D&D 5E (IC) Fitz's Folly


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FitzTheRuke

Legend
The Little Star was slow to take off and not much faster to land. Falx (the master-at-arms) insisted that it would be best to set her down in a place with maximum sight-lines, unobscured by buildings. The Pillar, it was decided, seemed safest.

To get there, the ship crossed the south-west corner of the city, from high above. In the shadow of an outcropping of the cliff-side, in what once would have been a maize field, was a seemingly-abandoned campsite. Three tattered tents surrounded an empty firepit. The largest of the tents had a flagpole from which drooped a moldered yellow banner.

As they neared the Great Rift, where tumbledown ruins clung precariously on the ledge overlooking a lake of bubbling lava, a tribe of red vegepygmies were gathered with a bound frog-folk prisoner. They were going through the motions of some sort of sacrificial ritual. As the Little Star came overhead, they beat their chests in a drum-like warning and they ran for cover, quickly disappearing into the ruins leaving their prisoner alone by the ledge.

Steam from where the river poured into the lava obscured their view and the Little Star rose in the hot air. The crew worked feverishly to keep her under control, and eventually they lowered her to the ground in a grassy open space on the Pillar, in front of a walled ruin overgrown with palms.

Pillar.jpg
 

Kobold Stew

Last Guy in the Airlock
Supporter
"Weed, stay here," says Miss Imogen when she sees the vegepygmies retreat for cover. She leaps over the gunwales, her bow slung over he shoulder, and she approaches the prisoner with open hands.

OOC: This pillar has no visible connection to the rest of the city, is that right? Fighting a T-rex may have made more sense...
 

FitzTheRuke

Legend
OOC:
This pillar has no visible connection to the rest of the city, is that right? Fighting a T-rex may have made more sense...
I made a few things unclear in my desire to move ahead.
1) It has no connections - the idea was to have a place to land that you can check out to get a "feel" for the place before spreading out further. This might mean relocating the ship, or leaving it here and finding another way across.
2) The grung (frog-folk) prisoner is on the other side of the rift. They were in the city, taking him to the ledge. (You flew over him). You can still "approach", in that you can call out to him. You can get within 50 feet of him if you go to the top-left edge of the pillar (where you can see the other side on the map).
3) What are you others doing? The pillar is fairly densely overgrown with plants, but it's only about 200 feet in diameter. It could quickly be searched around the outside of the crumbling walls of the compound.
 

gargoyleking

Adventurer
As they flew over the campsite, Harb had an idle thought which caused him to reach into a belt pouch and pull out a small square shaped wooden token with what looks like a family crest emblazoned upon it. He fingers the object absently remembering a meeting from what now seems an age ago. Eventually, the mood passed and he boted the position of the camp hoping to be able to follow up on the thought later.

As the ship settled down though, he called Ukee to sit on his shoulder and set off to do what he did best scout out the perimeter of the aisle to search for signs of inhabitants and danger both.
 

Neurotic

I plan on living forever. Or die trying.
"Sacrifices are normal in these tribes. We shouldn't interfere, we really don't need enemies here. You could be saving vegepigmy from the grung next."

Myrral comments. "The life in the jungle is harsh and those whose tribe abandons them perish."

OOC: We should leave all of the NPCs with the ship. While they help somewhat in skill challenges and even less in combat, they are more of a nuisance, especially in the dungeon.
Also, level up. 3rd level spell = Tiny Hut :) Hard decision between that and Hypnotic pattern and dispel magic
 

KahlessNestor

Adventurer
The Little Star
Omu
Round 0

Dellrak hopped out of the airship and grabbed the mooring line, tying it off to a sturdy tree to keep the airship anchored.

“I’ll search the perimeter,” the dwarf said, disappearing into the dense foliage to take a look around the pillar and outside the ruin.

Stealth: 1D20+4 = [11]+4 = 15
Perception: 1D20+ = [9]+ = 9


OOC: 30 goodberries available.


OOC: Death Curse: You now must spend Hit Dice to regain HP in a Long Rest (as well as a Short one) and you only regain 1 HD at the end of a Long Rest. Additionally, Short Rests take 2 Hours. Everything else about resting follows the usual book-rules.


Kasqa: 17/17 HD 3/3
Move:
Action:
Save:
Move:
Free Object Interaction:
Action:
Bonus Action: Planar Warrior
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 49/49 HD: 5/5d10+2

Bolts: 18
Bolts used: 1
Arrows: 19
Arrows used:

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Rodrigo Di Castalone - male human fighter
Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 


FitzTheRuke

Legend
The sticks disembarked on the palm-covered "island" and spread out to make sure the area was safe. Miss Imogen moved to see what had happened to the frog-folk prisoner, but by the time she got to the opposite ledge, it had squirmed out of its bonds, and was hopping away. Weed (who she had told to stay put) had followed her, curious as he was about the local version of his people.

The others circled the "island", which appeared to be deserted of all but plants and stonework. The tabaxi were convinced that they would not even find any small animals for lunch - no rodents, not even birds.

OOC: Want to check the ruins? Doesn't appear to be any activity in there.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen giggles when she sees weed bouncing along behind her. She scoops him up in an arm, and when she looks back the frog-folk was no longer to be seen. She shrugged, pleased he got away, at least for now.

She looks back at the skyship, and then turns towards the ruins.
 

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