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[IC] JM's A Bit of Trouble (Book 2)

Zadolix
A sharp keening noise jerks you awake unexpectedly. Dinyl's back is to you as he says, "Kobolds, F--k!" and a second later he drops to the floor, his face bloody from being hit with a sling stone. Two other stones flew into the room that missed him. You cautiously look out the window and see three kobolds (not just the one) about 50 feet directly away from the window (C27, B29, and B30) as well as another kobold off to the left (C20). Around the same time, you hear cursing from the room next door. As you step out into the hallway, you hear a child in the common room distinctly ask, "Mommy, are we going to die?"

At the end of the hallway (BB30), you can see the man stationed there is also down. You hear from the room at the end of the hallway, presumably that bowmen shouting, "Die, vermin, die!"

Opening the door to the neighboring room, you see the bowman firing an arrow out the window. He moves against the wall after firing. Seeing you he says, "Three kobolds with slings are outside the window. Sound the alarm." (gm: let's say you're at P30 as there was a lot for you to see, hear, and process as you arrived in that room.)

Surina
The keening noise has startled several people awake and the shouting from upstairs is mobilizing others. "Will, Erik, Poul, let's go make sure the stable is secure," says one man as the four of them rush out to the stables. The innkeeper and mayor come through the private door to the innkeeper's residence (at T18). "Someone reinforce the kitchen door. Backup archers, get upstairs," they give orders like so.

Keth and Perrin
Obviously, the keen was loud enough to wake you so you can act as soon as you want.
 

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EarlyBird

Explorer
OOC: Was at T26


Keth wakes to the weird keening noise. "What-?" Then he hears Zadolix curses and ranting. "Ugh! This isn't going to be good," he groans standing and looking to his gear. Knowing he has no time to don his armor he gives a short prayer to The Family to see to his defense. "Watch over your servant so he may continue to do your will."

Then he gathers his pack, shield, and weapon belt, before heading into the hall.

OOC: Move to Q27
Action: Cast shield of faith
Bonus Action: none
INIT [roll0]


[sblock=Combat]
AC: 14 (spell, shield)
HP: 08/10 HD: 0/1 (1d8+2)
Speed: 30'
Saves: STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3
Features: war priest 0/2 (long), relentless endurance 1/1 (long)
Special Defenses: none

Combat:
battleaxe +5 attack, 1d8+3 slashing, versitle (1d10)
mace +5 attack, 1d6+3 blundgeoning
dagger(melee) +5 attack, 1d4+3 piercing, finesse, light
dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60)
Spell Slots: 1st: 1/2
Cantrips: toll the dead, mending, light
Spells Prepared: divine favor, shield of faith, protection from good and evil, detect magic, healing word

Consumables:
torches 10/10
rations 09/10[/sblock]
 

Keth

Keth wakes in the common room and quickly goes looking for trouble. He hears a woman holding a child say, "These brave men will protect us." In the hallway, he sees Zadolix standing in the doorway to the corner room. A voice within says, "Sound the alarm."
 

Zadolix

First Post
"Scaly the inn is under attack! Inform the mayor and villagers! Maybe half a dozen a vermin at my guess on the north side and some at the east side too! We need more bowmen up here! Make sure the downstairs is secure! I'm going to try and find a way outside!" shouted Zadolix back down the hallway as loud as he could to Surina.

Keeping close to the door frame for safety, Zadolix unhinched his silk rope, eyeing up the window and contents of the room of where it could be secured. He hears the common door open to see Keth standing there, his eyes a little glazed over. "We got vermin outside Keth, I could do with ye help to get outside." pointing at the rope in his hand.

OOC: DM - do we need to be rolling initiative now or?
 
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Thateous

Explorer
Immediately Everret erects a bonfire under the feet of the enemy as he yells down, "Kolbolds inbound! Count 4 plus! Source of keen unknown! Ranged to the windows! Melee to the doors!"

OOC: DC 13 or take [roll0]
 

ArwensDaughter

Adventurer
Surina was impressed with the wisdom and sense of the mayor and the others. Then felt a flash of shame: had her time in the temple and in training eroded her faith in working people? For a brief moment she envied the archers above; at least they could DO something; all she could do at the moment was wait. She moved back closer to the East door, shield and sword at the ready.

OOC: Is the room lit? If not, she will ask someone to light the lamps, since she doesn't have darkvision. Also, if there are noncombatants in the main room, she will encourage them to hide behind the bar in the southwest corner of the room.
 

Several men are running up the stairs carrying bows and they file into the rooms with unblocked windows one by one.

Zadolix: Roof beams are accessible above as tie points. You can just toss the rope over and tie it from below.

Everett: You watch as one of the kobolds bursts into flames and dies.

Surina: There are a few lamps with just the wick giving off faint light. Some of the women is adjusting the lamps so that people can see better.

GM: Initiative for anyone who hasn't done so

Kobolds - 22 (yeah, I rolled a 20) http://roll.coyotecode.net/lookup.php?rollid=207488
Everett - 16
Zadolix - 16
Perin - 11
Keth - 10
Townfolk - 4
Surina - 3

The bowman with Z is injured (that's what the line means). X's mean the critter is dead. The men in the hallway are still heading for their stations.

Downstairs, most of the combatants have spears, daggers, or swords. Then ones in the center of the main room are holding bows/crossbows covering both doors. They are most worried about the west door as that door is the one they use to get in and out of the inn most frequently.

Technically no one in the party is aware of the kobolds 10, 11 (killed by a bowman), or 12. Nor any other kobolds around.

[sblock="First floor"] Leeds Inn first floor.png[/sblock]
[sblock="Second floor"]Leeds Inn second floor.png[/sblock]
 
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TallIan

Explorer
Perin

Perin wakes with a start, instinctively reaching for his bow. It takes him a while to orient himself and realise that he has to stand and fight - not something he was used to. With all the woods his usual domain he could usually fight a hit and run battle. A corner room seamed to make the most sense, he'd have a wider field of view there. He hesitated, looking up and down the corridor, before heading to the west room, crossbow up and ready.

1 north 2 south: 1D2 = [2] = 2
Didn't notice the N arrow until after the roll
Initiative: 1D20+2 = [9]+2 = 11


[SBLOCK=Mini Stats]
AC: 15
Initiative: +2
HP: 12/12 HD: 0/1

Offense:
ShortSword: +4 5ft 1d6(+2) Finesse Light
Crossbow: +4 80/320 1d8+2

Bolt: 37
[/SBLOCK]
 


EarlyBird

Explorer
OOC: Move to M28
Retrieve torch out of pack on the way. Not sure what action this will be.
Action: Cast light on a torch, then let it drop out the window to light 20' ahead.
 

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