[IC] Toranthar - Chapter I: Dark Harvest (Full)

Belleros resists quite well the heat and dazzling light and walks the faster he can trying not to lose the dwarves following him amoung the huge shards. I wonder what sort of magic gived life to this small sun... ponders the Eladrin. Hey there!! Where are you little ones? You still awake? he asks, in a loud voice and in a far too gentle-sounding language to be good dwarven.
Then he concentrates for a couple of seconds trying to get more about the arcane nature of the shining rocks.

[size=-2]Endurance:19; amd since he felt that strange tickling let's se if Arcana 27 can be useful...[/size]
 

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Heskrash moves carefully forward, searching for Zlatan and the others. Finding his way to his friend, he does his best to assess and treat Zlatan's wounds, despite the overpowering white light that still dominates his vision.

Heal 23, minus whatever penalties you want to impose due to blindness.
 

"Move it!" Mask shouted at the figures farther down the canal. "The...it's going to break!"

They glanced up at her, then made gestures for her to come over and help.

Queen take them, they couldn't see the flood wall clearly enough! And she couldn't speak their earth-grubbing tongue!

She whirled to face the cracking wall, and dipped her hand into her pouch, thinking furiously. Three seconds to smear it before it sets...must find the center of the breakage...the point where the pressure is greatest on the wall... As Mask surveyed the cracks, she took a smallish leather satchel out of her pouch and started carefully unwrapping it.

Then she froze. There. Part of the floodwall was bulging out slightly, and the cracks there were radiating out from a small semi-circular area. That was the weak point where the chain had hit. That's where it had to be done. It was too high for her to reach, so she conjured a magical force...similar to the one she'd used to pick berries with before...and poured the contents of the satchel into that shimmering 'palm.' It looked like thick molasses, dark and tacky.

The magical hand sailed up and began swabbing the nasty, gooey stuff over the damaged wall surface...careful not to touch it too forcefully. Before it was even done, Mask took off running to help the two distant figures, and their fallen friend, across the bridge. This wouldn't be enough to repair the wall...at best it would only buy a little time...

(not sure if you need a roll for this...or what roll you'd need...or if it even has a chance of working. :) Best I could come up with, with the spells and inventory of a 1st level character. :))
 

Krik
The scent is heavy and musky and grows sharply stronger as you near. It is unmistakeably the odor of kruthik. By density and pungence, they are afraid.

It is strange to find them here, the Naeduri regularly sent Balash hunters into the wild caverns, tasked with killing and collecting kruthik so that the death-scent of their bodies could be used to ward the lower entrances to the city.

A sudden chittering errupts from several directions and, as one, several kruthik hatchlings scurry into view, their forelegs raised in a show of wary agression.

Their chittering is punctuated by a miserable groan. A dwarf lies amidst the scrubby vines and sun shards... and kruthik.

OOC: Map split out.


Belleros
The field is strange, subtle and nuanced. And very, very powerful. You sense a thread of sun magic, warm and nurturing, it is almost plain enough to grasp and then it's gone, lost in the thrumming energies. There is also a slight wobbling to the field, a barely perceptible pulsing, strangely reminiscent of the field around lodestones.

As you approach the figures, you see a young dwarf woman struggling to pull another dwarf, an old man, out from under a large shard of sun stone. Her face is bloody, bleeding, and her hands slick with blood. Her grip on the old man slips and she falls back onto the rocks, sobbing. She scrambles to her feet when she sees and hears you, "Help, please, he's stuck!"

It's true, he's stuck. There's not a lot of blood on him, except for his arms where the young woman was holding him. So it seems he's merely pinned, not crushed. He is dazed and only half-coherent, his breathing a hollow wheezing.

The shard he's pinned under is broken into several large pieces that didn't entirely separate on impact. One of the pieces shifts suddenly, strangely.

Behind you the dwarves from your crew have reached the edge of the field and you hear one of them gasp with the heat.

OOC: Map split out.


Heskrash
You kneel carefully next to Zlatan and feel the other dwarves coming close as well. Zlatan feels your hands and gropes to take yours, crushing it. His small hand is surprisingly strong. His other hand finds the shard standing from his chest and he blinks in confusion.

Wallack kneels awkwardly and says, "Yer a paladin, heal i'm." He raises his voice, seeming to think Zlatan's hearing has been hampered as well. "Hear that, Apprentice? The paladin's going ta heal ya."

"Cor, Wallack, the paladin's struck blind too!" The other dwarf puts his hand on your shoulder, "Can we help?"

OOC: Map split out.


Mask

The damaged floodgate is too far to reach quickly. You have to stop about halfway there to have a hope of acting in time. The half-way mark is a raised and low-walled structure that houses levers with dwarven runes incised onto metal plates near them. That distraction dismissed, you hastily summon a Mage Hand. It carries the sticky contents of the parcel and with remote direction the shimmering hand gloms up the ominously creaking fissure.

The people on the bridge struggle across, their safe passage secured by quick wit married to quick action. They clear the bridge as the wounded human collapses in a clanking heap. They look over to you and wave you closer, calling out in the blunt dwarvish tongue. One, a matronly human with pale eyes, squints at you and gasps.

