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[IC] Return of the Runelords

Kaodi

Adventurer
Shendra lets out an exasperated sigh. "Really?" she says as she grips her spear in both hands and moves towards the fray. A small prayer escapes her lips as she hopes for her next attack to receive some small divine guidance.

OOC: Moving up and casting guidance unless one of those things manages to act before me.
Map
Initiative: 1D20+2 = [16]+2 = 18
 

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Neurotic

I plan on living forever. Or die trying.
Black clad dwarf leaves the tavern and first notices that his animals are disturbed and only then realizes something is happening. Thus, he is slow to react, but given his age, maybe slow is the default state of living.

Init: 1d20+1 = [7] + 1 = [8]
 

Tailspinner

Explorer
Teea moves forward and fires her gun hitting Fleshdreg3 with a well placed shot for 21 damage. It drops to the ground not moving. Mei moves closer to the things but keeps Teea in front of her. Shendra, Michael and Teodor all move closer as well. Drath is up before the fleshdregs get their turn.

OOC: Map

Initiative:
25 Teea
22 Mei
18 Shendra
18 Michael
15 Teodor
08 Drath
08 Enemies
 
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Tailspinner

Explorer
Drath flings a mudball at Fleshdreg1 but it flies over the creature's head. Fleshdreg1 moves toward Drath and tries to bite him but misses. Likewise, Fleshdreg2 moves and tries to bite Teodor but misses. Teea quickly reloads and fires off another shot this time aiming for Fleshdreg2. She hits for 10 points of damage. Mei waits to see what will happen next. Everyone is up.

OOC: Map

Initiative:
25 Teea
22 Mei
18 Shendra
18 Michael
15 Teodor
08 Drath
08 Enemies

Note: I figured critical damage wrong on Teea's first shot. Fleshdreg3 is actually down.
 



Tailspinner

Explorer
Shendra moves and attacks. But she miss judges the size of the creature and her attack is too high by a bit. Next Michael moves and attacks. His attack hits for 10 points of damage and the creature slumps to the ground not moving. Teodor and Drath are up.

OOC: Map

Initiative:
25 Teea
22 Mei
18 Shendra
18 Michael
15 Teodor
08 Drath
08 Enemy
 


Neurotic

I plan on living forever. Or die trying.
Short version: 12 damage to the creature

Drath eyes the creature and points toward it.
"Night, stomp!"

The dog, a fierce creature that one would expect to attack growls, hackles raised, but retreats from the creature. The pony, on the other hand, moves from paving the ground nervously to whining fury in an instant. It gets up on its hind legs and drops down onto the creature hard!

Drath adds his own (fairly feeble in comparison) thump with the staff to the tally


I will have to remove one trick from all the animals. Pony has one less than the others (which is correct, attack counts as two), but druid bonus tricks are only for Animal Companions class feature, not for any animal companion he has trained. Unless you rule otherwise :)

I'll read up on the tricks and discard one from each.
 

Tailspinner

Explorer
Teodor moves to flank but fails to connect. Next Drath attacks doing 2 points of damage to the creature. Finally the pony hits with its two hooves doing a total of 6 points of damage. The creature tries to bite the dwarf. It connects doing 4 points of damage as well as 1 point of fire damage. Next Teea quickly reloads and fires another round. Unfortunately the distance and her companions proximity make it a difficult shot and it goes wide to the left. Next Mei moves closer and then flings electricity at the creature but misses. Everyone is up.

Note: The pony's attacks are at +2 not +4 and they do 1d3+1 damage not 1d3+3.

OOC: Map

Initiative:
25 Teea
22 Mei
18 Shendra
18 Michael
15 Teodor
08 Drath
08 Enemy
 

Kaodi

Adventurer
Shendra steps towards Michael and bestows the guidance of Shelyn upon the warrior, figuring that perhaps he will have better success with a little help rather than her charging up and stabbing wildly again herself.
 


Tailspinner

Explorer
Shendra steps up to Michael and bestows a spell upon the fighter. Michael moves over next to Teodor and finishes off the last of the creatures with a swing of his sword doing 15 points of damage. The blow almost cuts the creature in half. End of combat.
 

Kaodi

Adventurer
Shendra spends a moment looking at the slain fleshdregs then closes her eyes as she draws her free hand up to rub her brow, letting out a long sigh as she does so. "I had hoped that after a long day of evading a gruesome fate as a feast for all manner of vermin that we might retire for the night in peace," she says, her tone cross but subdued. "Have these... things been making more appearances while we were occupied?"

Of course "peace" was a bit of a relative term for the oracle. Now that they were back in town the din of the whispers had increased in volume as more people always meant more secrets and more plots. But she had been looking forward to the cessation of outward turmoil.

Moving up towards the elderly dwarf the seer notices the wound he had taken from the misshapen thing. "This is my last such blessing for today. Let us hope that there is no more such excitement until morning," she says as she reaches out to brush his shoulder with her warm healing touch. Shendra is briefly taken aback by the intensity of the surge of energy flowing through her, seemingly greater than before, but she says nothing else, only glancing briefly at her hand before it falls back to her side.

Cure Light Wounds: 1D8+2 = [7]+2 = 9
 

Deuce Traveler

Adventurer
Michael looks disgustedly at the corpses of the creatures. "Hopefully the townsfolk here start taking this seriously and start forming patrols. Where the hell are these things coming from?"
 

Scotley

Adventurer
Teodor sheaths his unbloodied blades. "These disgusting creatures must have a source. I think our next step must be to find it and plug it up somehow." He shakes his head. "We should rest first."
 

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