardless of any 'edition war' issues, from a purely marketing point of view, that is pretty disastrous.

I don't advocate a simple rehash of AD&D, but I do think that any future edition of D&D needs to be designed under the precepts that:

a) the designers need to listen to all the potential fans, and not just the ones saying what they want to hear.
b) they need to take a good hard look at what made the original game such a phenomenal success in the first place, and celebrate those aspects that characterize it, rather than throw them out.

They cannot afford to do whatever they want with it, and then just call it D&D. It damages the brand if the game cannot authentically replicate the experience that people traditionally associate with D&D.
 
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There's probably at least a half a dozen people still employed in the buggy whip industry in the US. Viable is often a matter of scale, and I'm not sure RPGs are viable in Hasbro terms. Whether or not they're on a long-term downtrend is also a hard question; GenCon numbers are going up, and we don't have hard numbers for most of the other questions we want to ask.

The point was, Hasbro had the the RPG market in its hand with 3.5. Where's the evidence that they did get a new audience with 4E? Where's the evidence that they were trying to get a new audience with 4E--the RPG market outside of them was so small that being a better RPG didn't mean anything?

The evidence? Well, you could go read what Ryan Dancy has to say on the subject, who is probably (at least arguably) the most knowledgeable person around on the subject. He's stated many times that the handwriting has been pretty much on the wall for the last 10 years, if not longer.

Beyond that there's just general observation. TT PnP RPGs have a lot more things competing for people's entertainment time and attention now than they did 30 years ago, that's for sure. None of this can have escaped WotC's attention. Certainly they didn't do an edition roll from 3.5 just on a whim either. Clearly the trend has been to an older player base, a smaller player base, and a player base that has less time and wants to use it well. 3.5 was sort of a monster in that last respect.

Suffice it to say that there are a number of issues with RPGs and D&D in particular, and 4e was clearly aimed at addressing all of them to some degree or other. It is a more modern game, more maintainable, more in line with 21st Century patterns of media consumption and was intended to open up new business models and appeal to a wider audience. It is arguable of course whether or not it succeeded in its aims and if not exactly why, but there's little or no doubt when you study the question from the business/industry side that there were very clear market forces at work there.

Going back simple isn't a viable option. The best they could ever hope for would be to be right back where they were 6 or 8 years ago, when they were already well aware of all of this and looking for long-term solutions. If 5e is just a return to the olden days then it will immediately generate a need to be replaced by something that does what 4e was built to do and we'll be right back where we are now in no time flat. Assuming WotC is not dumb, which is a fairly safe bet overall, this is simply not going to happen (and I doubt Hasbro would bother to let them waste the money developing such a product anyway).
 

The evidence? Well, you could go read what Ryan Dancy has to say on the subject, who is probably (at least arguably) the most knowledgeable person around on the subject. He's stated many times that the handwriting has been pretty much on the wall for the last 10 years, if not longer.

Beyond that there's just general observation. TT PnP RPGs have a lot more things competing for people's entertainment time and attention now than they did 30 years ago, that's for sure. None of this can have escaped WotC's attention. Certainly they didn't do an edition roll from 3.5 just on a whim either. Clearly the trend has been to an older player base, a smaller player base, and a player base that has less time and wants to use it well. 3.5 was sort of a monster in that last respect.

Suffice it to say that there are a number of issues with RPGs and D&D in particular, and 4e was clearly aimed at addressing all of them to some degree or other. It is a more modern game, more maintainable, more in line with 21st Century patterns of media consumption and was intended to open up new business models and appeal to a wider audience. It is arguable of course whether or not it succeeded in its aims and if not exactly why, but there's little or no doubt when you study the question from the business/industry side that there were very clear market forces at work there.

