Arkhandus
First Post
Round 6 Begins
Selua draws steel and moves in to guard Merrick and Abrielle, while Abby gets out a healing potion to feed the unconscious guardsman.
Abde'ragman reloads his crossbow and takes a few steps away from the tree in his way, firing at the gnoll by Fayne and, amazingly, striking the gnoll's chest! It topples over with a choking gasp, spitting up some blood as it falls.
Evanar takes a swing at the gnoll that dropped Merrick, but it easily dodges. It is not so lucky, however, when Fayne turns his attention that way and dashes over to bring his glaive down on its left shoulder, splitting flesh and sinew, cutting into bone!
The gnoll stops cackling and yelps in pain, whimpering a bit, then barks out something frantically, looking towards the clearing. It doesn't look like this gnoll will be able to remain standing much longer after that wound, and the blood pouring out from it...
Storn hustles over as quick as his dwarven legs will carry him, jogging through the brush to slip past Fayne and threaten the gnoll with his waraxe, opposite Selua's position, but not getting there quickly enough to strike before the gnoll.
Tarven, the barely-conscious guardsman, fumbles around with his belt pouch, withdrawing a vial of some milky-white liquid, gritting his teeth through the pain of his wound. His hands are shaky, but he starts to try pulling out the cork.
[sblock=Round 5 Ends]Round 5 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2 (9 damage)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)
Selua draws her blade and stands guard over Merrick and Abrielle.
Abrielle takes out a potion and carefully pours it down Merrick's throat while he's unconscious. It takes a move action to get the potion out, and a full-round action to administer it to an unconscious character (since they can't consciously gulp it down, you need to pour it slowly and rub their throat to make them reflexively drink it; see the Potion rules in the SRD or DMG). You'll finish administering the potion on your next turn, leaving you with a move-action remaining on that turn.
Abde'ragman takes a 5-foot step and reloads his crossbow, firing at the gnoll. He can't move 10 feet while reloading, because they would require separate move actions. But he hits, barely, despite the partial cover. Combined with his previous hit, it's enough to drop the gnoll!
Evanar attacks gnoll #2 and misses.
Since Abde'ragman dropped gnoll #5 before Fayne's turn, I'm assuming he takes a move action towards gnoll #2 and attacks it instead. The reach of his polearm is just enough for him to do it this round. Fayne hits gnoll #2 for 9 damage.
Storn double-moves to flank gnoll #2 to Selua.
Tarven takes out a healing potion of his own.
The map, at the end of the round..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
Merrick regains consciousness as Abrielle finishes coaxing the healing potion down his throat, his head-wound sealing up as the healing magic courses through his body. However, Merrick remains woozy from blood loss, and doesn't get up yet, just looking up blearily at Abrielle and Selua in momentary confusion.
Meanwhile, the gnoll hacks at Evanar once, quickly, as it steps back and hurries to bring the axe up into a defensive position. Its swipe is poorly-timed and doesn't even come close to Evanar's torso.
However, the gnoll barks some more, frantically, growling and whimpering a bit from its injury. You can hear some angry-sounding bark in return from the clearing.
[sblock=Round 6 Begins]Round 6 Initiatives:
22 Merrick (12 damage, disabled at 0 HP)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled until his turn when he heals 7 hp)
3 Gnoll #6 (hasn't shown up yet)
Gnoll #2 attacks Evanar but gets a 10 to hit, so it misses. Fighting defensively. Steps back 5 feet to get out of a flanked position.
Abrielle finishes administering her potion, healing Merrick for 6 HP. Merrick awakens but is at 0 HP. Abby has a move action remaining for this round.
Tarven will drink his own potion when his turn comes up, healing 7 HP.
Everyone, please post your actions for round 6. Since Voda Vosa is going out of town for several days, I'll have Abde'ragman reload and move to a better position if Voda isn't able to post an action before he leaves (if he hasn't left the house already).
