D&D 5E [IC] THE CURSE OF AMBERSTAR

Lyllie descends the rope and stairs easily enough, but winces as the strange black gnome makes a racket.

OOC: Stealth: 1D20+2 = [17]+2 = 19

Lyllie is all set and placed on the map.





Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]52[/COLOR]/52
[B]Initiative:[/B] +3
[B]Saves:[/B] INT +7, WIS +5
[B]Passive Perception:[/B] 15
[B]Languages:[/B] Common, Gnomish, Sylvan, Druidic
[B]Skills:[/B] Arcana +7, Investigation +7, Nature +7, Perception +5
[B]Stats:[/B] Str 8 (-1), Dex 14 (+2) , Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 11 (+0)
[B]XP:[/B]14,075 / 23,000

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No

[B]Spell Save DC:[/B] 13/15
[B]Spell Slots:[/B] 4, 4, 3, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B] 2, 0, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (4/8) 
[list]
[*]1st Level: 1st Level: Healing Word (D), Entangle (D), Faerie Fire (D), Speak with Animals (D), Ray of Sickness, Color Spray, 
Mage Armor, Witch Bolt, False Life
[*]2nd Level: Blindness/Deafness, Ray of Enfeeblement, Misty Step
[/list](D) Druid Spells modified with Wisdom. All others are Wizard spells modified with Intelligence.

[B]Rituals[/B]
Tenser's Floating Disk, Find Familiar, Identify, Gentle Repose
 

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OOC: So, I have double or triple the skill of any in the party and all rolled double or triple I did. Oh, vagaries of the dice... :)
 


Harfik Human Monk

OOC: Stealth[roll0]


Harfik winces and freezes after hoping off the rope as the butt of his spear clanks against the floor.
 
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As the heroes finish their descent, they find themselves within the large room. The place is darker than the surface, for sure, but the glow of the creatures sprung all over the decayed, half-sunk place, is enough to give them a more complete vision of the hall. The creatures still seem undisturbed for the most part, gathering here and there and taking over most of the room for themselves. Beyond them, by the eastern, southern and western walls, three distinct doors can be seen, their reddish-black hues contrasting with the lines of blue light that run around their surfaces. These are the origins of the voices, the heroes soon discover, for there is a decrepit, greyed human being attached to each of the doors through a massive siege, the receptacle of the glowing energies that course thorough the pulsating lines.

"Well, visitors to our hall of shame...." - the southern figure continues, as it did during the descent. "We are glad to see you here... But keep light steps and low voices. The thunderbreed are easily scared."

The western voice starts afterwards.

"So you intend to pass, I assume? Good... All you must do is to choose. Behind me lies the quarters once used by the Teraphim servants."

"And behind me" - the eastern prisoner takes the word - "...lies the way to the Abgrund, the roots of the Sanctum temple, where the Teraphim once did battle against their mortal enemies, and probably still do..."

Finally, the third one speaks once more.

"Beyond this door you'll find the way up, to the very doors of the Santum. Be advised, though... We were imprisoned here by the sick will of the Teraphim. And to pass, you'll have to free the guardian of the door - or doors - you choose."

The western figure proceeds.

"Our crimes are heinous, our fight, bloody, and our influence, dangerous."

And so continues the eastern one.

"... for each of us has done the unthinkable before being imprisoned, and might as well do so again, once freed of this mortal coil."

The third one finishes.

"The Teraphim feared us, and thus left us to the judgement of our peers - travelers and heroes such as you. For we found a way to be reincarnated as we die, and we shall continue our paths, good or bad, as we ascend once more. Think, heroes, and choose." - he falls silent once more.

There are three doors, and three prisoners. There are also the paths above, and maybe a way out that will not resort to such sacrifices... Truths or lies, the options are laid down, unless the heroes find another way.
[MENTION=6855102]Greenmtn[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=8858]hafrogman[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=24380]Neurotic[/MENTION]
 
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Aanzu blinks slowly, with reptilian coldness.

"Three portals there are. Three were there always?"

Before proceeding, the dragonborn looks to his companions.

"To the misty plateau we must go. Destroy the stone heart of our enemies, to weaken them."
 

"Wow, this thing holds you alive? How does it work? How do you reincarnate? And where? In which form? Is this magical or alchemical? What do you mean by heinous crimes? What did you do? And what are your powers, what would you do if freed?" flood of questions goes unchecked as Thulwar secures back his things and checks on the apparatus holding the creatures. At least, his voice is barely above whisper, he didn't forget his fall or the shame of falling in front of everyone.

He checks if the door offer a way to open that doesn't include letting these go. Tries to discern the operating principle of the device. And to gauge truthfulness of each of the captives.

While his heart rebels at such unusual punishment, if death would set them free and they are really some terrible criminals...maybe this is the best that could be done. But he quickly comes to the idea that suspended animation would be less cruel on the psyche and still would keep those three out of the worlds affairs.

[roll0]
[roll1]
[roll2]
 

Harfik Human Monk

"Look, there are other paths that might lead us where we need, should we choose Aanzu." Harfik points to the other passages.

"If the Teraphim went through this work to punish these three we should not release them without great thought to the consequences. I wonder if their crimes were against mortals or Teraphim?"
 


"Combat in this room is likely to attract attention from these other creatures," Icosa notes, his voice lowered in volume. "There must be a way through. The Teraphim would not have built this system unless they could bypass it."

He begins hunting around the perimeter of the chamber, searching for any kind of mechanism or secret panel that might give more options for entering this place.

(Investigation: [roll0])
 

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