(IC) A Hard Time in Harrowdale

Round 6 Begins

Selua draws steel and moves in to guard Merrick and Abrielle, while Abby gets out a healing potion to feed the unconscious guardsman.

Abde'ragman reloads his crossbow and takes a few steps away from the tree in his way, firing at the gnoll by Fayne and, amazingly, striking the gnoll's chest! It topples over with a choking gasp, spitting up some blood as it falls.

Evanar takes a swing at the gnoll that dropped Merrick, but it easily dodges. It is not so lucky, however, when Fayne turns his attention that way and dashes over to bring his glaive down on its left shoulder, splitting flesh and sinew, cutting into bone!

The gnoll stops cackling and yelps in pain, whimpering a bit, then barks out something frantically, looking towards the clearing. It doesn't look like this gnoll will be able to remain standing much longer after that wound, and the blood pouring out from it...

Storn hustles over as quick as his dwarven legs will carry him, jogging through the brush to slip past Fayne and threaten the gnoll with his waraxe, opposite Selua's position, but not getting there quickly enough to strike before the gnoll.

Tarven, the barely-conscious guardsman, fumbles around with his belt pouch, withdrawing a vial of some milky-white liquid, gritting his teeth through the pain of his wound. His hands are shaky, but he starts to try pulling out the cork.
[sblock=Round 5 Ends]Round 5 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2 (9 damage)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Selua draws her blade and stands guard over Merrick and Abrielle.

Abrielle takes out a potion and carefully pours it down Merrick's throat while he's unconscious. It takes a move action to get the potion out, and a full-round action to administer it to an unconscious character (since they can't consciously gulp it down, you need to pour it slowly and rub their throat to make them reflexively drink it; see the Potion rules in the SRD or DMG). You'll finish administering the potion on your next turn, leaving you with a move-action remaining on that turn.

Abde'ragman takes a 5-foot step and reloads his crossbow, firing at the gnoll. He can't move 10 feet while reloading, because they would require separate move actions. But he hits, barely, despite the partial cover. Combined with his previous hit, it's enough to drop the gnoll!

Evanar attacks gnoll #2 and misses.

Since Abde'ragman dropped gnoll #5 before Fayne's turn, I'm assuming he takes a move action towards gnoll #2 and attacks it instead. The reach of his polearm is just enough for him to do it this round. Fayne hits gnoll #2 for 9 damage.

Storn double-moves to flank gnoll #2 to Selua.

Tarven takes out a healing potion of his own.

The map, at the end of the round..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
Merrick regains consciousness as Abrielle finishes coaxing the healing potion down his throat, his head-wound sealing up as the healing magic courses through his body. However, Merrick remains woozy from blood loss, and doesn't get up yet, just looking up blearily at Abrielle and Selua in momentary confusion.

Meanwhile, the gnoll hacks at Evanar once, quickly, as it steps back and hurries to bring the axe up into a defensive position. Its swipe is poorly-timed and doesn't even come close to Evanar's torso.

However, the gnoll barks some more, frantically, growling and whimpering a bit from its injury. You can hear some angry-sounding bark in return from the clearing.
[sblock=Round 6 Begins]Round 6 Initiatives:
22 Merrick (12 damage, disabled at 0 HP)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled until his turn when he heals 7 hp)
3 Gnoll #6 (hasn't shown up yet)

Gnoll #2 attacks Evanar but gets a 10 to hit, so it misses. Fighting defensively. Steps back 5 feet to get out of a flanked position.

Abrielle finishes administering her potion, healing Merrick for 6 HP. Merrick awakens but is at 0 HP. Abby has a move action remaining for this round.

Tarven will drink his own potion when his turn comes up, healing 7 HP.

Everyone, please post your actions for round 6. Since Voda Vosa is going out of town for several days, I'll have Abde'ragman reload and move to a better position if Voda isn't able to post an action before he leaves (if he hasn't left the house already).

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * X 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
 

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Fayne continues to harry the gnoll with his polearm, hoping to take the best down with a lucky strike.


[sblock=Combat Info]
AC: 15, Hit Points: 10/10

5' step back/away as needed to use Glaive on Gnoll 2. If gnoll 2 falls prior to his turn, Fayne will ready an action to attack any enemy that comes within 10' of him.

Attack vrs Gnoll 2: 14
Damage vrs Gnoll 5: 14 - ha, max damage on what is most likely a miss. :)
[/sblock]
 


Abde'Ragman reloads his -until this moment- daeadly accurate weapon, as he sprints forward among the trees.
[sblock=OOC]
I'm back =) Moving some squares diagonally. Red is previous position, bold is actual position.

* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X A X X X * X 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X[/sbock]
 

Gnolls! Round 7 Begins

Selua tries to slay the gnoll, but is still distracted with Abrielle and Merrick for a moment and doesn't lunge far enough.

Abrielle gets out another healing potion for Merrick and encourages him to drink it.

Abde'ragman reloads his deadly crossbow and hustles to get closer for his next shot.

Evanar and Fayne each try to cut the gnoll down, but Evanar is narrowly blocked by the gnoll's raised axe, and the creature manages to push his blade back just in time to lean away from Fayne's halberd, the blade slicing through some of the gnoll's armor and fur but not striking flesh.

Storn shifts position and tries to help out, but stumbles a bit on a rock at the edge of the clearing as he goes, sending his axe wide and missing the gnoll.

Then another one arrives, dashing over to Storn in the clearing and hacking into his shoulder! Storn grunts and curses once in Dwarven, adding "Gah! There be another!" The wound is not too deep, thanks to Storn's armor, but the dwarf is moderately wounded at least, gritting his teeth.

This new gnoll barks angrily at the other one. It carries a nicer axe and wears studded leather, with a brass earring in one ear and a few scars on its face. This one also carries a second axe, a fine hatchet, in its right hand (the battelaxe is in its left). The other gnoll, badly wounded, keeps its shoulders bowed, while this one stands a little straighter. It snarls out in rough Common "Ss'rrender to Gars'raakh! Rrr die!"
[sblock=Round 6 Ends]Round 6 Initiatives:
22 Merrick (12 damage, disabled at 0 HP)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn (6 damage)
4 Tarven (3 damage)
3 Gnoll #6 (hasn't shown up yet)

Selua steps in to attack, but misses.

Abrielle retrieves another healing potion.

Abde'ragman reloads and moves closer. Can only move 30 feet this round since you took a move action to reload, so you're halfway or so to where you meant to go, as shown on the map.

Evanar attacks and narrowly misses, thanks to the gnoll fighting defensively.

Fayne steps in to attack as well and also misses (the gnoll moved to where it was 15 feet away from Fayne, on its turn).

Storn takes a 5-foot step to flank with Selua again, and attacks the gnoll. Rolled a 12 to hit, which misses.

Gnoll #6 arrives, moving to the edge of the clearing and attacking Storn, flanking with gnoll #2. Rolled a 20 to hit, for 6 damage.

The map, at the end of the round..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X A X * X X * X a M S * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * E 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C
m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
Merrick takes Abrielle's proffered potion and drinks it down, causing his head wound to scab over and his other wound to stop bleeding. He feels less woozy now and grunts out "Thanks," as he rises unsteadily to his feet, getting his bearings.

The badly-wounded gnoll continues to keep up its guard, slashing quickly at Evanar again but once more failing to hit. It hurriedly brings the axe back up into a defensive position as it backpedals and moves behind a tree, looking apologetically at the newly-arrived gnoll and whimpering once.
[sblock=Round 7 Begins]Round 7 Initiatives:
22 Merrick (7 damage)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn (6 damage)
4 Tarven (3 damage)
3 Gnoll #6 (hasn't shown up yet)

Merrick takes Abrielle's potion and drinks it, healing 5 HP. Then he stands up and takes a 5-foot step around the tree.

Gnoll #2 attacks Evanar while still fighting defensively, rolling a 6 to hit and missing. It takes a 5-foot step to again escape flanking.

Everyone, please post your actions for round 7.

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X A X * X X * X a X S * 2 C
X * X X X X X * X X X X * X X X X * X X X X X X M * E X C C
X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C
m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]
 

Evenar presses his attack, this time not sparing any effort for more damage, just straight way trying to get past the defensive stance.. He moves 5 feet forward and strikes at number two again.

1d20+6=13, 1d10+6=8

As he swings, once again the gnoll defends himself from the heavy blade of the young human.
 

Happy that she could hep the experienced guard with his wounds, the Elven girl decided to make herself useful and picked up her bow.

Abrielle moved to the East, close to Selua's position, so that she avoided the tree that is impeding her view of the Gnoll. "This one looks like their leader, if we defeat him we can easily intimidate the others."

The Elven girl drew her shortbow and drew the string, her hands now steady and her aim better than before.

[sblock] Shortbow vs Gnoll 6, 15+2=17, Damage: 3 [/sblock]
 

The marksman.... er... wizard advances through the forest's leaves, shooting his crossbow at the new gnoll. "A good bolt in the chest is always a good present for such an honourable guest." says the calishite, now confident in his skill. But the bolt was not that well crafted, and cracked in a shower of sprinkles.
[sblock=Actions]Advance to [X X X M *] and shoot 18 to hit, 1 dmg[/sblock]
 

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