(IC) A Hard Time in Harrowdale


log in or register to remove this ad

[sblock=evenar's move]
Evanar moves in and attacks, but will suffer an attack of opportunity from gnoll #3 if he does move. Do you still want to move first? Otherwise I will assume you attack gnoll #3 before moving. You do score a crit, and the gnoll falls unconscious. If you attack gnoll #3, you won't suffer an AoO, and can move safely to reach gnoll #2.

If i understand correctly: in round 3, for evenar to move to gnoll 2 he will be in a threatining situation with 3. if his attack is on 3 to prevent the AOO, then that is the one he hit with the crit, right?

If i have this correct, then his attack is to be on gnoll 3 to prevent the AOO and will move this round (number 4) to gnoll 2 and attack it. [/sblock]

Evenar's attack on gnoll 3 was a lucky strike as his sword sliced through the beast. he moves the short distance to gnoll 2. his worker's muscles bulge with effort as he places extra effort into the attack

1d20+5=10, 1d10+7=10

however, a patch of wet leaves in his path foil the lad's aim and cause him to miss the gnoll.
 
Last edited:

Fayne, AoO vrs Gnoll 5

Taken offguard by the gnoll's assault, Fayne's own weapon too embeds itself in the thick trunk of a tree as he makes a wild swing!

[sblock=Combat Info]
Attack: Natural 1
[/sblock]
 

Fayne, Round 4 actions

Knowing that they had to eliminate these gnolls before more could come, Fayne steps away from the one who had swung at him. His hand goes into a pouch, and he shouts a word of power as he throws colored sand into the gnol'ls face. Immediately, it turns into a pattern of brilliant shifting lights, striking the enemy full in the face...

[sblock=Combat Info]
AC: 15, Hit Points: 10/10

5' step back, cast Color Spray at gnoll, Will Save vrs DC14.
[/sblock]
 

Gnolls! Round 5 Begins

Abde'ragman fires a shot, magical insight alone allowing him to shoot past several trees and still hit the gnoll that is moving in against Fayne...... The Calishite's bolt buries itself in the gnoll's left shoulder, making it howl in pain and snarl fiercely!

Evanar and Storn drop the gnolls that were mauling Tarven, then Evanar moves in towards the gnoll that mortally wounded Merrick, dragging his bloody sword out of the fallen gnoll's carcass.

Fayne takes a hasty swipe at the gnoll that dodges around the trees to get at him, and like the gnoll he just hacks into a tree trunk. However, while the gnoll apparently has a bit more trouble yanking his axe free, Fayne steps back and leverages his glaive free of the trunk, releasing one hand from the haft once that's done to gesture and incant a spell, hurling a spray of shifting, chaotic colors at the gnoll's face!

However, to his annoyance, the surprised gnoll manages to see through the illusory attack, shaking off the potentially-blinding magic and snarling at Fayne while its vision clears.
[sblock=Round 4 Ends]I know, I know, Voda. Just felt like moving through the round a little faster last night when I was posting the update.

Evanar, you've already posted your action for round 4 (we haven't entered a new round yet, I was asking about what gnoll you wanted to target with your attack this round, since gnoll #3 moved before your turn). So I'm assuming you just hit gnoll #3 this round, moving to threaten gnoll #2 afterward, since that seems to be what you're implying as your answer......?
Round 4 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (6 damage)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Evanar drops gnoll #3, and Storn drops gnoll #4.

Abde'ragman manages to hit, despite the gnoll's total cover and his shooting into melee, thanks to True Strike....unbelievably, but it hits. Gnoll 5 is wounded.

Sorry Rhun, I rolled a 15 for the saving throw. Gnoll 5 shakes off the Color Spray.

Just to note, you can't 5-foot-step into the spaces that are mostly occupied by the trees, since it costs 10 feet of movement to enter those spaces. So I moved Abde'ragman and Fayne each diagonally 5 feet into empty spaces.

The map, at the end of round 4..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X a M X * C C
X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C
X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C
m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C
X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
Merrick lies unconscious on the forest floor, still, but at least he looks to be faintly breathing, and Selua's magic has stemmed the tide of blood from his head wound.

The gnoll that dropped Merrick now takes a swipe at Evanar, ignoring for a moment the elf-maidens that rushed to the fallen guardsman's side. The gnoll tries to get payback for Evanar maiming its comrade, but its stroke goes wide, easily avoided by the young man from Shadowdale.
[sblock=Round 5 Begins]Round 5 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (6 damage)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Gnoll #2 attacks Evanar. Rolled a 9 to hit, dangit. My poor, poor NPCs are the only ones being hit....... *sob*

Evanar's rolls from a few posts up will stand for his attack this round, unless no valid target remains by the time his turn comes up. A miss.

Everyone else, please post your actions for round 5.

Gnoll #5 will be moving in (diagonally northeast) to attack Fayne again on its turn, but I roled a total of 10 for its attack roll, dangit. No, I don't actually want to slaughter the PCs, I just get annoyed whenever I have a string of terrible rolls. But, you know what the gnoll will be doing, so you can act accordingly.

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X a M X * C C
X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C
X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C
m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C
X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
 

Abde'Ragman moves to the east (2 squares to avoid the gnoll's cover) and loads his crossbow frantically. he raises his weapon and fires another bolt. The pointy thing goes directly to the snarling beast!


OOC:Ha! me post first! 19 for 8 dmg
 

[sblock=anti-confsion]
Evanar, you've already posted your action for round 4 (we haven't entered a new round yet, I was asking about what gnoll you wanted to target with your attack this round, since gnoll #3 moved before your turn). So I'm assuming you just hit gnoll #3 this round, moving to threaten gnoll #2 afterward, since that seems to be what you're implying as your answer......?
it appears we are on the sme page here. yes that is indeed what i am implying and i see that the attack was indeed for round 4 so i have no other thing to post...until round 5 when i kill this gnoll.[/sblock]

re-post for the record:

Evenar's attack on gnoll 3 was a lucky strike as his sword sliced through the beast. he moves the short distance to gnoll 2. his worker's muscles bulge with effort as he places extra effort into the attack

1d20+5=10, 1d10+7=10

however, a patch of wet leaves in his path foil the lad's aim and cause him to miss the gnoll.
 
Last edited:

Fayne, Round 5 actions

Frustrated with his lack of ability to take out this single gnoll, Fayne steps away from his foe and again brings his glaive to bear. This time, he takes more time, and the swing of his polearm is much more accurate...

[sblock=Combat Info]
AC: 15, Hit Points: 10/10

5' step back/away as needed to use Glaive
Attack vrs Gnoll 5: 19
Damage vrs Gnoll 5: 9
[/sblock]
 

Abrielle was glad that the snarling, drooling beast decided to ignore her. "Ha! The first time ever i am happy that a male failed to go after me." The Elven girl knelt down and hastily grabbed one of the three healing potions tucked away in the small front compartment of her backpack, and then while gently holding Merrick's head in her lap, she poured the thick bluish liquid down his throat. "Hey you - the girl brushed away the man's hair as his deep wound began closing. - welcome back."
 

Selua moves to stand over the fallen Merrick while Abrielle administers her potion, pulling her sword and covering them both.

[sblock=Mechanics]5' step, draw sword, total defense.[/sblock]
 

Remove ads

Top