[IC] Toranthar - Chapter I: Dark Harvest (Full)

Mask stands out starkly. Her eyes shine unnaturally bright green even here in the dimly reflected light of the sunstone fragments. Her skin is fair with a slightly gold tint to it, and her hair is a shade of pure corn yellow blonde that human heads rarely achieve. And then, of course, there's the large pointed ears.

"Is that a goblin? Are they behind this?" Mask says in alarm as she raises her hands to cast...but the Lady's words bring a frown to her face and she risks a look back.

"Stone men? Do you mean dwarf?" She indicates one of the dwarfs nearby. "Like him, a dwarf? The goblin was sent by the dwarfs? For water?"

On looking again at the goblin, Mask realizes he's loaded down with skins, and doesn't look aggressive.

More and more bizarre, this world.

Mask hurried over to the lady Mishet and the hurt young one. "How bad is he?" she asked in a more subdued tone.
 

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Belleros
Your hands are slick with sweat and the Adversary is a dead weight. You manage to pull him clear of debris, but little else. The heat of the glowing boulders throbs, pushing at you.

A shrill wailing fills your ears and you hear, nearby, the startled shouts of the dwarves who accompanied you.


Heskrash
The roar of the waterfall is the loudest single sound in the cavern. You strain your ears...

...from above you hear voices - shouts and cries - echoing down.
...other voices, nearer, call to one another and bark commands
...and then! A sudden piercing wail shrills from over towards Hammer Plinth.

Zlatan and the others flinch at the sound and all but the young priest cover their ears. Zlatan's blankly staring eyes go wide and he gasps, mouth working slightly as if he does see something and is attempting to speak.

Korask looks at the pile of weapons and after a moment, selects a spear from the armaments. To no one in particular he murmurs, "That can't be good." Wallack and the other dwarf scurry forward and choose weapons themselves.


Gutwick
Lady Mishet is a cousin of The Duke. But then, all of the humans in Naedur were related. They all have the same pale, silvery hair, the same purplish eyes, the same pale skin, the same nasal voices, the same air of entitlment. As if their progenitors were solely responsible for Naedur's construction. They were only partly responsible. Well, a greater part, but still. They were nobles Before. And there were no citizens of Naedur they liked lording that over more than the Goblins. The humans of Naedur were cold and haughty, nothing at all like the warm and vibrant creature standing near the Lady.

The warm and vibrant creature that raises her hands to cast...! She seems to think better of it and moves over to where young Lord Lehrik... really 'Lord' and 'Lady' were superfluous when naming the humans, they all made some claim or other to titles, but woe betide the lowly scut workers who didn't address their 'betters' properly ...lay groaning.

"Fetch a litter," Lady Mishet snapped, "Or, better, bring one of the healers here. Lord Lehrik shouldn't be moved. Hurry!"

A shriek from a decidedly inhuman throat stabs across the cavern. It resonates the bones of your head.

Map updated.


Krik
You draw, aim, fire, draw, aim, fire. One kruthik collapses, jerking spasmodically and snapping at the arrow that pierces its plates. The others chirp as he dies, but make no change in their singleminded assault. The other arrow flies past. To your left a kruthik falls to a fierce swipe.

The kinsman to your right darts to intercept the kruthik advance, he takes a deep breath preparing to envelope the advance and stops, lungs still expanded, wisps of flame licking out from between his teeth -- a raspy shriek blasts from a cluster of shards a short distance away. It is difficult to make out more than shadows and movement. In the dying echoes, a wave of kruthik errupt from the shards towards you.

Your kinsman bares his teeth and, with a careful hiss, lets out the pent up breath, saving it for later. He slashes with a knife at one of the kruthik bearing down on him. It tumbles to the side, dead. Each death elicits a chirrup from the kruthik swarm.

In the face of your resistence, the first wave of kruthik turn and join the new wave. The one beside you backs away, dodging a swipe from the kinsman to your left. It is not so lucky, however, that it evades you. The swarms chirrup with decisive agitation.

Map updated.