Going back simple isn't a viable option. The best they could ever hope for would be to be right back where they were 6 or 8 years ago, when they were already well aware of all of this and looking for long-term solutions. If 5e is just a return to the olden days then it will immediately generate a need to be replaced by something that does what 4e was built to do and we'll be right back where we are now in no time flat. Assuming WotC is not dumb, which is a fairly safe bet overall, this is simply not going to happen (and I doubt Hasbro would bother to let them waste the money developing such a product anyway).

The marketing issue they have isn't about the modernization of the game rules, it's about the brand. Gamers will always argue about rules, and whether a game 'suxx' or not, but the brand survives so long as people recognize exactly what it is. You cannot underestimate how damaging to the brand it is, when the core complaint leveled at D&D 4 is that "It isn't D&D".

Hasbro probably doesn't even make that much money on the core D&D game itself anymore, but the brand remains significant because it's a household name. Their modern boardgames, computer games, miniature games and whatever, all benefit from having the official moniker of "D&D" associated with it. That is your 'modern game' market. But it ceases to have value if the brand itself loses value. They can only maintain it if the original game stays true to it's origins.

And let's be clear about this, historically, D&D IS one of the most significant games ever designed. It was a true original, and massively influential. You cannot ignore this when considering it's future.
 
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Suffice it to say that there are a number of issues with RPGs and D&D in particular, and 4e was clearly aimed at addressing all of them to some degree or other. It is a more modern game, more maintainable, more in line with 21st Century patterns of media consumption and was intended to open up new business models and appeal to a wider audience.

Completely buzzword compatible. But it failed in selling to many of the people who were buying D&D 3, and I don't see any evidence that it succeeded in selling to a significant number of people who weren't playing RPGs.

I stand by my case; radical changes to a product are a good way to lose existing customer base, and are mistakes unless they're carefully managed to bring in new market. I see no evidence that many people who weren't already roleplayers even know that 4E exists.

It is arguable of course whether or not it succeeded in its aims and if not exactly why,

Arguable? I think it's pretty clear that D&D 4 failed to keep the market share that D&D 3.5 had, and as I said above it didn't see it bring in new people.

Going back simple isn't a viable option.

No on is suggesting they go back to exactly where they were. But if they don't do something to haul in most of the D&D players now playing 3.5 and Pathfinder, then they had better somehow bring in non-roleplayers. If they could reverse time and never put Paizo in the position that they decided to create Pathfinder, if Hasbro had kept everyone in the D&D camp, then things would much more profitable for them.
 

There's probably at least a half a dozen people still employed in the buggy whip industry in the US. Viable is often a matter of scale, and I'm not sure RPGs are viable in Hasbro terms. Whether or not they're on a long-term downtrend is also a hard question; GenCon numbers are going up, and we don't have hard numbers for most of the other questions we want to ask.

The point was, Hasbro had the the RPG market in its hand with 3.5. Where's the evidence that they did get a new audience with 4E? Where's the evidence that they were trying to get a new audience with 4E--the RPG market outside of them was so small that being a better RPG didn't mean anything?

Absolutely. 3E grew the audience for the first time in a long time (anyone remember the mid 90s and the vampire/magic crazes). 3E increased the core D&D audience, 4E shrank. I just cant see much of an argument for continuing the 4E trajectory.

3E definitely made important changes to the game, but was a product that was recognizeable as D&D (they even brough back some 1E classes). Companies can make improvements but also need to understand their existing customers are there because they like the current product (they are not simpy waiting for something better). Deigning D&D for the eople who are least satisfied with it is not a smart move. The question is whether they should just cut their losses and cater to their current customer base (4E fans) or try to win back the customers who like earlier editions.
 
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The marketing issue they have isn't about the modernization of the game rules, it's about the brand. Gamers will always argue about rules, and whether a game 'suxx' or not, but the brand survives so long as people recognize exactly what it is. You cannot underestimate how damaging to the brand it is, when the core complaint leveled at D&D 4 is that "It isn't D&D".

