industrygothica
Adventurer
Lyllie approaches Poe to see what he's found.
"I will need more information about your identity and purpose before I can assist you," is Icosa's response. "What has prevented you from coming here? What exactly do you need to be done? What is this 'evil' that was unleashed? Additionally, I request clarification. Your first message was clearly a warning, telling me to leave. Now you wish me to stay. What has changed your mind?"
As the prince approaches, he recognizes the sayings in common language as they glide through the screen, giving place to new recommendations and welcomes. Other languages appear as well during this process as the text fades in and out. Clearly, it seems to respond to Aanzu's movements, as if trying the eaiest way to be read as the prince approaches. Symbols and diagrams describe the world with precision, exalting the benefits of dialogue and union, and as the prince reaches the front of the pane, right where his reflex fades on the glass, the very same female figure from the illusions in the other room manifests herself. Now her whole body appears depicted on the pane. Her features are delicate and yet indistinct, as if she had captured divine qualities within a simple, unassuming mortal frame. Her silver hair crowns a triangular face, adorned by equally silver eyes, and her petit complexion is enveloped by a white dress that values her young contours without flashing her out. It's even hard to tell when the dress and the skin separate each other, so similar they are in color and texture.
"Welcome to the Assembly Hall." - she repeats, her warm, yet oblivious, voice reaching the prince. "As you can see, we are understaffed at the moment." - she chuckles politely as she informs the prince of their current situation. "Nonetheless, I am here to help you. What do you seek?" - she stares at Aanzu, a perfectly collected illusion, waiting for an answer. Aanzu knows she can't be reached, but he realizes the ilusion, as much as the pane that contains it, responds to his very moves. He sees no eye or device capable of identifying him placed on the pane, but a quick glance at the rest of the hall suggests that there are invisible eyes - machine-like, maybe magical - strategically placed to map anyone's comings and goings.
After some trial and error he tries to find recent history, recent logs or operational descriptions. In essence, he tries to get the information of what the system recorded last while still in full function.
"This one wants to know the place where your magic is stored!"
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.