Mask

The 'young one' is a man grown. Lady Mishet's grasp of elven is shaky and her word choices are part archaic and part some unfamiliar dialect, though the meanings are relatively clear. His wounds aren't obvious, but his breathing is shallow, his coloration decidedly gray and his lips bluish.

A chilling shriek sounds from one end of the cavern. That was the direction one of the dragonborn workers went. The echoes of the wail bounce, warping the sound into something that almost resembles words.

The Lady hunkers protectively over the young man. The dwarf next to him lunges to his feet, one arm across his face, shoulder and forearm covering his ears from the noise. He drags a short sword from its sheath.

Map updated.
 

Belleros is starting to be quite worried of what is happening behind the corner. He tries to pull up the dwarf again, but he's getting remarkably weaker each second, and cannot lift the heavy man. C'mon, Little One, collaboration! Or else we're gonna be roasted by your own lamps!

[size=-2]Endurance 11, Athletics 12[/size]
 

Grabbing a weapon from the pile, Heskrash rushes toward the shrieking sound. Zlatan, stay behind me, he says to his friend. You still haven't fully recovered from your wounds.

OOC: Battleaxe and shield, if they're available. Sadly I don't think there's enough time to put on armor.
 

Realizing that no one has yet raised the alarm, Krik shouts "Kruthik attack! Kruthik attack!" while stepping nimbly in front of a pack of the hatchlings. He spews acid, and with the creatures still burning, he spins around and releases two more arrows.

OOC:
Move to N16, avoiding opp attacks. Minor - dragon breath blast 3 including L13, N14, N15 hits reflex 9, 16, and 17 respectively. Standard - twin strike on Kruthik at R19 and S20 hits AC 13 and 17 respectively.

[sblock=Krik Stat Block]
Krik, Dragonborn Ranger 1
Passive Perception 16, Passive Insight 11
AC 16, Fort 15, Reflex 14, Will 11
HP 29/29, Bloodied 14, Surge Value 8, Surges 7/7
Speed 6, Initiative +5
Action Points: 1

Encounter Resources
USED Dragon Breath
Evasive Strike
Second Wind
Use Action Point

Daily Resources
Hunter's Bear Trap
[/sblock]
 

The goblin servant forgotten, Mask turns to face the shrieking noise and asks in slow, carefully enunciated elven, "Lady Mishet, do you know what made that noise?"
 

Gutwick stands torn for a moment. The healers want water, the humans want a healer, and then there's the warm lady, what under the earth is she? He scratches furiously at one ear, trying to figure out what to do.

The strange woman is strange, but the humans don't seem concerned. She's not his problem. Move on. Without the skins, he'll move a lot faster. Okay, leave the skins, deliver the message, return for the skins and water.

He begins divesting himself of his burden when the shriek echoes through the chamber. He peers around, trying to figure out where it came from.

"What was that?!"

ooc: DM judgement call. Are attacks common enough that Gutwick would have gone harvesting armed? Or just standard duty, no reason a goblin would have a weapon?
 

Belleros
Your exhortations to the unconscious dwarven dignitary go unheeded. Though you do feel marginally better. The heat is making your head swim.

There isn't another inhuman cry, though other voices are raised in alarm. You hear 'attackattacktacktackackackack.' There's no telling where from in your position.

Suddenly there is another pair of hands taking hold of the Adversary. It's one of the dwarves who followed you. He looks at you and give a quick nod. He is swaying slightly, the heat is getting to him too. Better work quickly or you'll be hauling them both out.

You hear a groaning grating noise and then there is a strange feeling in your brain, as if were twisted and released in the blink of an eye. The crevice... seems different. The dwarf next to looks similarly affected. His mouth is open and he blinks, looks at you for a shared moment and then shakes his head. "Come on!"

OOC: Next roll is at +2 for the Dwarf's Aid Another.


Hesk
The cry goes up from the cavern, a dragonborn voice. The accent marks him as one of the Dragh.

Your axe and your shield are amidst the armaments. Zlatan reaches after you with a darting awkward hand as you move more quickly away than is comfortable. "I... where... Hesk!" His face clouds thoughfully, angrily, "Leave me here. I'll slow you down."

