D&D 5E (IC) (OneShot) JustinCase's Within The Circle

KahlessNestor

Adventurer
Goblin lair
Evening

OOC: Magdalena was so very effective this fight! LOL Need to get her a longsword.


“You will do no such thing, foul creature!” Magdalena growled when the goblin started threatening the village. She pressed her dagger to his throat even as the tiefling punched him. “You will answer some questions. Why are you poisoning the village? Did someone put you up to it? They aren’t wealthy, so you can’t be getting much from your blackmail. I mean, look around.” She gestured to the dilapidated lair.

[sblock=Actions]
Move:
Action:
Bonus Action:
Reaction:
Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
Inspirations:
AC: 16 (chainmail)
HP: 12/12 HD: 1/1d10
Divine Sense (3/LR)
Lay on Hands 5/5

Prepared Spells:

Spell Slots Remaining/Total
[/sblock]

[sblock=Notes]
Need to buy torches.
[/sblock]
 

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JustinCase

the magical equivalent to the number zero
While Magdalena starts questioning Belig, dagger to his throat, Thadius angily knocks the goblin out with a well-placed fist before he can respond to the barrage of questions. The lack of answers is frustrating to Magdalena, but the silence that once more surrounds the companions is very welcome.

"What do we do with it?" Traubon asks, finally emerging from his corner to inspect the limp goblin in Gorir's hands.
 

Azurewraith

Explorer
James shrugs "Make free his bonds are tight and chuck him in there" James motions to the mage shift latrine. The man then moves over to the door itching to move on all that noise was not good.
 

KahlessNestor

Adventurer
Goblin lair
Evening

“Eventually we kill him,” Magdalena said succinctly. “But I do wish to know if someone was behind this plan to poison the villagers. In the meantime, let us finish killing the goblins in here and find what we can about this Circle.”

[sblock=Actions]
Move:
Action:
Bonus Action:
Reaction:
Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
Inspirations:
AC: 16 (chainmail)
HP: 12/12 HD: 1/1d10
Divine Sense (3/LR)
Lay on Hands 5/5

Prepared Spells:

Spell Slots Remaining/Total
[/sblock]

[sblock=Notes]
Need to buy torches.
[/sblock]
 

JustinCase

the magical equivalent to the number zero
Tying up the goblin is easy, the unconscious form unresisting as its hands and feet are bound before Belig is shoved into the smelly latrine.

There is no sound except the soft breathing of the companions, and the even softer flames from Magdalena’s torch. If there are more goblins here, they don’t seem to have noticed you yet.
 


JustinCase

the magical equivalent to the number zero
OOC: There are two doors in this room, one on the other side of where you came in to kill the sleeping goblin, and one to the side. Which is James opening?

depot crude map.png
 


KahlessNestor

Adventurer
Goblin lair
Evening

Magdalena glared at James, but then sighed and put out the torch, plunging herself into darkness once more, muttering to herself.

OOC: Not sure. Can you relight a torch? Or is this one done?


[sblock=Actions]
Move:
Action:
Bonus Action:
Reaction:
Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
Inspirations:
AC: 16 (chainmail)
HP: 12/12 HD: 1/1d10
Divine Sense (3/LR)
Lay on Hands 5/5

Prepared Spells:

Spell Slots Remaining/Total
[/sblock]

[sblock=Notes]
Need to buy torches.
[/sblock]
 

JustinCase

the magical equivalent to the number zero
James quietly moves around the large, partially collapsed table where the now dead goblin still lies, and opens the door on the other side. The old wooden door moves heavily but quietly and you can hear goblin voices.

This small circular room is strewn with shattered furniture. Empty, gilded picture frames cover the walls, with tattered paintings scattered over the floor. Once fine carpet has been matted down and ruined. Two exits can be seen; one to the left, where a wooden door sits similar to the one the half-elf has now opened, and one to the right, where an open door reveals a mosaic-walled passage filled with rubble.

In the center of the room, three goblins are rolling crude dice, one of them guarding a heap of foodstuffs from the other two while the others are concentrating on the dice, hoping to reverse their lack of fortune. So focused on their game the goblins are, they do not notice the door opening.

OOC: The goblins have not noticed you. What do you do?

