[IC] WD's Against the Orcs

Argivion stumbles back, severely wounded. A moment later he just disappears.

[sblock=OOC]
Q9 should be feasible, right? It should also be out of sight for the ogre.
Move:Teleport to Q9, Standard Action: Second Breath if this is legitimate. [/sblock]
 
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Mordok draws his javelin and rushes towards the ogre, hiding behind one of the homes for cover and preparing to strike out at the enemies shortly.

[sblock=OOC]
Double Move to Z16
Minor: Draw javelin.
[/sblock]
 

Nerve rolls backwards over his shoulder after the wolf's assault, arriving at his feet with his rapier in hand and the wall at his back. With a grim look on his face, he leaps forward and bashes the wolf across the ear with his sword to daze the beast, then tries to run it through with a lightning fast follow up.
[sblock=Actions]Move Action: stand up.

Minor Action: Draw rapier.

Standard Action: Dazing Strike on dire wolf: 1d20+11=30 vs. AC, 1d8+6=10 damage. I'm assuming that hit, since 30 hit before, so the wolf is dazed until the end of my next turn.

Action Point: Piercing Strike on dire wolf (with combat advantage from being dazed): 1d20+13=26 vs. Ref, 1d8+6=9, 2d8+3=10 for a total of 19 damage. Here's hoping that 68 damage is enough to take down the wolf *crosses fingers*.[/sblock]
[sblock=Stats]HP: 36/44 | Surges: 6/7 | AP: 0
AC 19 | F 16 | R 19 | W 15
Resist 5 necrotic, 5 poison

Powers:
Deft Strike
Piercing Strike
Fleeting Ghost
Elven Accuracy
Dazing Strike
Topple Over
Easy Target
Clever Riposte
Deathcut Leather Armor
Frost Shuriken
[/sblock]
 
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Completed

Round 3

The ogre scratches his head about the disappearing puny man, before he moves toward the dragonborn, bashing him with his big club.
Moving from the cover of the smithy, Argivion tries to incinerate the ogre and the berserker.
Mordok continues his advance towards the ogre and follows a path parallel to William.
William surges forward straining to challenge the brutal attackers.
"Uhhhh...." Paranthraxus says through blood spittle. "A little help?"
The dragonborn takes a vicious retort swipe at the ogre, gashing it slightly. "See? It can be hurt. Now, hurt it more!"
(D3) The one orc hits Nerve with his club.
The orc berserker attacks the warlord but misses.
Nerve decides to ignore the orc next to him, suffering a blow, and sneaks around the wall and rushes up behind the ogre, hoping the brute can't see well in the dark. But the ogre sees just fine. With a final burst of speed he tries to drive his rapier into the ogre's leg.

[sblock=ooc]
Recharge (1d6=3)

ogre moves MN 5-6, Ogre Attack (1d20+11=30, 2d10+5=11), hits Para for 11 damage.
Argivion Scorching Burst ogre, orc (1d20+9=29, 1d20+9=17, 1d6+6=10)
Argivion Scorching Burst crit damage (2d6=6)
(should be 1d6+7) hits OB for 11 damage and ogre for 19 damage.
Mordok moves to
William moves to R6 (Divine Challenge see ooc thread).
Para shifts to O5. Hits ogre for 12. +2 to hit vs ogre. Heals 27 HP
Drudge attack (1d20+5=23) hits Nerve for 5 damage.
Orc berserker attack (1d20+8=12, 1d12+5=14) misses.
Drudge OA (1d20+5=19) hits for 5 damage.
Nerve ends move at L7, hits ogre for 14 damage.

[sblock=Initiative]
Ogre 21
Argivion 27 (delayed after ogre)
Mordok 22
(delayed after ogre)
William 19
Paranthraxus 15
Orc Drudge 14
Orc Berserker 14
Nerve 10
[/sblock]

[sblock=HP and Conditions]
Argivion 21 / 40
Mordok 53 / 53

Nerve 26 / 44
William 56 / 56
Paranthraxus 46 / 46
, +2 defenses
Ogre -55, -2 on defenses
D3
Orc Berserker -11
[/sblock][/sblock]
 
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William surges forward, straining to engage the attackers.

"Stop hogging all the fun!" The halfling yells up at Paranthraxus eager to join the dragonborn in combat.

[sblock=ooc]Double Move to R-6.[/sblock]

[sblock=status]
HP: 56/56 | Surges: 13/13 | AP: 2
AC 23 | F 16 | R 19 | W 19
Resist 5 necrotic, 5 fire

Powers Left
Lay on Hands (3)
Second Wind
Fearsome Smite
Invigorating Smite
Channel Divinity
Second Chance
On Pain of Death
Hallowed Circle
Sacred Circle
Lightning Short Sword

[/sblock]
 
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"Uhhhh...." Paranthraxus says through blood spittle. "A little help?"