Korask nods. "Wallack, Krim, you two stay here with the Apprentice. Keep an eye out for the Newcomers."

The crew boss looks at you, eyes aglow, "Let's go!"

He races down the ramp, spear in hand, "Balash!"

OOC: Roll init and enter the Shard map (where Krik is) from the south on your initiative score.


Krik
Smoking and sizzling, two kruthik die to the acidic wash of Dragh breath. Their dying screeches are shrill and sweet.

Stepping up on your right, the Balash worker advances and makes a slash at the kruthik. It drops to the floor, twitching. He whips his head around and breathes a gout of flame at the two kruthik behind him. They press themselves to the cave floor and the flames merely warm their cold blood. They attack!

With a roar the wounded worker charges. The spindly hatchling evades the dragonborn charge with a swift clatter of its clawed feet. It raises its mandibles and hisses, scenting the worker's blood up close. The worker catches himself, barely checking his momentum. He draws a great breath and breathes over the kruthik. Similarly, these kruthik press themselves to the cool floor and are safe from the flames. The Balash have grown weak in their long cloistering.

The kruthik to your right attack - a spiked claw rips at the calf and knee of the dragonborn worker, he bares sharp teeth in a grimace of pain.
The kruthik to your left attack - the dragonborn worker, already grievously wounded, falls. The kruthik swarm over his inert body to you. Their swipes a ferocious and one slices your leg. They surround you, twitching and flailing spasmodically, the barbs and spikes on their plates makes even simple proximity dangerous.

Kruthik boil out of a shadow cast by the shards. One of these kruthik is larger than the others. The clatter of its claws on the stone is flatter, heavier.

OOC: 4 pts of damage. Map updated.

Mask and Gutwick
The young man under Lady Mishet stirs at the roaring wail. He fends off her attempts to still him and rolls to his side, getting awkwardly to his feet, the ornate plates and bindings scrape and creak. "What... what's happened?"

A bleak recognition dawns on his face as he looks around the cavern. "Not a dream," he murmurs. His grim expression shifts to one of awe as he sees Mask. He blinks at her and is about to speak when shouts and sounds of fighting sound across the cavern. The young man draws a sword and puts a hand on Lady Mishet's shoulder to draw her behind him. His armor glitters and sparkles with gems and inlay. The blade is a fine thing, a great gemstone glitters in the crossbar, stylized animals chase eachother in engravings along the blade. The pommel is a round metal disc, inlaid with the Duke's seal.

This is Lord Lehrik, the Duke's own son.

Lady Mishet's eyes harden, she steps away and snaps at him in the human tongue, "Lehrik, you're hurt."

The young man touches the plate over his heart. The gems of the armor glow and fade, "No longer."

Lady Mishet's clenches her jaw, "Lehrik, the sun is fallen from its moorings. And the old blood returns." Her tone is significant, she flicks a glance at Mask. "We have to keep you safe."

"That is not the only prophecy."

"But it is the likeliest."

"Only if we do nothing." He looks off across the cavern,

"Come on, everyone. We'll need to stick together." He sets off across the rough stone floor without looking back. The young Lord never even registered Gutwick's presence. A nice bit of normalcy in a strange, strange day.

The light from the Sunstone shards flickers.

OOC: Question answered in the OOC thread.
 

Krik lets out an unintelligible roar as one of his dragonborn brethren falls. He puts away his bow and lashes out with both scimitars, felling another one of the beasts, and steps lightly backwards, ready for the inevitable counter-attack.

OOC: Minor - put away bow. Standard - Twin strike (with quick draw scimitars) - misses M15, hits M16. Move - shift one square southeast.

[sblock=Krik Stat Block]
Krik, Dragonborn Ranger 1
Passive Perception 16, Passive Insight 11
AC 16, Fort 15, Reflex 14, Will 11
HP 25/29, Bloodied 14, Surge Value 8, Surges 7/7
Speed 6, Initiative +5
Action Points: 1

Encounter Resources
USED Dragon Breath
Evasive Strike
Second Wind
Use Action Point

Daily Resources
Hunter's Bear Trap
[/sblock]
 


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