Not sure. Can you relight a torch? Or is this one done?
A torch burns 1 hour. You can extinguish it and relight it later.
 

JustinCase

the magical equivalent to the number zero
OOC: Here's a new map of the situation. I'm going to let Traubon hang back and let you have the fun; he'll be there if you need anything but otherwise he will not participate.

map - depot 2 round 1.png
 


JustinCase

the magical equivalent to the number zero
OOC:
Hello, My name Is James. My cousin are seeking a game Is this still active and can we find a group

Hi James, and welcome to these forums! This is an ongoing game and I have no real way to write you into it. However, you can find the Talking the Talk subforum and see if a new game is about to start if you want to try a play-by-post (online) game. You can recognize that by the Recruiting tag on the threads.

If you're looking for a group to meet up with and play in real life, check out the Gamers Seeking Gamers section.

Hope you'll find a game soon!
 

Azurewraith

Explorer
James pulls the door shut but not completely to avoid a bang and whispers to his group."Three more goblins,playing dice. I see to options we rush them take them quick or see what's behind for number two."

James does not relish in the thought of having to fight more goblins each skirmish is another chance he or a someone else could become wounded. This would be so much easier with a smaller group.
 

EarlyBird

Explorer
"Let's make sure there is no one behind us. Traubon watch these gobos, warn us if they move towards this door." the teifling says quietly, near a hiss. Then he moves to the other door in the kitchen waving the others to come along.

OOC: Will wait till our rogue searches and checks the door.
 

Azurewraith

Explorer
James is pretty certain at this point that there are no traps but if running with the guild taught him anything it was that a little diligence goes a long way.

OOC: [roll0]
 

TallIan

Explorer
Gorir

Gorir nods at the idea to check the other door first, but remains stationary to ensure his armour doesn't clank.

[SBLOCK=Mini Stats]AC: 18 (Chain and Shield)
Initiative: +0
HP: 11/11 HD: 1/1d8

Offense:
Warhammer: +4 5ft 1d8+2S
ShortSword: +4 5ft 1d6+2P
Light Crossbow: +2 80/320ft 1d8P

Warpriest 2/3 per long rest

SPELLS: Cantrips
Guidance; Sacred Flame; Spare the Dying
level 1: 2/2
Bless; Command; Healing Word; Sanctuary[/SBLOCK]
 

JustinCase

the magical equivalent to the number zero
Traubon keeps an eye on the goblins, Gorir close by, while James, Magdalena and Thadius move to the other door. Checking for traps and finding none, James carefully opens the door.

This circular room holds a scattering of chests of all shapes and sizes. Their contents have been thrown onto the floor in a jumble. The ceiling is covered in soot, and ash is mixed in with the mess on the floor. This was obviously the depot's main storage area, and was partially burned by Baron Wildhurst years ago.

Out of the corner of his eye, James suddenly sees motion in the rubble as two 5-foot-long brown snakes lash out to bite him!

OOC: Passive perception was high enough to notice the mlarraun snakes, so no surprise round.

Initiative mlarrauns: [roll0]
Initiative goblins (if needed): [roll1]

Everyone please roll initiative and post your actions; I will resolve them in the right order afterwards.

[sblock=Stats]James AC15 8/8
Gorir AC18 11/11
Thadius AC15 8/14
Traubon AC16 9/9
Magdalena AC16 12/12

Mlarraun 1 AC14 11/11
Mlarraun 2 AC14 11/11

Goblin 1 AC15 7/7
Goblin 2 AC15 7/7
Goblin 3 AC15 7/7[/sblock]
[sblock=Map]map - depot 2 round 2.png[/sblock]
 

Azurewraith

Explorer
[roll0]

James spots two large snakes lunging towards him but not soon enough he finds himself stuck between them the man makes his first priority to get out of dodge.
OOC: Disengage and move behind Magdalena.
 

EarlyBird

Explorer
OOC: Going to attack a snake, just not sure where I will end up. I don't wish to move, if I don't have to.
EDIT: So that INIT beats the snakes, and Thadius will reay an action to attack the first one to get within reach. We are blocking the door and I think that is a good ideal.
Rolls:
INIT [roll0]
ATK [roll1]
DMG [roll2]


Thadius curses under his breath and raises his morningstar and shield, ready for the snakes.
 

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