[IC] WD's Against the Orcs

Well it's about time, William thinks to himself as he prepares for battle. Shield at the ready and short sword in hand William prepares for the inevitable.

[sblock=ooc]Initiative (1d20+4=19) I did not add in the +2 from Para so I actually rolled a 21.[/sblock]
 
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ooc: You should only roll initiative. There is no noise yet or anything.
And Nerve gets a surprise round before anyone can act.

Sorry for not being clear enough before.

If I want perception checks, and I use normally the passive scores, I will ask for it.
 


Round 1, completed!

Surprise Round

As Nerve spots the enemies he slowly gets lower to the ground, making sure they haven't noticed him yet. Then he moves forward towards the gate, hugging the wall for as much cover as he can and hoping the orcs don't see him yet. He has luck, because the group is rather occupied.


Round 1
The ogre smashes noisy through the barrier, cauthing the village defenders off-guard.
Argivion reacts instantly, standing up and throws a fireball that oblirates most of the orcs orc and hurts both the ogre and the dire wolf.
Mordok hears the noise, at moves toward it, instructing the guard to remain on it's post.
William stands up and moves towards the door drawing his weapon along the way.
Roused by the noise, Paranthraxus grabs a sunrod from his pack and tries to rush out of the building, but the entrance is on the east side and villagers sleep in his way.
The orcs and the dire wolf move in, killing the guards.
As the orcs and their allies surge through the broken gates, Nerve mutters an elven curse under his breath. Then he draws his frosty shuriken and whips it towards the overgrown wolf before attempting to bound over the wall and into the village to try to stem the flow of orcs. But he somehow slips at the climbing.


[sblock=ooc]
Initiative (Wolf, Ogre, Orc, Drudges) (1d20+7=11, 1d20+4=21, 1d20+3=23, 1d20=14)
Initiative (Argivion, Mordok) (1d20+7=27, 1d20+6=21)
Initiative (Guards) (1d20=10)

Nerve moves to K16

Ogre smashes gate (GM fiat)
Argivion stands up, Fireball centered on F6
Argivion Fireball (ogre, D7, damage (1d20+9=15, 1d20+9=29, 3d6+9=20) miss ogre for 10 damage, crits D7 dead
Argivion Fireball (Dire Wolf, D1, D4, D5, D6, D8) (1d20+9=28, 1d20+9=14, 1d20+9=25, 1d20+9=14, 1d20+9=12, 1d20+9=28)
Mordock movement towards map.
Dire Wolf Hit for 20, Kills all Ds, but 2+3
William & Para movement, see map.
Orcs move, see map.
Drudge 1 2 5 6 attacks (1d20+9=23, 1d20+9=13, 1d20+9=16, 1d20+9=27) and wolf move see map and kill Guards.
Nerve hit Dire Wolf for 19 damage. Soory no success with a one.

[sblock=Initiative]
Ogre 21
Argivion 27 (delayed after ogre)
Mordok 22
(delayed after ogre)
William 19
Paranthraxus 15
Orcs 14
Dire Wolf 11
Nerve 10
[/sblock]

[sblock=HP and Conditions]
Argivion 36 / 40
Mordok 53 / 53

Nerve 42 / 44
William 56 / 56
Paranthraxus 46 / 46

Ogre -10
Dire Wolf -39, bloodied
D2
D3
[/sblock][/sblock]
 
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William stands up and moves towards the door drawing his weapon along the way.

[sblock=ooc]Move action: Stand upl.
Move Action: Move to the door.
Minor Action: Draw short sword.[/sblock]
 
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As the orcs and their allies surge through the broken gates, Nerve mutters an elven curse under his breath. Then he draws his frosty shuriken and whips it towards the overgrown wolf before attempting to bound over the wall and into the village to try to stem the flow of orcs.
[sblock=Actions]Minor Action: Draw shuriken.

Standard Action: Deft Strike to throw the shuriken at the dire wolf: 1d20+12=30 vs. AC, 1d6+5=8, 2d8+3=11 for a total of 19 damage. I guess I won't use the movement it gives me, I want to make sure I still have combat advantage when I attack the wolfie.

