Pathfinder 1E [IC] Way of the Wicked

GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides nods his acceptance of Silhouette's plan.

"Sounds like as good a plan as we can make in the circumstances. Let's go." He nods commiserating with Vordahl. "Ah, yes, if only we had more time." He nudges Blackerly's corpse with his boot and shrugs as if it were just a curiosity that he were being forced to leave behind.

Armides glances about to make sure they've picked up everything they want to take with them and then heads to the stairs and down.
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 

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G

Guest 11456

Guest
Total of items found from the guards and Blackerly: 4 Chain Shirts, 4 Heavy Steel Shields, 4 Longswords, 4 Leather Clubs, 4 Longbows, 80 Arrows (minus any used), 4 Keys, Chainmail, Masterwork Longsword, Sergeant's Uniform, Potion, 30 gp, Key Ring.
 

Piston Honda

First Post
Vordahl approaches the stairs to the door, satisfied with his plunder. "Well, let's drop in and have a look around the barracks. I am ready to have a stroll through the armory."
 

Shayuri

First Post
Silhouette points to the door leading to the barracks. "That one. Grumblejack, remember to stay behind the others. Don't go rushing ahead. You're big enough to hit the guards in front of them."
 

GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides nocks an arrow and nods his readiness to Vordahl.

"After you, my friend."
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 

G

Guest 11456

Guest
The group along with Grumblejack the ogre moves down the stairs (16), into the great hall (8), through the mess hall (10) and to the door of the barracks (9). If your information is correct there will be three off duty guards in the barracks.

OOC: I need everyone to make a stealth check.
 

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GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides, holding his arrow nocked as he goes, pads along near silently through the halls of the prison (Stealth 26). He grimaces as the others following behind make a bit more noise but, particularly in this case, one doesn't choose one's companions. Besides, they have other useful skills; skills he is glad to have at his back.

He stops next to the door of the barracks and waits for the others to catch up.
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 


Walking Dad

First Post
Asseni, Tiefling Priest

Asseni makes a short prayer, but even the help of his god cannot compensate his lacking stealth skills.

[sblock=OOC]casting guidance on anyone who wants before continuing to sneak around. Total of 12 with bonus.[/sblock]
 


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