Hasbro probably doesn't even make that much money on the core D&D game itself anymore, but the brand remains significant because it's a household name. Their modern boardgames, computer games, miniature games and whatever, all benefit from having the official moniker of "D&D" associated with it. That is your 'modern game' market. But it ceases to have value if the brand itself loses value. They can only maintain it if the original game stays true to it's origins.

And let's be clear about this, historically, D&D IS one of the most significant games ever designed. It was a true original, and massively influential. You cannot ignore this when considering it's future.

Sorry, but outside of the halls of nerddom nobody even knows what a hit point is. D&D is some quaint game that nerds play and argue about. All that matters to the brand is that there's a D&D community to keep some buzz going and some books on bookstore shelves with D&D branding on them. The novels and computer games are VASTLY more likely to enter into public consciousness than the obtuse details of game mechanics. Even those are rarely of much interest in their details outside of actual players. Arguments here between D&D aficionados are almost utterly irrelevant to the D&D brand.

Completely buzzword compatible. But it failed in selling to many of the people who were buying D&D 3, and I don't see any evidence that it succeeded in selling to a significant number of people who weren't playing RPGs.
Well, unless you have some hotline to some base of knowledge unknown to the rest of us this is all supposition. I'm playing now with people that are new to D&D as of 4e, so clearly there are some new people playing. The rest of my players have all played 3e previously, so again clearly 4e appeals to people that play/played 3e as well. They buy books, they subscribe to DDI, etc. I have yet to meet anyone in my circle who has even read PF, let alone bought it. I'm sure most of these people would be happy to play either game and don't really care about edition wars. 4e is D&D to them.
I stand by my case; radical changes to a product are a good way to lose existing customer base, and are mistakes unless they're carefully managed to bring in new market. I see no evidence that many people who weren't already roleplayers even know that 4E exists.
I doubt very many of them knew that 3e existed either, and even fewer know that PF or OSR games exist. Outside of enthusiasts of the game nobody cares. Of course it is open to debate as to what degree of 'careful management' WotC has exercised. I'm not a marketing guy, so I don't have much of an opinion on that. They sure have had a really strong presence on the ground in game stores promoting the game.

The problem is it is really immaterial about existing customer base. This is the point people are failing to absorb. The existing customer base wasn't sufficient make 3.5 worth continuing with already, at least for Hasbro. If it had been they'd have just kept making 3.5! If all they thought was they should put out some slightly updated books to up sales a bit they'd have done that too. What we think is kind of irrelevant. If existing customers were the only consideration none of this debate would even be happening.

Arguable? I think it's pretty clear that D&D 4 failed to keep the market share that D&D 3.5 had, and as I said above it didn't see it bring in new people.
And, as I said this is pure supposition on your part. Nor is the first part of it exactly relevant. Again, if the 3.5 players were the important target market then 3.5 would still be in print. It isn't. That's kind of irrefutable evidence that 3.5 wasn't cutting it anymore. As for the bringing in new people thing? Neither you nor I have even the slightest knowledge of that, so it isn't 'clear' at all.

Nor is it necessary to think that 4e failed in any major way. We KNOW for one thing that the targets set by Hasbro were completely unrealistic. You can read about that on this very site if you want. Beyond that, even if 4e is relatively successful that doesn't mean that it accomplishes the entirety of what WotC wanted. If they think they can do better then why wouldn't they continue and make an even better version of the game that corrects whatever issues there are with 4e? Nobody around here has ever said it is perfect. There's a big difference between perfect and failure, and there's a big difference between our perceptions of success or failure and those of the people making the decisions about the product line.

No on is suggesting they go back to exactly where they were. But if they don't do something to haul in most of the D&D players now playing 3.5 and Pathfinder, then they had better somehow bring in non-roleplayers. If they could reverse time and never put Paizo in the position that they decided to create Pathfinder, if Hasbro had kept everyone in the D&D camp, then things would much more profitable for them.

