At first, the heroes can't uncover much of what's inhabiting the chamber. There's too much fog to allow any clear, direct insight. Harfik's goggles remove the partial difficulties brought up by darkness, just as much the keen sight of the others, but that isn't enough. The heroes must rely on their other senses to understand what goes around.
With careful steps and watchful stances, they move, trying to uncover the source of the noises.
HARFIK
With passive perception of 19 is there anything more that I see or hear in regards to these small animals or this shadow we see moving?
[Well... a few things.
]
Seeing that any attempts at visual contact are futile, the monk focuses instead on his other senses. Listening carefully, he begins to discern the sound of small paws against the lime-covered floor. Tiny, skilled hands tap their little claws against the pavement, scattering in all directions as the heroes advance. Up above, the tattering of wings flaunt, here and there, the presence of a few bats, sluggish as expected. As Harfik sees the first fungi on the floor he realizes this has become a banquet hall for such small creatures. The small things sprout, much like little redcap mushrooms would, all around the baths, becoming larger as they advance.
Harfik's mind is not at ease, though. He
knows there's something more. He focuses on the distant reaches of the room, trying to determine its approximate size, and there, on the edges of the plane they now occupy, he captures the faint vibration of light steps. Someone - a group, most likely - wants to remain hidden under the blanket of blindness provided by the steam in the room...
Harfik focuses even more. The room around him - at least, as far as he can see - holds no secrets to his keen senses. This was, in fact, a holy place, once. Remnants of old perfume are still visible on the stained floor, and the arabesques that decorate the borders of the pools are still quite visible. He can almost simulate in his own mind the slow, solemn pace of people placing incense around the room as naked bodies met the warm waters, cleaning themselves for a meeting with their lords. Many servants and officiants must have been necessary, and many must have sought aid in here, for the sounds of copious amounts of water still fill the room, around. Now that it is abandoned, though, the old impressions of purity and perfection have been left to rot, feeding other lifeforms as time went by. A strange sensation pervades the monk as he considers the noises and the environment. He feels as though if they were invading a private, reclusive place, one that should have been left alone long ago... Somehow, entering the are it still feels like... Sacrilege.
These thoughts are suddenly set aside, though, as the feeling of something lurking much, much closer to them assaults the monk's senses. Harfik struggles with a hint of impending urgency, as if something was already too close to be avoided...
LYLLIE
There's still no answer from the beasts, just the murmur heard by the gnome, moments before. These creatures are afraid, it seems. Truly afraid. Lyllie sees all around the mushrooms the marks of small jaws and claws. Some of the things are left behind, half-eaten, as the creatures vanish into the fog. The mists twirl around the heroes as they advance, still weary of surrendering their secrets.
Soon enough, Lyllie notices a strange sight: amidst some of the mushrooms, the dried-off carcass of what was once a big rat lies. Surprisingly enough, he seems dehydrated, even though the vaporous clouds wouldn't allow a corpse to remain there in such a state. Not two steps beyond, she finds two others, sharing the same fate. Their general disposition seems to suggest they've struggled to flee, but fell to weakness midway.
Glancing at Harfik's face, she realizes he detected something. Soon afterwards, she overhears the same faint noises he just heard, going around the edges of the room. By the time she listens to the muffled sounds, she recognizes something far worse. She has felt it before, several times, particularly during her most delicate 'experiments'. Her second nature beckons, giving her that cold sensation of barriers being broken, pushed aside. She feels as she felt once, long ago, after the disaster of Glitterdale, as the dead sought to rise and their spirits wished to return to the shroud that divides the planes of existence... Something roars at the gates, and her heart races.
AANZU
Aanzu tenses as the door slams shut. He gets into a battle stance, his mighty greatsword raised over his head, ready to swing at any threat.
Quietly he scans the area, paying particular attention to the strange shapes of the mist, attempting to figure out what they reveal about the movement of those within.
Aanzu's trained eyes widen as he focuses on the irregular flow of the mists, trying to find a pattern. At first, he sees nothing, but a second glance, more attentive, makes him vaguely discern a humanoid shape within the white mass ahead of him. The thin creature holds no consistent shape, looking as if it mingled with the mists. It moves a few steps away from the draconian, gesturing as if to call him forward. He almost sees a clearing within the area, where the humanoid might finally reveal its slim shape entirely.
Right by Aanzu's side, the giantess continues her slow path, having noticed the movement as well... Aanzu feels the weight of his foreign manners against Embla's reclusive life, as she seems to play an undeclared match against the prince.
