Bazrim's spell bursts among the worgs. While they suffer burns, they all seem to have avoided the worst of the blast.
"Why the hells didn't you do that before?" Nethezar taunts.
Kushnak rushes in for a good blow against one of the worgs.
Eskard very nearly drops the worg in front of him before springing back.
Erdolliel tries to make use of her stealth, however, her aim is abysmal.
Nethezar rushes in and strikes with his morningstar, but the scholar lacks the strength of the half-orcs.
The worgs, instinctive pack animals, work in groups against the party. And quick as that, Kushnak, Eskard, Nethezar, and Erdolliel are all flung to the ground amidst blood and gnashing teeth.

[sblock=OOC]I'm not certain how Erdolliel's hiding interacts with the worg's scent ability. When the source of a smell gets w/in 5 feet, the worg automatically "pinpoints" it. However, my thinking is that, like (for example) improved invisibility, you'd get the SA bonus even if the opponent knows what square you are in. Yes?
Bazrim:
fireballs 3-6, saves 18, 12, 15, 16, all succeed, 9 damage
Kushnak: charges 6, 18+ hit, 12 damage
Eskard: spring attack 3, 7+ hit, 19 damage; dodge against 3
Erdolliel: SA 1, 1! miss (I guess it was all academic anyway)
Nethezar: charges 4, 18+ hit, 5 damage (what a wimp)
1: 5-foot step; ready to attack R
2: 5-foot step;
1: ready triggers; attacks R, 12+ hit, 6 damage, trip attempt 10+ v. 3+, tripped
2: attacks R, 4+ miss
3: charges S, 10+ hit, 6 damage, trip 15+ v. 4+, tripped
4, 5, and 6 all use the 5-foot step/ready trick to get flanking bonuses
4: attacks N, 16+ hit, 10 damage, trip 20+ v. 16+, tripped
5: attacks K, 2+ miss
6: attacks K, 14+ hit, 10 damage, trip 10+ v. 3+, tripped
Holy crap! Those were messed up rolls. Trip is broken.
Status & Init
Bazrim: mage armor
Kushnak: 10 damage; aid; prone
Eskard: 6 damage; dodge against 3; prone
Erdolliel: 6 damage; prone
Nethezar: 10 damage; prone
1:
2:
3: 28 damage
4: 14 damage
5: 9 damage
6: 21 damage
On the party: bless (+1 to hit and saves vs. fear)[/SBLOCK]