I don't know if it would be 'much more profitable' or not. Nor do I know that the existing 3.5 players are really that big an issue to the business types. From my reading their goal was and is to make D&D a much less niche business. I'm sure they would like to have Paizo's customers, but I think their vision is a lot bigger than that. Having a game that serves as a good base for novels, films, and probably most importantly online services, is likely a lot more important to them than catering to a limited number of customers who weren't sufficient to make them enough money to keep 4 years ago and will be even less likely to do so now.

Honestly, in the vein of "no publicity is bad publicity" the competition and controversy about PF vs D&D may well be good for them. At least it has the potential to get some people that do hear about it curious about D&D. For that matter it may well be that 4e has more customers than 3.5 did when they stopped supporting it. That's actually QUITE possible.

Absolutely. 3E grew the audience for the first time in a long time (anyone remember the mid 90s and the vampire/magic crazes). 3E increased the core D&D audience, 4E shrank. I just cant see much of an argument for continuing the 4E trajectory.
Except again, you have no evidence to go on for this line of reasoning. You have no argument one way or another except personal preference. Nor do we really have much reason to believe that the particular characteristics of 3e or 4e has a huge amount to do with the ups and downs of the game. 3e was a major break from 2e, and created an upswing. 2e was a minor update of 1e and did almost squat for sales. IMHO the evidence is that if you don't make some significant changes to the game when you republish it then you won't get much of a boost in sales.

And again we come to the nut of the argument. 3e is a game designed for the 20th Century effectively. It may be the culmination of 20th Century RPG evolution, but it simply isn't appropriate as a base for a successful 21st Century product. I KNOW this has been the judgment of WotC because they have said so in exactly so many words.

3E definitely made important changes to the game, but was a product that was recognizeable as D&D (they even brough back some 1E classes). Companies can make improvements but also need to understand their existing customers are there because they like the current product (they are not simpy waiting for something better). Deigning D&D for the eople who are least satisfied with it is not a smart move. The question is whether they should just cut their losses and cater to their current customer base (4E fans) or try to win back the customers who like earlier editions.

Winning back the old customers would be desirable, but it won't be a way to make a product that will survive. Certainly it cannot possibly be the only basis on which a new game is designed. It has to be suitable to the modern audience. There are just no 2 ways about that. That means modern styles of presentation which make use of improved understandings of how to structure and present information. It means more streamlined and easier to understand rules and play. It means being structured in a way that can be extended and improved incrementally and presented in forms like the DDI.

3e can't do that. I know people who love 3e will gnash their teeth at this, but 3e is a giant mess. It is obtuse, hard to understand, the rules are a giant irregular mass of obscure and hard to understand mechanics, etc. Really. How many kinds of armor class are there in 3.5? It is nuts. 4e is 82 times easier to understand. I think it is still not near streamlined enough, but it has a core design style that works for what needs to be done in the future to meet WotC's goals. That is pretty much clear (and again confirmed directly by statements made by WotC).

Going back is simply not going to happen. It can't happen. 5e may well be able to appeal more to more D&D fans, and that's great, but to think that it will be any more like 3.x or AD&D than 4e was? Not really. Not in any way that really matters. I'm sure it will pay homage to past editions, but it won't be any more like them than 4e is. Nor should it be.
 

Abdulalhazred, i think we just strongly disgaree on this one (which is fine :)). In my opinion there is ample evidence for my conclusions. The fact that 5e is coming out next year is evidence enough for me the 4e experiment failed. Our assesment of edition changes (such as 3e) are very different. I just don't find myself pursuaded by your arguments to change my posiiton here. I also think you are confusing design progress with design trends. There are always trends. This idea that we have to choose between going backwards and forwards is, in my opinion, a false dilema. 4E did most of what you suggested and lost customers while failing to grow the hobby. You wont sell rpgs by turning them into things they are not (video games, card games and board games).
 
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It is nothing but a museum piece if the only game with the D&D brand on it has to be nothing but a rehash of AD&D
Why?

I still play AD&D. I play AD&D with wife, kids, friends...

I know AD&Ders all over the place.

