D&D 5E (IC) Fitz's Folly

FitzTheRuke

Legend
Harb crept forward waving his torch slowly from wall-to-wall, burning away cobwebs, while tapping the floor ahead of him with his staff. He got no more than a few feet through the archway before his the stone floor echoed with a hollow sound. Harb pressed as hard as he could with the staff, but the floor did not fall away. He carefully placed his weight on the stone slab, and it held. Stepping backward, off the hollow spot, he considered if it were perhaps a passageway below the floor, rather than a collapsing floor, or if the trigger were something other than weight. Of the Sticks, only Dellrack and Chrysagon were heavier than he was.
 

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gargoyleking

Adventurer
Harb takes out a rope and ties it securely around his waste, throwing the other end back to the others. Once they have is securely in-hand, he continues forward, tapping the floor and searching for any further signs of this or other potential traps.

Perception: 1d20+5 8
 

Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen takes the end of the rope, and assesses how heavy Harb must be, and whether she could support his weight if he fell. Not a chance, she realizes. She puts down her bow, and wraps the rope around a nearby column, letting slack out as needed.
 

FitzTheRuke

Legend
When Harb got to the first of the six arrow-slits (three per side), he ducked down, burning the cobwebs away with his torch. No projectile came through the hole, so he leaned to the other side of the hall and burned the cobwebs away from that side, too. Then, he slowly raised his head above the level of the arrow-slit, and waved his torch through the hole, first through the one on the right, then through the one on the left.

The chamber behind the arrow-slits on the right-hand side held a web-covered statue of a coiled serpent, which clutched in its jaws a stone cube. The cube was slightly larger than palm-sized and was obscured from closer examination by cobwebs in the serpent's maw. On the other side, there was a similar statue, but the head had crumbled off and was lying on the floor. A short distance from the head, lay another stone cube. In the light of his torch, Harb could make out a stylized serpent carved into one of the cube's faces.
 

gargoyleking

Adventurer
Satisfied that he wasn't about to be attacked from this arrow slit, harb went back to moving forward. He focussed on studying the floor, but the smoke from his torch was beginning to make his eye water.

Perception: 1d20+5 7
 

FitzTheRuke

Legend
Harb tested each slab of the stone floor as he moved down the hallway, carefully brushing aside chunks of rubble and burning back cobwebs with his torch. He passed the other arrow-slits, which looked into the same two rooms with the statues. At the end of the hall, he held his torch out to peer into the temple's inner chamber.

In the middle of this largest room, a third stone cube (like the others) rested on a plain stone pedestal. Statues of twelve tribal warriors jutted from the surrounding walls, aiming their bows at the pedestal. The statues had no lower bodies - they melded into the stonework of the walls. On the floor in front of the pedestal was a colourful mosaic depicting a monstrous serpent constricting a furious monkey, though a thick brown moss obscured much of the detail. A small ray of sunlight came through a crack in the roof, which also slowly dripped with rainwater - just enough of both to grow the moss.
 

gargoyleking

Adventurer
Harb considers wgat he can see, taking in every detail he can before returning to descrive everything to the group as a whole.

"I suggest we traverse the hall one at a time, just to be safe. Also, can we secure a rope to the walls along the way, in case the floor can somehow move? We may need to be prepared to exit in a hurry."
 

KahlessNestor

Adventurer
Omu/Moah’s temple ruins
Afternoon
Round 0

Dellrak waited with the others, tense, as Harb explored into the temple, tied off with the rope to the front column. He breathed a sigh of relief when Harb returned safely.

“Nae giant boulders rollin’ through, then, eh?” the dwarf asked. “Tha’ seems a welcome change. Can we secure th’other end o’ the rope f’r all o’ us?”

Hands free, Dellrak carefully and quietly headed into the temple as well.

Perception: 1D20+5 = [10]+5 = 15

OOC: 9 goodberries available.


OOC: Death Curse: You now must spend Hit Dice to regain HP in a Long Rest (as well as a Short one) and you only regain 1 HD at the end of a Long Rest. Additionally, Short Rests take 2 Hours. Everything else about resting follows the usual book-rules.


Kasqa: 17/17 HD 3/3
Move:
Action:
Save:
Move:
Free Object Interaction:
Action:
Bonus Action: Planar Warrior
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 49/49 HD: 5/5d10+2

Bolts: 18
Bolts used: 1
Arrows: 19
Arrows used:

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Rodrigo Di Castalone - male human fighter
Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

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