(IC) A Hard Time in Harrowdale


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edit. . .
Evanar rushes over to Fayne, trying to join in the fight before anyone can be cut down by the gnoll.
edit. . .

Evanar moves closer to the forward scouts.

[sblock=Round 2 Begins]Round 2 Initiatives:
22 Merrick
17 Selua
15 Abrielle
15 Abde'ragman
11 Evanar
6 Gnoll Sentry
6 Fayne
6 Storn
4 Tarven

Everyone, please post your actions for round 2. edit. . .

The terrain does not slow you enough to matter in combat, but it is rough enough that you cannot charge or run through the light undergrowth.

[/sblock]

ooc 2: how close did evenar get in his movement? I wasn sure about terrain modifications to his movement.

OOC: Read my post on round 1. I already answered that and the map shows your position.

ooc: sorry, found it.

Evenar having moved at his topspeed gets to be at the sight of a comrad and at the foot of the gnoll!
1d20+6=17, 1d10+6=10

Crunch! the heavy blade sinks deep into the gnoll's fur and bones as ev uses his forward momentum to get a solid hit!!
 


Selua skirts around the fight with the single gnoll and approaches the clearing, while Fayne stumbles back and tries to swing at the gnoll, but misses again. Evanar moves in and cuts deeply into the gnoll, however, leaving it whimpering in pain, though it still doesn't strike back, under Abrielle's spell. Storn takes a swing at the dazed gnoll as well, bringing his axe around in a sidelong stroke, and finishes it off by slicing open its waist clean through to the spine, spilling its steaming entrails as the gnoll topples over backward, lifeless!

Tarven backs Selua up by rushing towards the clearing, dodging trees and bushes along the way, which make his and Selua's paths more winding than they'd like. He says "We prob'ly got company on the way!"

Merrick follows as well, wending his way past the trees and shrubs towards the clearing, and removes the sap from his belt, normally used for crowd-control and breaking up bar-fights, taking it in hand for some gnoll-bashing.

However, it is the gnolls who strike first, as one rushes out of the clearing with axe drawn, gets close to Merrick, and hacks into his chest with a mighty blow, slicing through chainmail and loosing a spray of crimson blood as Merrick staggers back and cries out in pain! The guardsman looks badly hurt, but stays on his feet....
[sblock=Round 3 Begins]Evanar hit, Storn got a 16 to hit for 14 damage, which finished it... I moved Abde'ragman to the best firing position I could, because his stated movement would have required about 5-10 feet more speed to reach a spot where he wouldn't be shooting right into two trees.

Round 3 Initiatives:
22 Merrick (8 damage)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
11 Evanar
12 Gnoll 4
13 Gnoll 5
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven

Merrick double-moves towards the clearing and draws his sap along the way. Tarven did the same at the end of round 2. Storn took a 5-foot step forward after his attack in round 2.

Gnoll #2 has just entered the woods, approaching you, while others can be heard approaching. Gnoll 2 attacks Merrick with an 18 to hit, for 8 damage. Ouch!

Everyone, please post your actions for round 3. I will post the remaining gnoll actions, Storn's, and Tarven's afterward.

The map, after Merrick and gnoll #2..... Up is NORTH.
* X X * X X X X X X * X X X * X X X X * X X * X X X X * C
X * X X X X X * X X X X * X X X X * X X X X X X M * X X C
X X X X * X X X * X X X s X * X X S X X * X X X X 2 X X C
m X X X X X * A X a F X X X X X X * X X X T X * X X X * C
X * X X * X X X * X X X E * X X * X X * X * X X X X X X C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 
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Abrielle gasped at the sight of blood and guts spilling on the ground before her as the Gnoll died, and nearly let out a shriek when Merrick took the fierce blow. "Fayne, come with me we must help Merrick! I will give him one of my potions." The Elven girl knocked loose an arrow from her shortbow as she moved eastward towards the wounded guard.

[sblock]
HP: 5/5, AC: 15, Fort: -1, Ref: +4, Will: +1

Shortbow Attack: 10+2=12, Damage: 5 Abby shoots at the Gnoll and then moves east in hopes of helping Merrick with her potion. She is also hoping that Fayne will cover her with his melee skills [/sblock]
 

Fayne, round 3 actions

Fayne moves eastward toward Merrick and the gnoll, moving from tree to tree as he goes to keep some amount of cover.


[sblock=Combat Info]
AC: 15, Hit Points 10/10

Move 45' east, 5' north (should be 45' of total movement - double move) to stand behind a tree
[/sblock]
 


Evenar looks to see the first gnoll fall, then another appear. he looks about to see where every one is and realizes the mule would be fair game to the dog beasts...

he makes a double move is is just at the fron of the mule (counted the * as 1.5 movements as you have indicated and and came up with exactly 60 at the east side of the mule. ) He will try ang get the mule to a safer location (next round of course. std action, i think)

[sblock= personal reminder] handle animal: 3 ranks no other mods[/sblock]
 

Calling Abde'ragman Zaliman....

Selua gets a bit closer to the newly-arrived gnoll and looses an arrow from her bow, but it flies too far eastward as she corrects her aim to avoid hitting the badly-wounded guardsman.

Abrielle follows suit, moving in closer and releasing an arrow from her bow, but it just strikes one of the trees in her way. She's not close enough yet for a clear shot in this woodland.

Another gnoll charges out of the clearing and into the woods, pushing past bushes and trees while snarling and slavering, axe raised. It gets close enough to see Tarven, and rushes in to intercept him before he can interfere with the other gnoll who's fighting Merrick. This one howls, barks, and snarls a bit as he goes, which sounds too measured to just be random noise (I don't think any of you know the Gnoll language, do ya?).

Abde'ragman......does something?

Evanar looks around and decides to go guide Selua's mule to a safer spot.....so he jogs back to the mule.
[sblock=Round 3 Continues]Evanar's moving to the mule.....? Far from where the gnolls are coming from....? Ooooo-kaaay.... And I've been treating the tree-spaces to cost 2 squares (10 feet) of movement to enter (just 1 square / 5 ft. to leave), which is actually equivalent to light undergrowth.

Round 3 Initiatives:
22 Merrick (8 damage)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
11 Evanar
12 Gnoll 4
13 Gnoll 5
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven

Selua moves for a clear shot, but misses.

Abrielle approaches Merrick and shoots, hitting a tree. There are too many in her way for a very clear shot at this range, though it's not impossible.

Gnoll #3 leaves the clearing and approaches, finding Tarven and moving in to block his way (double move).

Need to know Abde'ragman's action.

Evanar double-moves to reach Selua's mule.

I'll finish the round after Abde'ragman's action.

The map, after gnoll #3..... Up is NORTH.
* X X * X X X X X X * X X X * X X X X * X X * X X X X * C
X * X X X X X * X X X X * X X X X * X X X X X X M * X X C
X X X X * X X X * X X X s X * X X X X X * X X X X 2 X X C
m E X X X X * A X X F X X X X a X * X X S T 3 * X X X * C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 

[sblock=OOC to Arkhandus]
Can I actually hold off on Faynes actions until after he knows where the gnolls end up? I posted his round 3 action above, but now seeing that more gnolls are entering the field I think that would probably change his action.

Let me know if I can do this...
[/sblock]
 

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