(IC) A Hard Time in Harrowdale

Selua checks on the youth and determines that he is not in danger, though it will take a while for him to recover. She quietly treats his cuts with some herbs and makeshift bandages, along with those of Storn and the others, but she regretfully says "I am sorry, but I do not have any more healing magic right now."

The warriors of the group form a defensive perimeter for a while, and Abrielle plays a nice tune, hoping to lift everyone's spirits. The teenager remains unconscious for now, as you wait for half an hour or so of nothing happening.
[sblock=ooc]I will need a Listen check and Spot check from everyone, then we'll move this along and the group will soon be back in Harrowdale Town. Just not quite yet.....

Unfortunately, as noted in the OOC thread, it seems Selua's player needs to drop out for lack of time. :( [/sblock]
 

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Spot and listen check:

1d20-1=17, 1d20-1=19

Usually the not so bright boy is about as cluless as a sleeping mouse with it ears stopped up with wax. not so this time! his nerves are on alert after the fight with the gnolls!
 

Fayne eyes remain focused on the forest about the encampment, but he can't seem to hear anything over the sound of Abrielle's music.


Spot/Listen: 18/03
 

Abde'Ragman remains sitting on a comfortable log in the camp, studying his spellbook, but not unaware of his surroundings at all.

Just a listen check: 18
 

Playing her fiddle was as easy for Abrielle as breathing - she was focused in the song, but her eyes and ears were also directed at her surroundings - in the taverns and drinking holes she had gotten used to watch out for drunken slobs trying to familiarize themselves with her body while she played.

[sblock] Listen: 17+1=18, Spot: 14+1=15 [/sblock]
 

Something smells fresh blood.....

Evanar, Fayne, and Storn all spot a man-sized, cat-like creature slip into the northern side of the clearing, but Abrielle's music is just loud enough to keep anyone from hearing the creature's quiet approach. The feline predator leaps and bounds towards the encampment.....

It looks to be about 5 feet long, stands about waist-high to most of your group, with a long face, ragged ears, and mottled fur of brown and white.
[sblock=ooc]Selua gets 11 Listen and 15 Spot. Storn gets 12 Listen and 22 Spot. Merrick gets 19 Listen and 9 Spot. Tarven gets 17 Listen and 4 Spot.

We're entering initiatives now, so I'll need an initiative roll from everyone. Selua got 12, Storn got 6, Merrick got 14, Tarven got 15, and the creature got 16. Also, if Evanar or Fayne beat that 16, they can take a standard action or a move action in the surprise round. Only those two and Storn get to act in the surprise round with the creature.

I'll include a map with the start of the normal combat round. For now, suffice it to say that Evanar and Fayne spotted the creature from about 20 feet away.[/sblock]
 
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Fayne's eyes follow the creature as it rushes into the encampment. The creature is quick, and all Fayne can do is shout out a warning to his companions as the feline nears.

Initiative: 08
 
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1d20+4=22
Evenar's jumpieness is still keeping him on edge!


[sblock=the rest of my post]( I will post his action when i get back from work today. I am sure there will be a map by then!)[/sblock]
 


[sblock=ooc]You don't need a map Evanar, you're 20 feet from the creature in a clear field. It's just entered the clearing when you react. You're the only one who rolled higher than the critter's initiative who can act in the surprise round, so I need your action before I can proceed.[/sblock]
 

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