Selua skirts around the fight with the single gnoll and approaches the clearing, while Fayne stumbles back and tries to swing at the gnoll, but misses again. Evanar moves in and cuts deeply into the gnoll, however, leaving it whimpering in pain, though it still doesn't strike back, under Abrielle's spell. Storn takes a swing at the dazed gnoll as well, bringing his axe around in a sidelong stroke, and finishes it off by slicing open its waist clean through to the spine, spilling its steaming entrails as the gnoll topples over backward, lifeless!
Tarven backs Selua up by rushing towards the clearing, dodging trees and bushes along the way, which make his and Selua's paths more winding than they'd like. He says "We prob'ly got company on the way!"
Merrick follows as well, wending his way past the trees and shrubs towards the clearing, and removes the sap from his belt, normally used for crowd-control and breaking up bar-fights, taking it in hand for some gnoll-bashing.
However, it is the gnolls who strike first, as one rushes out of the clearing with axe drawn, gets close to Merrick, and hacks into his chest with a mighty blow, slicing through chainmail and loosing a spray of crimson blood as Merrick staggers back and cries out in pain! The guardsman looks badly hurt, but stays on his feet....
[sblock=Round 3 Begins]Evanar hit, Storn got a 16 to hit for 14 damage, which finished it... I moved Abde'ragman to the best firing position I could, because his stated movement would have required about 5-10 feet more speed to reach a spot where he wouldn't be shooting right into two trees.
Round 3 Initiatives:
22 Merrick (8 damage)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
11 Evanar
12 Gnoll 4
13 Gnoll 5
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven
Merrick double-moves towards the clearing and draws his sap along the way. Tarven did the same at the end of round 2. Storn took a 5-foot step forward after his attack in round 2.
Gnoll #2 has just entered the woods, approaching you, while others can be heard approaching. Gnoll 2 attacks Merrick with an 18 to hit, for 8 damage. Ouch!
Everyone, please post your actions for round 3. I will post the remaining gnoll actions, Storn's, and Tarven's afterward.
The map, after Merrick and gnoll #2..... Up is NORTH.
* X X * X X X X X X * X X X * X X X X * X X * X X X X * C
X * X X X X X * X X X X * X X X X * X X X X X X M * X X C
X X X X * X X X * X X X s X * X X S X X * X X X X 2 X X C
m X X X X X * A X a F X X X X X X * X X X T X * X X X * C
X * X X * X X X * X X X E * X X * X X * X * X X X X X X C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]