Move Action: Use Athletics to climb over the wall: 1d20+10=11. Naturally, a 1... Well, I guess it's up to WD whether that makes it over or not, but I doubt it.
If I made it over the wall (assuming that will only be 2 squares of movement), move to M11 to try to block for Argivion.
If I didn't make it over the wall, stay wherever I was when I tried to climb it and shout a taunt at the ogre. Something like, "Hey, stupid ogre! Think you can catch me?" I know it's not brilliant, but taunting also isn't Nerve's forte ;)[/sblock]
[sblock=Stats]HP: 42/44 | Surges: 6/7 | AP: 1
AC 19 | F 16 | R 19 | W 15
Resist 5 necrotic, 5 poison

Powers:
Deft Strike
Piercing Strike
Fleeting Ghost
Elven Accuracy
Dazing Strike
Topple Over
Easy Target
Clever Riposte
Deathcut Leather Armor
Frost Shuriken
[/sblock]
 
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Paranthraxus shoves the sleeping villagers out of the way. "There are important things to be done and you SLEEP???"

Once out of the cottage, the dragonborn heads towards the sound of fighting.

[sblock=ooc]
Move Action: Run (2 Move Actions) to P6.
[/sblock]

EDIT:

Seeing the badly wounded Argivion, the dragonborn warlord shouts words of encouragement. "Aww, Argivion, you've had worse... much worse. Buck up and get back in the fight!"

[sblock=OOC]
Minor Action: Inspiring Word on Argivion* for [healing surge] + 1d6=4

* This assumes Paranthraxus can see Argivion from where he ends the move action.[/sblock]
 
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Round 2, completed

Round 2
The ogre moves towards the dangerous mage, swinging his big club, hitting the wizard with a savage blow!
Argivion stumbles back, severly wounded. A moment later he just disappears.
Mordok draws his javelin and rushes towards the ogre, hiding behind one of the homes for cover and preparing to strike out at the enemies shortly.
Preparing himself for the battle that is to come William readies his shield and runs towards the sound of battle.
Paranthraxus shoves the sleeping villagers out of the way. "There are important things to be done and you SLEEP???"
Once out of the cottage, the dragonborn heads towards the sound of fighting.
(D3) The one orc moves very quickly towards Nerve.
(D2) The other enters Roxbury and attacks Paranthraxus.
The wounded dire wolf moves to attack Nerve, biting and tripping him.
Nerve rolls backwards over his shoulder after the wolf's assault, arriving at his feet with his rapier in hand and the wall at his back. With a grim look on his face, he leaps forward and bashes the wolf across the ear with his sword to daze the beast, then kills it through with a lightning fast follow up.


[sblock=ooc]
Ogre Angry smash (1d20+11=29, 1d20+11=31, 2d10+5=19) crit! Damage for Argivion = 25; move - MN 10-11
Argivion teleports to Q9, uses second breath, regains 10 HP.
Mordok moves on map Z16, draw javelin.
Para moves to P6.
William readies shield moves to
D3 double moves to K17 (moves avoiding AO)
D2 (Orc Berserker) moves to O6. Attacks Para
Ork Berserker attack (1d20+8=25, 1d12+5=13) hits Iara for 16 damage.
DW moves Dire Wolf attack (1d20+12=27, 1d8+4=6) hits Nerve for 6 damage, Nerve prone.
Nerve kills Dire Wolf

[sblock=Initiative]
Ogre 21
Argivion 27 (delayed after ogre)
Mordok 22
(delayed after ogre)
William 19
Paranthraxus 15
Orc Drudge 14
Orc Berserker 14
Nerve 10
[/sblock]

[sblock=HP and Conditions]
Argivion 21 / 40
Mordok 53 / 53

Nerve 36 / 44, prone
William 56 / 56
Paranthraxus 30 / 46

Ogre -10
D3
Orc Berserker
[/sblock][/sblock]
 
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Preparing himself for the battle that is to come William readies his shield and runs towards the sound of battle.

[sblock=ooc]Standard action: Ready shield.
Move action: Run to AB-10 assuming I can move diagonally from AF-7 to AG-8. If that is not possible then William only runs to AC-10.

I hope Arg will be alright it's going to take two more turns to get to him unless he teleports.[/sblock]
[sblock=status]HP: 56/56 | Surges: 13/13 | AP: 2
AC 23 | F 16 | R 19 | W 19
Resist 5 necrotic, 5 fire

Powers Left
Lay on Hands (3)
Second Wind
Fearsome Smite
Invigorating Smite
Channel Divinity
Second Chance
On Pain of Death
Hallowed Circle
Sacred Circle
Lightning Short Sword[/sblock]
 
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