AD&D is not a "museum piece." It's a game that is still played by many people, and I'd wager, many people who do not give a flying crap about gaming forums, hipster nerdrage and all we're accustomed to here, whatever side of the divide(s) we are each on. You know. Actual gamers who just game with something that's fun because they find it fun, whatever the age, not something they ought to like because the marketing ads tell them to. People who enjoy games of Pictionary, Trivial Pursuit, Monopoly and Chess to this day.

I game with these people. I have fun with this game. Don't tell me it's a museum piece. It's a living game, and it will live on for many years to come, I can guarantee you that.
 
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The point was, Hasbro had the the RPG market in its hand with 3.5. Where's the evidence that they did get a new audience with 4E? Where's the evidence that they were trying to get a new audience with 4E--the RPG market outside of them was so small that being a better RPG didn't mean anything?

The evidence is purely anecdotal, from places like here on ENWorld of people who said they hadn't played D&D since however many editions ago... and then started playing again with 4E.

But in the end, what difference does it make? WotC came to the conclusion that the sales they were generating with their late edition 3.5 stuff were less than the sales that they would generate from a new set of core books (the same conclusion they had with the release of 3.5 as well as 3.0). They went in a game design direction that allowed for new core and splatbook sales, online subscription tools, and also hopefully more miniature and dungeon tile sales (since their miniature tactics game didn't pan out but they still had all the minis in circulation and they seemed to sell well). And it worked. It generated sales. I'm guessing more sales than things like their Incarnum and Book of Nine Swords did. It just turned out that many players didn't come along, and the game itself didn't create enough of a new player base to replace those lost, over the longer haul.

But they wouldn't realize these results unless they had made the 4E game in the first place.

It's so easy now to look back on it and say "they should have known 4E wouldn't have sold!", but that's a bunch of hindsight crap and we all know it. After all... there is plenty of buzz about 5E right now that would make anyone involved get the sense that they are moving in a good direction... but who knows if in 2015 we're going to have people here on the boards making posts like "Trying to create one game that could appeal to ALL gamers?!? That was such a stupid idea! They should have known better than to have tried that, because *obviously* it wasn't going to work!" Sure, it makes that person posting feel better about themselves because they can act like they had this grand "forward vision"... but in truth, they are fooling themselves (if not trying to do the same to the rest of us.)
 

Well, unless you have some hotline to some base of knowledge unknown to the rest of us this is all supposition.

You seem quick to label what supports you fact and everything else supposition.

The problem is it is really immaterial about existing customer base. This is the point people are failing to absorb. The existing customer base wasn't sufficient make 3.5 worth continuing with already, at least for Hasbro. ... Again, if the 3.5 players were the important target market then 3.5 would still be in print.

That's false, though. The problem with 3.5 was that the existing customer base had all bought it, not that the existing customer base was too large.

If all they thought was they should put out some slightly updated books to up sales a bit they'd have done that too.

So it was obviously the right thing to do because they did it?


Nor is it necessary to think that 4e failed in any major way.

There's four Pathfinder books ahead of the first D&D 4 book (PHB) on the Amazon sales list. On LibraryThing, there's half as many people who hold a copy as 3.5, and less then 3.0, 2, and 1.

IMHO the evidence is that if you don't make some significant changes to the game when you republish it then you won't get much of a boost in sales.

2E to 3E? Yes. There's a reason they kept the gnome, brought back the half-orc. 3E to 4E? I think it's clear they didn't want that much change.

3e is a game designed for the 20th Century effectively. It may be the culmination of 20th Century RPG evolution, but it simply isn't appropriate as a base for a successful 21st Century product.

I have no clue what that means. 3E and Pathfinder have been successful products, nigh exclusively in the 21st century. All this blathering about modern is boils down to "you like it".

4e is 82 times easier to understand.

4E comes out in a 300 page PHB, plus a DMG and MM. Prime Time Adventures comes out in a 48 page book. PTA for the win!
 

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