IC: Dichotomy's Age of Worms Redux, Part IV

As you make preparations for the night, Nethezar babbles on about the correct way to lie to people, all the while making fun of Bazrim for his failed attempt. The odd thing is that, you can't truly tell whether he is being serious, or is actually just feeding you a line of crap.

Once the talk has all died down, you settle in for some rest. Kushnak and Erdolliel's watches are without incident. However, on Eskard's watch, while he sees absolutely nothing, he here's a sound in the taller grass nearby, probably only 30 or so feet away. The half-orc warrior's ears clearly saved him (at least a bit), as immediately from hiding emerge three creatures. They look like emancipated panthers with blue-black fur, six legs, and long tentacles extending from their shoulders. But, to make matters even worse, Eskard's eyes seem to be playing tricks on him. The three creatures almost seem to shimmer, even in his darkvision, making it hard to keep his eyes focused on them.

[sblock=OOC]I decided to assume that you guys have watches. I have also decided that, unless Neth is on watch, you don't use any light sources. I also just randomly determined the watch order to decide that it was Eskard's watch. If that doesn't work... umm... then you should say something when I ask if you want to do stuff.

Yes, the map is the old map from the Land farmstead. The trees ARE there, but none of the buildings or walls are. I was tired of using the same blank slate.

Eskard and the things act in the surprise round, then we start the first full round.

I think your buffs and such are all gone (correct me, if I'm mistaken) and you haven't regained spells used earlier yet.

Status & Init
Bazrim (22):
Eskard (slower 22):
1 (19):
2 (18):
Nethezar (12):
Kushnak (9):
3 (6):
Erdolliel (5):[/sblock]
 

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Eskard immediately tears toward the beast nearest him, shouting to awaken his companions.

[sblock=oc]Partial charge #1, +13 / 2d6+7 Dodge against 1. +4 AC against AoO's (mobility)

I'm taking the liberty to assume that Eskard was walking around during this time. if that's not ok, ammend the action to: stand up[/sblock]
 

Eskard, reacting swiftly, screams as he barrels toward the closest of the beasts. Not only does he wake his companions, but the half-orc connects a decent blow, taking a chunk of flesh out of the creature's shoulder.

The beast near Eskard lashes back with one of those freakish tentacles, and connects

The other two each close with the just awakening others in the group and strike with tentacles. Erdolliel and Bazrim each take a lashing, with the dwarf getting quite the wallop from the beast near him.

[sblock=OOC]I'm totally cool with the notion that Eskard was already up. I had assumed it myself.

Eskard: partial charge 1, 12+, miss chance roll 62, hit, 17 damage; dodge against 1
1: attacks S, 13+ hit, 6 damage; dodge against S
2: partial charge R, tentacle, 8+ hit, 7 damage; dodge against R
3: partial charge B, 20! threat, 3+ confirmed (being prone sucks), 15 damage; dodge against B

Surprise round over.

Status & Init
Bazrim (22): 15 damage
Eskard (slower 22): 6 damage, dodge against 1
1 (19): 17 damage; dodge against S
2 (18): dodge against R
Nethezar (12):
Kushnak (9):
3 (6): dodge against B
Erdolliel (5): 7 damage
[sblock=worthley]Bazrim knows they have darkvision, low-light vision, and their displacement. To overcome the displacement, you would need some way to attack without sight, or a spell such as true seeing, as see invisibility would not work. They also have a slight extra bonus to resist ranged attacks.[/sblock][/sblock]
 
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[sblock=OOC]I'm dumb. I edited my post to account for the fact that the bad guys ALSO only get partial actions. I think nearly all of us have now screwed up a surprise round. The only thing that changed is that Eskard took less damage.[/sblock]
 

Bazrim yells information to the others as he stands up. "Don't worry if your aim is off, they are quite hard to hit." He then lets forth his trademark bolts of force.
[sblock=ooc]MM #2 after standing. If I can't stand and MM, just MM. 3d4+3 to #2[/sblock]
 

Erdolliel leaps in and strikes the beast back before springing away again. [sblock=oc]Spring attack 2. move 5' N while drawing strike (+7 1d8 +3) then move SW SW SW S [/sblock]
 

Kushnak wakes with a start. Quickly seeing the danger, he points to one with a muttered prayer then scrambles to his feet.

[sblock=ooc]Cast spiritual weapon defensively (+11) attacking #3 (+8, 1d8+2), and then stands.

AC now is 4 less because I wear chain at night instead of plate.

I guess not only do subscriptions not work, I don't get emails anymore. I'll just start checking the thread more often.[/sblock]
 

[sblock=OOC]I know Erdolliel doesn't technically "sleep," however, I think she probably still sits/lays down when she "trances."
m_n said:
I'll just start checking the thread more often.
Damn, Mike! You suck so much.[/sblock]
 

[sblock=oc]sonofa

well yeah right... she stands up, and then does the same thing I think. The srd isn't working (only on the feats page too, frustratingly) and I can't figure out where I packed my phb. standing isa move equivalent and the spring attack as a whole is an action I think.[/sblock]
 

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