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[IC] Return of the Runelords

Deuce Traveler

Adventurer
"We might be able to hit the bandits from behind if we go through the goblin caves instead, but then again a frontal assault against one may be as hard as the other. Alright then, let's go clear the bandits. Maybe we can figure out a way to suprise them and make our way into their hideout without loss. Michael agrees with Drath.
 

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Scotley

Adventurer
Teodor consider and then responds. "Let's take a look at the stonehouse. Maybe once we scout it we'll have a better idea of a plan."
 

Tailspinner

Explorer
After traveling for about four hours it takes some searching but you finally find what you believe is the stonehouse. A campsite spreads on a gentle slope in this hillside clearing. A single, ancient stone building and four old wagons give the place some shape. Tall grass grows around the wagons, as if they had been in place for a long time. A wide fire pit sits in the middle of these wagons, and a few thick logs provide places to sit around the fire. Four men are lounging around the campfire. From this distance they appear to be conversing with each other. What do you do?
 

Scotley

Adventurer
Teodor consider and motioning the others out of sight of the camp says, "Four doesn't look to bad if we can surprise them. Should we watch a while and see how many more come from the house or do we try act quickly?"
 

Neurotic

I plan on living forever. Or die trying.
"Act now. If we wait, there maybe be ten more returning from the hunt or something worse. I can call on the woodland creatures to start the trouble. The commotion will draw others outside so we have a better idea of what we're dealing with. Use the time I need to prepare to hide and find a good firing position."
 

Deuce Traveler

Adventurer
Michael whispers, "Let's hit them from two sides. The sneaky among us work yourselves to their flank. In a few minutes I'll charge forward and attack with the rest of us in support. Anyone have any spells that might help?"
 

Neurotic

I plan on living forever. Or die trying.
"As I said, I can summon the initial charge. You can hit them immediately after or go among them."
 

Kaodi

Adventurer
As she crouches behind cover Shendra breathes deeply in through her nose before exhaling. This time there would be more killing. "I can give one or two of us guidance from Shelyn though her gaze from this blessing does not last long," says the seer, her voice tense. "I might have another trick I could try - but I would not be keen on it at all were it not life and death." She runs one hand down the leather strap of her crossbow, considering whether she should attempt to engage the men at range, but then her grip on her spear tightens. Best to stay close enough to provide healing.
 


Tailspinner

Explorer
Teodor circles around to the opposite side. Then everyone else charges from their position. But once they are about 150 feet away from the enemies Michelle casts a spell and the four men drop. They all appear to be asleep. Michelle states, "They will be asleep for four minutes."

OOC: Map
 

Neurotic

I plan on living forever. Or die trying.
While Teodor circled, a lone dog sauntered from behind the tree and charged right along.

ooc:use place magic to cast it at third level (summon nature ally I)
place the dog as close as possible to the bandits without revealing it is summoned (so it doesn't just appear out of thin air)
 

Deuce Traveler

Adventurer
Michael grimaces as he pulls his two-handed sword out and approaches the sleeping men. Being slaughtered like this is a horrible way for a warrior to die, but Michael reminds himself that these people are bandits and likely showed less mercy to many of their own victims. Michael takes a moment to ensure that these fallen are not uniformed soldiers or some such. After confirming that they are likely bandits, he raises his blade and starts killing via coup de grace.
 

Neurotic

I plan on living forever. Or die trying.
After first death, big dog stands in front of Michael and growls while the old Druid huffs and puffs his way closer. "What are you doing ?!" He inquires as he approaches close enough not to have to shout.
"Divest them of their weapons, bind them. Don't kill helpless men!"

Ooc: NG char opposed to killing
 
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Deuce Traveler

Adventurer
Michael puts his sword away and stands with his hands open. Quietly he whispers, "I don't like this business either, but we are about to enter a bandit stronghold and cannot afford to leave anyone behind guarding these bandits. I'll acquiesce if you insist, but if these men are found by their allies or somehow get free, they could be at our backs while we are in the midst of a fight."
 

Neurotic

I plan on living forever. Or die trying.
"Bound, weaponless and unconcious. I could make them extra unconcious by drugs or simply hit them over the head. We can get them later and bring all of them to...well, realistically, to the gallows if they killed anybody." Druid thinks it over. "But I've seen too much killing in my time. No need to see more unless absolutely necessary. Please."
 
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Deuce Traveler

Adventurer
Michael helps the druid bind the remaining sleeping soldiers while the druid helps make them more susceptible to stay asleep. "Alright, fine. The work is done. Let's go see what Teodor has found."
 

Tailspinner

Explorer
Teodor goes to check out the stone house. The door opens and within is an old woman laying down on some blankets reading a book by candlelight. She stops reading and looks at him in surprise. "Yes? May I help you?"

OOC: Map
 

Neurotic

I plan on living forever. Or die trying.
Drath drags the bandits next to the house so they are not immediately obvious from afar. He puts his animals in shade and only then rejoins the group around the cabin.
 

Scotley

Adventurer
Teodor pauses, startled by the unexpectedly causal greeting. "Uh yes, good day to you lady. Might we have a moment of your time? My friends and I have some matters of mutual interest to discuss." He motions outside.
 

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