FrogReaver
The most respectful and polite poster ever
I have wanted faster character creation for years now. I’ve been trying to find the right words because, I figured out “why” I want it. I want to kill characters. That was a metric for me growing up. Good characters survived bad characters died. Effective play was rewarded. Punishment was handed out for stupidity.
When it occurred to me I wasn’t surprised. It made sense. When I honestly evaluated my motivation it started to look wrong. And that sucks.
Who wants their character to die? Killing a character should have some pros and cons right? So away I went.
cons:
-all that work for nothing
-the dream that the character would do some cool stuff has been crushed.
-here comes the new guy, how does he fit? How long till he gets here? How do we introduce him?
-it’s nice how you let my equipment continue to work for the party.
-here comes another effort at making something special with the current paradigm on creation and how long that can take.
pros:
-something new to explore
and that was all I could think of. It was all post hoc and probably just trash.
I still want faster character creation. I think the truth is because I am tired of it. I have spent a lot of time on it. Building my own, helping others grok the rules, waiting for my turn with the books, waiting to get back to playing, answering questions about minutiae for the tenth idea that gets abandoned. I kind of dread it but at the same time I look forward to it.(dreadfully) Sometimes sharing this stuff is the best way for me to get my head around something.
Is this a sentiment that you share about creation?
The risk of permanent character death makes characters feel more alive. It makes you love them even more. It makes their bravery feel real and their cowardice have tangible consequences that the players will care about.
I think that’s what you miss about character death coming easier.