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D&D 5E [IC] Creamsteak's Princes of Elemental Evil

More tunnels.
 

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Before Damien headed back to the group, he checked one of the dead ends to try to determine what they might be attempting to mine. Once satisfied, or not, he returned to the group reporting his findings. "Looks like east it is. There's a tunnel that leads that way with a corridor that branches off to the north."
 

Carradoc considered sending his familiar down the corridor as a scout, but Damien and dent were doing such a good job, he let them continue.
 

Dent stayed stationed at the intersection while Damien scouted. If Damien got into trouble, Dent would be close at hand. Dent knew he'd been lucky to make it this far without his plate mail giving away his presence, so for now he ventured no further, choosing instead to wait on Damien's reports. The moment the warlock came near, however, Dent grabbed him and whispered, "Voices. To the south, and then to the east a little, I think." The knight paused, stiffening. "Hear that?" Black eyes assessed whether Damien heard the voices.
 

"I'm moving up," Aridha told the others. "We're getting too far apart."

She made her way forward...not into the tunnels where her footsteps might reveal the scouts, but close enough to be within reach should anything bad happen.

(Moving to AD30)
 


Dent slowly eased his way forward to join Carradoc, Damien, and Aridha. Tolan and Thaliss were somewhere close at hand, he felt sure. The knight lumbered forward, each step a slow march toward the hallway where Carradoc stood. When Dent reached his fellow half-elf, he stopped and listened. He turned and looked back at Damien to see whether the human wanted to go past him to explore further.

OOC: Move to AM 31, but will make room for Damien to pass by if the warlock wants to continue scouting ahead.
 

There is a passage going north towards a large wooden door. It looks oddly familiar. Quiet voices can be heard coming from the end of this tunnel.

At the end of this tunnel, three cell-like rooms have been excavated from the rock. Iron bars wall off each one, with a chain and padlock securing a swinging gate. Inside, a number of prisoners huddle on miserable straw pallets.

There are a total of seventeen commoners between the three rooms. They don't seem to have noticed you.
 

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Carradoc doesn't want to be surrounded, trapped at the dead end of a disused mine, fighting for his life. He moves to AR34 and stays, watching the door at AT 28. If he's called down to help with the locks, he will follow if someone else takes point.

He also snaps his fingers, recalling hs familiar, the spectral owl shape appearing on his forearm as he sends it off back along the corridor they have travelled, to keep watch for any threats approaching from that side.
 

Dent moved to the front. He ignored any plaintive wailing made by the captives and instead zeroed in on cataloguing those inside the cells. Mindful of the Knight Captain's desire, Dent particularly looked for a dwarf who had the look of a merchant. He'd try to free that one if he could, but the rest of them could bleat their way to an early death for all he cared.

OOC: Out of pocket for the moment. Please move Dent to the front of a cell. He's looking for the dwarf. He'll try to open any cell containing the dwarf (if he sees one), but will probably require Carradoc for that. Dent's got his heavy flail out and at the ready. He won't dissuade prisoners other than the dwarf from leaving, but he's not about to open all the cell doors. And the only prisoner he'll offer quarter to is the dwarf merchant.
 

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