The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * X 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
Selua draws steel and moves in to guard Merrick and Abrielle, while Abby gets out a healing potion to feed the unconscious guardsman.
Abde'ragman reloads his crossbow and takes a few steps away from the tree in his way, firing at the gnoll by Fayne and, amazingly, striking the gnoll's chest! It topples over with a choking gasp, spitting up some blood as it falls.
Evanar takes a swing at the gnoll that dropped Merrick, but it easily dodges. It is not so lucky, however, when Fayne turns his attention that way and dashes over to bring his glaive down on its left shoulder, splitting flesh and sinew, cutting into bone!
The gnoll stops cackling and yelps in pain, whimpering a bit, then barks out something frantically, looking towards the clearing. It doesn't look like this gnoll will be able to remain standing much longer after that wound, and the blood pouring out from it...
Storn hustles over as quick as his dwarven legs will carry him, jogging through the brush to slip past Fayne and threaten the gnoll with his waraxe, opposite Selua's position, but not getting there quickly enough to strike before the gnoll.
Tarven, the barely-conscious guardsman, fumbles around with his belt pouch, withdrawing a vial of some milky-white liquid, gritting his teeth through the pain of his wound. His hands are shaky, but he starts to try pulling out the cork.
[sblock=Round 5 Ends]Round 5 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2 (9 damage)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)
Selua draws her blade and stands guard over Merrick and Abrielle.
Abrielle takes out a potion and carefully pours it down Merrick's throat while he's unconscious. It takes a move action to get the potion out, and a full-round action to administer it to an unconscious character (since they can't consciously gulp it down, you need to pour it slowly and rub their throat to make them reflexively drink it; see the Potion rules in the SRD or DMG). You'll finish administering the potion on your next turn, leaving you with a move-action remaining on that turn.
Abde'ragman takes a 5-foot step and reloads his crossbow, firing at the gnoll. He can't move 10 feet while reloading, because they would require separate move actions. But he hits, barely, despite the partial cover. Combined with his previous hit, it's enough to drop the gnoll!
Evanar attacks gnoll #2 and misses.
Since Abde'ragman dropped gnoll #5 before Fayne's turn, I'm assuming he takes a move action towards gnoll #2 and attacks it instead. The reach of his polearm is just enough for him to do it this round. Fayne hits gnoll #2 for 9 damage.
Storn double-moves to flank gnoll #2 to Selua.
Tarven takes out a healing potion of his own.
The map, at the end of the round..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
Merrick regains consciousness as Abrielle finishes coaxing the healing potion down his throat, his head-wound sealing up as the healing magic courses through his body. However, Merrick remains woozy from blood loss, and doesn't get up yet, just looking up blearily at Abrielle and Selua in momentary confusion.
Meanwhile, the gnoll hacks at Evanar once, quickly, as it steps back and hurries to bring the axe up into a defensive position. Its swipe is poorly-timed and doesn't even come close to Evanar's torso.
However, the gnoll barks some more, frantically, growling and whimpering a bit from its injury. You can hear some angry-sounding bark in return from the clearing.
[sblock=Round 6 Begins]Round 6 Initiatives:
22 Merrick (12 damage, disabled at 0 HP)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled until his turn when he heals 7 hp)
3 Gnoll #6 (hasn't shown up yet)
Gnoll #2 attacks Evanar but gets a 10 to hit, so it misses. Fighting defensively. Steps back 5 feet to get out of a flanked position.
Abrielle finishes administering her potion, healing Merrick for 6 HP. Merrick awakens but is at 0 HP. Abby has a move action remaining for this round.
Tarven will drink his own potion when his turn comes up, healing 7 HP.
Everyone, please post your actions for round 6. Since Voda Vosa is going out of town for several days, I'll have Abde'ragman reload and move to a better position if Voda isn't able to post an action before he leaves (if he hasn't left the house already).
The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * X 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]