There's a bit of a boring wait, while thoughts of traitorous humans fester... Jeffrey, for his part, takes a position that ensures he won't have to interact with anyone except Saashala. Around 10 AM, though, you hear a rumbling and see a cloud of snow coming toward you from down the road.
As the caravan approaches, it resolves into a large wagon pulled by 4 horses. The contents of the wagon are covered by tarps, but there's quite a mound under there. The bench in the front has the gnomish driver and a elvish-looking guard, and there are two additional human guards walking on either side of the wagon near the rear. The guards look to have chain shirts peeking out from under their heavy coats, and each has a crossbow in hand and a melee weapon available. The horses are kicking up quite a cloud of snow, but as they get closer it's not really enough to impair visibility.
The last member of the complement is B6, one of the bandits who fled the encounter earlier. He shuffles down the road beside the horses, shivering in the cold, and occasionally speaking dully to the driver. He is unarmed.
The whole operation is moving at walking pace.
Let me know how close you want to let them get before you act.
[sblock="Saashala"]Jeffrey starts cursing when he sees B6. He tries to keep the volume down, but you hear something about 'stinking traitor' and the like.[/sblock]
OOC:
|
The nubs at A12 and A22 are the tips of the mound.
|
|