Hey, I haven't forgotten about my character! I've just been super busy lately and am *really* bad at making decisions

. So here is the almost final product. I may change out a spell or two and still deciding on my last feat but the rest should be pretty set. Also, Fenris has our mutual background I have to get the rest of mine written up, if not tonight then hopefully tomorrow. Let me know if I need to change / work anything then I'll post it in the other thread.
Female | Human | Lvl 6 Witch
XP Total 3,000
Size: Medium
Init: +6
Senses: Listen +1, Spot +1
Languages: Common, Sylvan, Elven, one more
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AC: +15 Touch: +13 Flatfooted +13
(+2 Dex, + 2 armor, +1 Misc )
HP: 25 (6d4, + 6CON bonus)
Immunities: N/A
FORT: +3, REFL: +4, WILL: +6
Special Save conditions:
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Speed: 30 feet
Melee: Silver dagger +3 (1d4-1) 19-20x2
Ranged: Light Crossbow +9 (1d8+1) 20x2
BAB: +3 Grapple: +3
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Ability Scores: STR: 9, DEX: 14, CON: 12, INT: 12, WIS: 12, CHA: 18 (20)
Special Characteristics:
Class Abilities and level:
Dabble: Prophecy, White Magic
Vulnerability: Cold Iron
Trackless step
Bewitch (1/day)
Gentle Touch (Heal 12 HP per day as Lay on Hands)
Dabble Info:
White Magic: White Magic is the magic of light and life, goodness and beauty, and is dabbled in exclusively by Good witches. Power: Gentle Touch: The witch can heal 2 hit points per level per day; otherwise as a paladin’s Lay on Hands ability. Spells: 0 disrupt undead, 1 bless, 2 calm emotions, 3 daylight, 4 primal lightning [d294], 5 dispel evil, 6 heal, 7 sunbeam, 8 crown of glory [BoXD], 9 prismatic sphere.
Prophecy: Some witches uncover their third eye, gaining insight into truth and possibility. Only Nonchaotic witches dabble in Prophecy. Power: The witch can take the Fortunetelling feat for free or select two of the following as class skills: Decipher Script, Listen, Sense Motive, or Spot. Spells: 0 guidance, 1 true strike, 2 detect thoughts, 3 clairvoyance/clairaudience, 4 divination, 5 true seeing, 6 mass owl’s wisdom, 7 vision, 8 moment of prescience, 9 foresight.
Feats:
Blood Art, Fortune Telling, Brew Potion, Improved Initiative, Charmed Archery, (Rapid Reload or one more)
Spells:
Cast per day: 6/7/6/4
Known: 8/4/2/1
Spells Known:
0 level: Cure Minor Wounds, Dancing Lights, Detect Magic, Disrupt Undead, Ghost Sound, Guidance, Light, Mending, Message, Prestidigitation
1st level: Bless, Charm Person, Cure Light Wounds, Entangle, Obscuring Mist, True Strike
2nd level: Calm Emotions, Cure Moderate Wounds, Detect Thoughts, Tasha’s Hideous Laughter
3rd level: Call Lightning, Daylight, Clairvoyance/Clairaudience
Skills:
Bluff +14 (9 ranks +5 Cha)
Heal +10 (9 ranks +1 Wis)
Kn(arcane) +10 (9 ranks +1 Int)
Survival +10 (9 ranks +1 Wis)
Possessions: Bracers of Armor +2 (4,000 sp), Cloak of Charisma +2 (4,000 sp), Ring of Protection +1 (2,000 sp), Light crossbow +1 (2,335 sp), MW Silver dagger 322 sp, 323 sp
Here is the link for class reference:
http://forums.gleemax.com/showthread.php?t=119098