For burning stuff, it's hard to beat flaming sphere as a 2nd level spell.Thanee said:Later... 2nd - Scorching Ray
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
MichaelH said:For burning stuff, it's hard to beat flaming sphere as a 2nd level spell.
I think both have their place. Flaming Sphere gives 2d6 damage per level, spread over 1 round per level and with a save to negate each round. Scorching Ray does between level-2 and level+1 d6es damage, with attack rolls to hit with each 4d6. Scorching Ray does more damage at once, but Flaming Sphere has a greater damage potential, and works better when there are multiple mooks around.Ridley's Cohort said:It gives a save and its duration is too short. If you are high enough level for this to be a good spell Scorching Ray will be a better choice. Pyrotechnics is better, too.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.