What comprises the list of all new player options (races, archetypes, feats, spells, etc.) in the book?
You don't need to unless, as in when you play AL, you need to care about them. There is no inherent value in official rules over house rules as long as they don't break the game. I'm sure everyone in charge of the game would encourage you to make your less dexy elves. Really, consider it. The official rules encourage DMs to create things like monsters, spells and magic items... they have sections in the DMG for it. This is the same.Care about official rules.
Why? They had a concept and built for it - knowing that variant concepts could be assembled easily. They could have made a system when you 'build a bear' by selecting options from tables A, B, C, D and E to create races... but they decided to go with the route where they have a story concept and then build mechanics that support that story. Their story version of elves are dexterous.In the first place, the designers should have designed the elf for more customizability.
So far I do not see why ... everything you seem to want seems to be a tweak or two away.I hate the 5e lack of character customizability. The inflexible ability scores. The scarcity of feats.
I have to find an other game...
There is nothing disrespectful in the 5E game. They go out of their way to be inclusive and respectful of players and different play styles....that respects the player more.
Preorder canceled!Apologies. Gith, not Giff. Giff are not a playable race. Sorry!
Agreed. However, if your fellow players/DMs would object to having charismatic/intelligent elves, as a DM, I doubt they want them in the game as a player.[MENTION=2629]jgsugden[/MENTION]
If your playing style rotates DMs, there is an inherent value of relying on official rules as a standard that all players/DMs share and expect.
A DM can vary some rule, but it is an issue when the next DM takes office.
Agreed. However, if your fellow players/DMs would object to having charismatic/intelligent elves, as a DM, I doubt they want them in the game as a player.
If a change such as introducing charismatic/intelligent elves that are not as dexterous would break your group, I suggest considering the dynamics of the group. This really should not be deal breaker. The DMG even encourages this type of adaption!
If you perceive these rules to be any type of hell, you should stop using them. Immediately. No joke. No exaggeration. If you are that miserable, walk.As I have been saying, rules-as-written that come with official customizability alleviates the problem of a heavy-handed one-size-fits-all (procrustean) hell.