ironblood
Explorer
Wish I had your job...
I'm a cashier at a liquor store with a lot of down time lol
Wish I had your job...
I have to honestly say that 2e is probably not a great choice for a novice DM. I'm speaking form experience here, I did my early DMing in the later days of 2e, and I never really had a firm grasp on what was balanced. Learning what was balanced for a party tnds to take a lot of trial and error. You could go by an enemy's HD. Another thing to look at is XP, since 2e calculates XP by the sorts of special abilities a monster has.
I don't want to bash 2e here, I'm interested in possibly returning to the system, but I remember the frustrations I had with it back in the day.
I have to honestly say that 2e is probably not a great choice for a novice DM.
Maybe, but I'd argue that a person's first forays should be with the system that they're most familiar with. No point in trying to learn new mechanics on top of learning how to DM.
[EDIT] Oh look, a second page!
2nd edition is The one edition im more familiar and the group of people in running the campaign with I've been gaming with for years like 5 plus years.
We have spent plenty of time adapting and crafting rules that work for certain things that are unclear or not explained enough.
Also what about modding enemy's to better challenge the characters... For instance adding extra hit die like a kobold has a half hit die bump that to 2 hit die and adjust the XP accordingly?
That's the usual way of doing things. I prefer giving class levels to enemies where it makes sense to increase their challenge, so with your example I'd make the kobold a 2nd-level fighter with stuff like proficiencies and kits to make him a tougher challenge. The Complete Book of Humanoids is a useful resource here. Do this sparingly though, you shouldn't need more than 2 or 3 classed enemies as leaders in a group of mooks.