D&D 5E [IC] Uller's Out of the Abyss

Within 20 minutes or so they find a suitable place to rest. Shuushar points out that the place where this passage reconnects with the road you were originally on (before the muck pits) is another mile or so ahead.

OOC:
Rest here? Short or long?


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"Let's take a breather here, and maybe we can make a little hide-out at the road, and set false tracks to lead the hunting party astray," Ezraen says, trying to sound confident.

OOC: How long were we traveling so far this "day"?
 

Well over 8 hours. About 3 before you hit the muck pits, then another hour or so to the top of the chasm. It took you about 6 to cross it. So if you go on from here it woll start being a forced march.

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OOC: I'd be down to do the long rest here. Probably don't want to camp right near the road for an entire long rest anyway. Destroying the webs should be enough to hold off anyone/thing giving chase for a little while.

ETA: If you'd prefer to just do a short one here, that's fine w/me too.
 
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Ezraen looks at the others of his ragtag band of escaped prisoners, and runs his hand through his white hair. "Let's make this as well-hidden as possible. We will set watches by two, with at least one with the darksight. Hopefully, we can get a good rest here."

He calls Topsy and Turvy over and indicates to them to join hands as we pray over them.

OOC: Cast protection from evil to help them stave off the change.
 

OOC:
I don't recall what our rules were for the twins resisting being consumed by Lycanthropy. So I'm going to remake them up...

Each night when they are under the influence of whatever it is that drives their curse, they must pass a DC 10 Charisma save. Protection from Evil cast on them at the time of greatest need (when they are having nightmares), they will get advantage on the check. So you don't cast it before resting. You cast it when they need it.

Over time this check will get harder. In this case, they never need it while you are camping this time.

You all gain the benefit of a long rest. (Remember only half hit dice...but I don



The night passes peacefully. There is movement around you, always in your peripheral vision. No threats ever manifest.

The next day you begin moving again.

OOC:
I'll post your last set of travel "jobs" to the OOC thread and you can adjust from there.
 

OOC: By your rules, I would say that there is a good % chance, if they do have nightmares, then I may be starting the day without any spells. I am good with that, but I just wanted to let you know in case you didn't think about that. :)
 

OOC:
By your rules, I would say that there is a good % chance, if they do have nightmares, then I may be starting the day without any spells. I am good with that, but I just wanted to let you know in case you didn't think about that. :)

meh. RAW isn't clear on this. "...at least one hour of walking, fighting, casting spells..."

"at least one hour" could qualify only "walking" or all the items in the list. So, rulings not rules...casting a couple of healing/protection/abjuration type spells won't deny the benefit of a long rest. You'll get your spells back in the morning.

However, they could need protection during the day too.

 


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