ICOSA
Once the door gets shut, Icosa feels as if he's placed within the belly of a giant machine. Others might not pay attention to it, but he suddenly feels as if the walls house several hidden contraptions. No sound comes from them, and no movement is apparent, but the very feeling remains. The heat in the room, for example, is not natural. Somehow, Icosa knows that Mount Amberilan does not house such natural springs. A heat source must be below them, either magical or mechanical in nature. For a second, it is almost as if Icosa could feel the beating heart of this source below him, but such impressions were not lasting, not as lasting as the signal he captured above ground, some time ago. Within the walls, though, a growing sensation of danger pervades him, like a memory he cannot reach. Had he a heart, he'd feel it skip, as people do when close to faint from stress or weakness. To him, such a sensation can only be translated as the slightest interference upon his vision, lightly blurred by trickles that occasionaly appear. It is not enough to disturb his perception, but he's quick to notice it.
THULWAR
Thulwar feels the same way Icosa does about this place, particularly after dealing with the door contraption. For the little thing to work, he knows, several other mechanisms would have to be hidden within the side walls. From then on, there's nothing to stop the architects of this place to do the same everywhere else. And if the Teraphim actually did it with their arcane science, then it wouldn't be unreasonable to assume that more awaited. Such ways were inexpensive to those that mastered it. Magic would cost so much more, that being one of his main arguments as he once debated the nature of his experiments before his sovereign - facing the obvious opposition of gnomish mage houses, as usual.
The definitive proof of is suspicions certainly lie within the walls, though. And, at least for the time being, their insides remain beyond reach, as more pressing concerns present themselves to the heroes.
EVERYONE
Both Thulwar and Icosa suddenly notice it: the room was never meant to be lit by fire. The darkness that surrounds the heroes - quickly overruled by their dark senses - is being sustained on purpose. They glance, through the mists and into the edges of the pools, what would be better described as artificial lights. They no longer glow, though, probably serving, in the past, to cause an impression, as they'd illuminate the waters from below, guiding the faithful towards the purifying streams.
Soon enough, as the heroes tread within the offering hall, a strange sensation waves over all of them. It is as if an echo crossed the room, louder than the sounds of water and the unseen watchers, bringing their bodies to turn suddenly cold. The child in Embla's arms contorts itself, moaning in fear, and the prisoner that Tink just released shivers and curls himself. Harfik sees the creature's reaction - anyone could - but the monk understands something lies beyond that fearful posture. The goblin's face betrays his knowledge. A quick glance at Embla tells the monk the very same thing: she knows more about this place than she has let out, but it is not as if she deliberately drove them here. She is as surprised as the rest, and something about these halls called out a memory within both natives, greenskin and giantess.
Lyllie doesn't notice such subtle reactions, but she understands the message, loud and clear. The undead trail here. This is a place of death, and she recognizes it. The dereliction of this place isn't mere carelessness. Something happened here to make a once holy place into the site of profanities. And the dead know.
Aanzu's keen senses recognize the danger behind the gestures and subtle movements coming from the mists. They're like the snake in the desert, ever so watchful, trying hard to entice the enemy before attacking. He has no doubt, and as soon as he realizes it, the motioning emptiness turns its attention towards the giantess.
[Given the thick fog in the room, all slots are considered heavily obscured. Perception is possible through the use of other senses. @Greenmtn, I'm considering all of your advantages to secret rolls, no worries! Sorry if my posting 'pace' gave you a wrong impression! I'm keeping all the rules in mind, even though sometimes I post only shreds of them, lol. Also, everytime you don't specify something, I'll assume the most natural course of things will take place - the goblin remains restrained till Thulwar commands him to be released - as @Neurotic did a few posts ago; the miners follow the group, despite their fears; and so on. Right now, the same's worth for Yttrian.]
[Ok, something's up, and you grasped it! I'm constantly reading the sheets again, so I can adapt the descriptions to the particular talents and backgrounds of each character. I get the rolls you make - or the secret ones I make - and give them a description befitting the nature and tastes of each character. Please, let me know if I got each of your creations right, or if I got stranded mid-way. As far as it goes, I'm tring to include human interactions as far as possible for Harfik - given his 'diplomatic' background. As @Greenmtn describes him, he'd be exquisite at reading people's intentions, so part of his reactions might as well come from it. I try to meet the exact opposite reaction in Lyllie's lines. Since she perceived the situation with a bit less intensity than Harfik, I figured she'd probably be concerned with the beasts and the environment - things she can read a lot easier, as well as more comfortably - and so I let her perception work from Harfik's moves - that attentive posture one gets when trying to listen to something beyond immediate noise. For Thulwar and Icosa, obviously the scientific nature would be more pronounced, and I've added a tone to each description - Thulwar is certainly more technical, perceiving mechanical devices from the possibility of having them working, almost dialoguing with the engineer that conceived a contraption. Icosa would be far more intuitive, since he might be affacted by the same phenomena that interacts with machines - or at least I assume he might! For Aanzu, I focused on the extensive potential consequences of 'danger sense', imagining that the advantages given by the trait would pull his attention towards the menacing nature of the surrounding area. The NPCs are also reacting according to the background descriptions (from history and ideals to objectives). Please, let me know what you guys thing of it - and of the story, of course - here or in the OOC thread!]
[MENTION=24380]Neurotic[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=8858]hafrogman[/MENTION]