WizarDru said:
Well, we approach them from two different perspectives. You see it from the view of the player who wants to be self-sufficient, while I view it from the perspective of a DM who wants to foster a group ethic. Taken alone, sans magical equipment and buffing spells, they would appear to be relatively low power. But actual application of various PrCs has shown me that a little goes a long way. If anything, next time out I will scale back the PrCs abilities signficantly, now that I've seen their practical applications. When a 15th level character can hit an AC46 most of the time, and do a x4 critical on a roll of 13 or better with a +5 arrow, doing sneak attack damage of +4d6 per shot plus 3d10 of elemental damage with a possibility of ability damage...I consider that pretty darn strong. When he does it five times a round, every round, I consider it a problem. As for comparions to Meteor Swarm...well, last time I checked, arrows didn't hurt other party members and destroy the BBEG's loot.
Um, my experiences were as part of a group, both in your campaign and with the new campaign. A single fighter type is never going to be "self-sufficient", no matter what prestige classes they've taken. Are you arguing from the point of view of the synergistic effects of the archer WITH the party, rather than the archer's abilities considered as a solitary character? If so you would be penalizing the party/character for working well together.
I'm assuming that your example is an exaggeration or composite of the worst case scenario from several different classes, since there isn't anyway that I'm familiar with to get all those bonuses at 15th, especially a crit range of 13-20 on a bow (did you mean 18-20) or the ability damage.
In any case the example would be for that character being substantially more unbalanced in that situation with a x4 crit vs a x3 crit. I really don't think there's that much of a difference between the two. Especially considering that bonus damage is not multiplied in your campaign, so it's 4d8+3d10 vs 3d8+2d10 or an average of about 9 points more, since all the other factors are the same. Nor does a crit range of 18-20 substantially increase the odds of a crit vs 19-20 for that matter and they are still a fairly rare occurence.
In any case my argument wasn't that the characters wouldn't be powerful, it was that they wouldn't be too powerful
relative to the other characters. In other words, if the 15th level archer is too powerful, then so are the rest of the characters in all probability.So there is little point in singleling out the archers.
Re: Meteor Swarm, yes arrows don't have those disadvantages, but neither can arrows cross vast distances in a moment (teleport), find enemies across the planet (scry), alter reality (wish) or any of the myriad of things that a caster can do. Being better in one area than casters are shouldn't be a crisis. Especially when it is the one area where they are supposed to excel vs all other classes.
WizarDru said:
I lean much more towards offering new feats (particularly new chains) that benefit everyone than more PrCs. I also tend to disagree that most classes get boring after 6th level, but that's only my opinion.
Actually I wouldn't be opposed to offering a wider range of feats vs having prestige classes, though there probably should be some form of increased rate of feats being earned (something like how it works for most epic classes). That would remove much of the need for them.
Re: boring after 6th. You haven't had a long discussion on this point with Jozan's player or Gunther's players I see.