Her eyes widen further and she points over your shoulder. With a hiss, water jets around the sticky mass. The floodgate suddenly succumbs to the damage, water and stone impact the shimmering hand with force enough to dissipate the energies. Water floods uncontrolled into the channel, swamping the bridge. The water overflows the channel confines and the edges of the wash reach the huddled group.

The woman starts as the water seeps into her clothes and she looks at it, realization dawning. She looks up at you gratefully.

OOC: Map split out.
 
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Be patient for a second, little one.
Saying so, Belleros cuts with his dagger a strap of leather from the upper part of his bag and bands his hands with it to protect them from the heat. Then he tries to lift the shard pinning the dwarf down.
Are there others trapped in that direction? he asks the woman, pointing at the corridor formed by the fallen shards...

[size=-2]ooc:Endurance:21, Athletics:20[/size]

[sblock=ooc]I checked my last post and... did I really write "gived"?? That's quite embarassing :D[/sblock]
 
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Momentarily overtaken with relief, Mask slumps against the wall for a moment and holds her head. Literally only seconds to spare on that one. She preferred, generally, for things to be a bit more planned. Still...one worked with what one had, when one had it.

She peeks around the corner towards the dwarves, gauging the distance between to see if it looked stable enough for her to get over to them.

(The squares on the map between she and them are marked 'ramp.' Not sure if they're safe to traverse. If they are, she'll go over to join them. If not, she'll examine those levers and see if she can puzzle out what they control.)
 

Krik motions to his Dragonborn companions to stop, falling into a defensive crouch. Surveying the situation, Krik immediately knows what to do.

"Be on your guard, and ready to fight," Krik says to the other two in a low whisper. "That dwarf is in trouble - we need to draw the kruthik to us before they drag him away or eat him here."

Krik stands up to his full height and puffs out his chest, attempting to appear threatening. "Try not to move or make noise!", he shouts out to the dwarf, hoping he will hear. "We will rid the caverns of these kruthik!"

Krik takes a few rapid steps forward, hollering and growling at the spider-like beasts, trying to guage whether they will flee or fght.

OOC: If the Kruthik do not flee, Krik and his buddies will attack them.
 

Heskrash feels strengthened by the feeling of his friend's grip, only to have that strength sapped by the realization that Zlatan is injured. Calming himself, the dragonborn reaches out to find the wound, his hands brushing against the jagged shard of rock. Teeth grinding in determination, Heskrash pulls the shard from the dwarf's chest and begins a prayer to Bahamut. He feels the warmth of divine power channeled into his friend's body, sagging a little as the process takes its toll on him, but strong in the knowledge that he has helped Zlatan.

As if Bahamut is giving his blessing to his beleaguered servant, Heskrash also starts to notice shapes and colors taking form in the darkness of his vision, but it takes him a moment to make sense of the chaos that surrounds him.

Use Lay on Hands, sacrificing a healing surge to let Zlatan spend one.
 

Belleros
Even through the leather, the stone is hot. There's a strange vibration within it that you can detect by some other faculty than physical senses. You bend your strength to moving the stone and just as it seems your efforts will be spent in vain the stone shifts just barely... and then it seems to leap upwards under its own power. Only a short distance, but it definitely lifted out of your hands at the last moment.

The slight shift is enough that the old man appears to be freed. The girl takes the old man's hands again and together you pull him to his feet. He is still wheezing dreadfully. The other dwarves have joined you, one lags behind, bent over to catch his breath, panting in the heat.

As if in answer to Belleros' query, a voice calls out from nearby, "Help! Over here!"

OOC: Map updated.

Mask
Dwarvish voices raised in anger, at least two, sound from nearby. Somewhere behind you. The owners of the voices are not visible.
At the bridge, the older woman stands with some effort and puts her hands together solemnly. She bows formally and says, "Fair greetings to thee of the elves." Her grammar is all over the place, she's mixing high and low tongue, but... it's elven!

OOC: The ramp is traversable. No map update.

Krik
The kruthik make no sign of backing down. The chattering grows more intense and the kruthik take hostile postures.

OOC: Roll for initiative. No map update.

Heskrash
Shapes and colors resolve into familiar forms, save for the glowing shard, it is very unfamiliar. And uncomfortable to look at, in no small part because of its position. It burns the fine scales of your palm as your grasp it to pull it free. The prayer flows through you and a nerve-jangling cascade of power flows from you, through your grip on Zlatan's hand, and, inadvertently, into the shard. The shard emits a high frequency whine as Bahamut's blessing touches it. Zlatan's wound fills with murkily swirling radiance that dissipates, leaving clean, raw flesh only barely visible through a slit in his vestments.

"Cor..." says one of the dwarves. "Never seen that up close and personal like."

Zlatan rasps, "Praise to the Platinum Lord. And you, Hesk." He struggles to get up, one hand pressed to his temple. He is moving strangely. Tentatively.

A voice calls out from above, "Heads up!"

It's the crew boss.

OOC: Take 1pt of damage from touching the shard. No map update.
 

Belleros leaves the now safe dwarves and heads towards the direction the voice came from. He has to squeeze through two particularly close shards, and the heat starts to weaken the Eladrin...

[size=-2]move to B17; Endurance 12 [/size]
 

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