[IC] WD's Against the Orcs

"This is ridiculous," Paranthraxus sneers. "These fools are marching to their deaths tomorrow, and we stay to protect empty hovels."

"Does anyone realize that making a stand against the orcs sends them an important message? Orcs understand one thing - strength. If you flee from them, orcs will hunt you down and kill you. Divide and conquer if possible, although I'm not sure their simple minds comprehend such things."

"But if you stay and FIGHT," the warlord continues, "That's not something they expect. You stop them and send a message. Maybe even cause their leaders to rethink attacking this land."

"If these cowards wish to flee, then I say let them die in the forest. We can make our own way back to the Baron and inform him of what has happened. But I won't stand here and die amongst these petty buildings, protecting nothing whatsoever."
 

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"A rest would be wise. There are orcs in the area and they may well strike during the night, we will need to be alert."

Nerve speaks up ater Paranthraxus' tirade, "I agree that it is pointless to defend these buildings if they are all we defend. The defences this village has could be made by a group of soldiers in a day, and they would have to spend at least that long shoring up the defences if they were to use it as a base, as well."

The elf spreads his fur cloak on the floor and lays out on it before continuing. "However, I also do not see the point in merely returning to the baron but not accompanying the villagers. If both groups are going to the same place, why would we travel separately? Out of spite, because they are afraid? We know how to fight and what does and does not work against orcs, but these villagers do not. I do not blame them for their fear; they should be afraid. I would be worried if they were not afraid."

And still he goes on! Hearing this many words at once from Nerve is quite unusual. "And I must say I am surprised that you, Paranthraxus, wish to abandon them. I had thought your purpose for coming on this journey was to protect the people from the vile orcs, not to get angry and storm off away from them. It seems I have misjudged you." After his long speech, the elf stops in an awkward pause. It seems he has said more than he usually lets himself say. With a strange look on his face, he lays back on his cloak.
 
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"A rest would be wise. There are orcs in the area and they may well strike during the night, we will need to be alert."

"Agreed," Paranthraxus says. "That would solve both problems. We protect the village tonight - with the villagers intact - and then deal with what the villagers wish to do in the aftermath."

Nerve speaks up ater Paranthraxus' tirade, "I agree that it is pointless to defend these buildings if they are all we defend. The defences this village has could be made by a group of soldiers in a day, and they would have to spend at least that long shoring up the defences if they were to use it as a base, as well."

The elf spreads his fur cloak on the floor and lays out on it before continuing. "However, I also do not see the point in merely returning to the baron but not accompanying the villagers. If both groups are going to the same place, why would we travel separately? Out of spite, because they are afraid? We know how to fight and what does and does not work against orcs, but these villagers do not. I do not blame them for their fear; they should be afraid. I would be worried if they were not afraid."

And still he goes on! Hearing this many words at once from Nerve is quite unusual. "And I must say I am surprised that you, Paranthraxus, wish to abandon them. I had thought your purpose for coming on this journey was to protect the people from the vile orcs, not to get angry and storm off away from them. It seems I have misjudged you." After his long speech, the elf stops in an awkward pause. It seems he has said more than he usually lets himself say. With a strange look on his face, he lays back on his cloak.

The dragonborn looks sternly upon Nerve. "It has not been decided what WE will do in the wake of the villagers' cowardice. Should we stay and defend the uninhabited village? I believe we should use this place as a bulwark against the orcs. It can be done. The five of us could hold off dozens of orcs in this place, given proper defensive measures are taken."

"If the group decides to flee along with the cowardly villagers, then so be it."
 

The dragonborn looks sternly upon Nerve. "It has not been decided what WE will do in the wake of the villagers' cowardice. Should we stay and defend the uninhabited village? I believe we should use this place as a bulwark against the orcs. It can be done. The five of us could hold off dozens of orcs in this place, given proper defensive measures are taken."
Paranthraxus seems to have coaxed a few more words out of Nerve. "Why would the orcs bother to attack an abandoned village in the middle of the wilderness? Attacking is easier than defending, and a fleeting ghost that appears out of the forest and follows wherever you go is more terrifying than a fortified hill that you can walk around."
"If the group decides to flee along with the cowardly villagers, then so be it."
"Whatever our decision, I will stay with the rest of you. I have no intent to separate." With that, the elf lays down on his cloak once again.
 

"If you all decide to leave I will follow you, although grudgingly. I'd rather show those orcs that they are not the masters of this area yet.

If we escort the villagers though and really try to protect them, we will die.
Unless those cowards agree to take only food for three or four days and put the torch to everything else and also leave every one who is to weak to travel behind, so we can travel unencumbered."

Argivion shrugs, takes his blanket from his backpack and wraps it around his shoulders.

"But this is a bridge we will have to cross tomorrow. Maybe the orcs are considerate enough to appear in front of the gates before the villagers have time to flee."

With those words Argivion picks a dry spot where he can see the gates and settles down.
 

William stands guard at a whole in the eastern wall glad that he was able to take a short nap before manning his post. As he scans the darkness of the fields before him William hopes he did not make the wrong decision in choosing to give up a good nights sleep for guard duty.

[sblock=ooc]Perception (1d20 5=15) Rolling a perception check for good measure. I will also roll endurance if needed.[/sblock]
 


ooc: you mean Mordok? Nerve is sneaking around.

I hope everyone is alright wit their starting positions. William is on the other side of Roxbury...
Or would you like to trade position with Mordok?

TG = Town Guard
D = Orcs
Dire Wolf = Dire Wolf
Ogre = Ogre

Basically, Nerve comes around the corner and spots the nearing enemies.

Roll initiative, please.
 
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Roused by the noise, Paranthraxus grabs a sunrod from his pack and rushes out of the building.

Once he sees the vestiges of battle, the dragonborn tosses his sunrod towards the middle of the action.

[sblock=OOC]
Initiative: 1d20+4=15

Move Action: Get up.

Move Action: Move to T4.

Minor Action: Throw sunrod in the vicinity of N9.
[/sblock]
 

As Nerve spots the enemies he slowly gets lower to the ground, making sure they haven't noticed him yet. Then he moves forward towards the gate, hugging the wall for as much cover as he can and hoping the orcs don't see him yet.
[sblock=OOC]Initiative: 1d20+6=10. I didn't add the warlord bonus from Paranthraxus, both because I don't think I'm close enough and I can't see him.

Move Action: Move to J14 or K16 using Fleeting Ghost. Stealth: 1d20+11=22.

Since I only get a surprise round, I'll use it to move with stealth to J14 with Fleeting Ghost if I can be in that square. Otherwise I'll end in K16. That way I should have cover against most of the attackers and be able to keep stealth. I may or may not have cover vs. D5-7, but there's not much I can do about that.[/sblock]
[sblock=Stats]HP: 42/44 | Surges: 6/7 | AP: 1
AC 19 | F 16 | R 19 | W 15
Resist 5 necrotic, 5 poison

Powers:
Deft Strike
Piercing Strike
Fleeting Ghost
Elven Accuracy
Dazing Strike
Topple Over
Easy Target
Clever Riposte
Deathcut Leather Armor
Frost Shuriken
[/sblock]
 
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