D&D 5E (IC) (OneShot) JustinCase's Within The Circle


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Thistle
Evening

Survival: 1D20+1 = [7]+1 = 8

Magdalena let James scout ahead before following slowly and carefully, pulling out her large sword, wary of goblins. This place looked old and long abandoned. And if inhabited by goblins -- and the muckdwellers first -- would there be anything left inside of this Circle the baron told them of.

[sblock=Actions]
Move:
Action:
Bonus Action:
Reaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
Inspirations:
AC: 16 (chainmail)
HP: 12/12 HD: 1/1d10
Divine Sense (3/LR)
Lay on Hands 5/5

Prepared Spells:

Spell Slots Remaining/Total
[/sblock]

[sblock=Notes]
Need to buy torches.
[/sblock]
 

James moves into the entrance, scouting ahead. He makes not a sound as he steps inside the narrow passageway, stooping to avoid hitting his head on the ceiling that is no more than four feet high, his eyes adjusting to the darkness. The passage slopes down into the earth, the walls, floor and ceiling crudely cobbled and covered with moss.

At the end of the passage, a rectangular chamber appears, its ceiling rising again to a comfortable height. Smooth stonework covers the room, and three fireplaces are cut into the northeast wall. Kettle holders, knife racks, and counter tops cover the remaining walls, none more than two feet from the ground. A smell of rot and filth fills this room, despite its neat appearance. Two doors are visible; one on the other side of the room, and one in the southwest wall. From what you remember, the dining room is up ahead, and the other door leads to a storage room.

Just before stepping into the room, James notices a well-hidden tripwire in the doorway. Following the wire with his eyes, he quickly discovers a slightly moving bag hanging by the door, ready to release its contents onto anyone entering triggering the wire.

The others follow James at a slight distance, the dwarves having little trouble with the low ceiling. Magdalena finds it increasingly difficult to find her way in the darkness, brushing her head against the ceiling once despite being careful.

OOC: The trap can be circumvented by stepping over the wire, or can be disabled with a DC12 dexterity or thieves' tools check.
 

James silently disarms the trap in his experience it is a good idea to turn these things off incase you forgot about them when fleeing for your life. James makes a quick series of hand gestures signalling what he is doing, out of habit more than anything else he doubts any of them know thieves cant. "Tripwire hang back" the man whispers.
OOC: [roll=thieves tools] 1d20+4[/roll]
 

Thistle
Evening

Magdalena ducks low, wincing as she hits her head in the short tunnel. She couldn’t see a thing, and she was out of torches. She kept her hand on the wall, shuffling slowly so as not to trip. She can’t see James gesturing up ahead, so nearly stumbles over the tripwire until he speaks, and then freezes, waiting for the okay to proceed.

[sblock=Actions]
Move:
Action:
Bonus Action:
Reaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
Inspirations:
AC: 16 (chainmail)
HP: 12/12 HD: 1/1d10
Divine Sense (3/LR)
Lay on Hands 5/5

Prepared Spells:

Spell Slots Remaining/Total
[/sblock]

[sblock=Notes]
Need to buy torches.
[/sblock]
 

OOC: [MENTION=6798581]Azurewraith[/MENTION] your roll didn't come through; it has a space in the middle. Could you please make a new roll?
 


Without difficulty James manages to disable the crude trap, gently holding the bag aloft to avoid it from falling. The tripwire is easily loosened to avoid anyone falling over it by accident.

The filthy cloth bag squirms as if some tiny creature, or several, are caught in it, trying to find their way out...
 

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