The dragonborn takes a vicious retort swipe at the ogre, gashing it slightly. "See? It can be hurt. Now, hurt it more!"

[sblock=ooc]
Well, I didn't expect to get absolutely mauled by walking out there...

Move Action: Shift 1sq to O5.
Standard Action: Warlord's Strike on the Ogre: 1d20+10=28 should hit; dmg 2d8+6=12 [Bloodied: +1 attack from racial, +2 dmg from Dragonborn Frenzy]
& all allies gain a +2 power bonus to attack rolls against the Ogre until the end of Paranthraxus' next turn!
Minor Action: Inspiring Word on [self] heals 13 +1d6=1 = 14 to 33hp [no longer bloodied]

Standard Action (Action Point): Second Wind +13 to 46hp, +2 to defenses until the end of Paranthraxus' next turn.
[/sblock]

[sblock=stats]
HP: 46/46 | Surges: 8/9 | AP: 0/1
AC 24 | F 18 | R 16 | W 19
** ABOVE ADJUSTED FOR SECOND WIND **

Powers:
Furious Smash
Wolf Pack Tactics

Dragon Breath
Guarding Attack
Inspiring Word (1/2)
Shake It Off
Warlord's Strike

Bastion of Defense
Stand the Fallen

+1 Terror Longsword
Heavy Shield of Protection
Ironskin Belt
[/sblock]
 
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Mordok continues his advance towards the ogre and follows a path parallel to William.

[sblock=OOC]
Double Move to P14
[/sblock]
 

Moving from the cover of the smithy, Argivion tries to incinerate the ogre and the berserker.

[sblock=OOC] Scorching Burst (it seems I always end up using this spell) on N5, using Implement. Should hit both targets.
WD, you have to roll for me. Somehow Invisible Castle is blocked (must be due to our admin changing some settings this morning ... or Eircom is messing things up again. :() [/sblock]
 

Nerve decides to ignore the orc next to him and sneaks around the wall and rushes up behind the ogre, hoping the brute can't see well in the dark. With a final burst of speed he tries to drive his rapier into the ogre's flank.
[sblock=Actions]Move: Move to J9 using Fleeting Ghost. Stealth: 1d20+11=17. I'm hoping the ogre doesn't have low-light vision (and that he's not perceptive ;)), so that being behind the wall will let me start stealth. Then the darkness from night time should provide concealment to let me stay stealthed, right?

Standard: Use Deft Strike to move to L7 and attack Ogre: 1d20+11=13 vs. AC, 1d8+6=14 damage, 2d8+3=13 sneak attack damage. Forgot to add the bonus from Para's power, so that's 16 damage. If I do have combat advantage from being hidden, that will be 15 vs. AC and a total of 29 damage. Pretty sure that didn't hit, so I'll use Elven Accuracy to reroll the attack: 1d20+11=24 vs. AC, 26 if I have combat advantage. [/sblock]
[sblock=Stats]HP: 31/44 | Surges: 6/7 | AP: 0
AC 19 | F 16 | R 19 | W 15
Resist 5 necrotic, 5 poison

Powers:
Deft Strike
Piercing Strike
Fleeting Ghost
Elven Accuracy
Dazing Strike
Topple Over
Easy Target
Clever Riposte
Deathcut Leather Armor
Frost Shuriken
[/sblock]
 
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Completed

Round 4

The ogre feels the stab in his leg and attacks the rogue with his club. He hits him square on the torso.
Argivion changes his position once again. He then raises his staff and two bolts of ice hit and freeze the ogre and the berserker.
Mordok continues maneuvering around the smithy and finally gets a clear view of the ogre. Gripping his javelin tightly, Mordok shouts "Over here you overgrown orc!" as he tosses the javelin at the large creature. The fiery missile strikes hard and true and ignites the ogre before reappearing in Mordok's awaiting hand.
William places his shield hand over his crescent moon belt buckle as he bows his head in prayer. "Here comes the pain!" Cries the Halfing raising his shield and short sword in the air. The buckle at his waist glows a bright blue as an attack streams forth assaulting the ogre.
Manuvering himself between his enemies William uses the position and size of his foes to improve his chance to parry their attacks. Then the paladin draws upon an extra reserve of strength to unleash another attack upon the ogre seeking to invigorate his allies.
After damaging the ogre severely William turns toward the remaining orc and winks.
"Let's finish off this lout and clear out the rest of the village," Paranthraxus suggests, swinging his sword at the Ogre, striking the killing blow.
The orc berserkers feet frozen on this place, his clumsy blow misses the halfling.
The other orc flees in panic.
Nerve notices the other orc fleeing and calls to his companions, "I will pursue the last orc. None shall escape." The elf breaks into a run, dropping his shuriken and rapier as he goes. Nervir draws his bow and fires an arrow at the fleeing orc, dropping him, once he gets out of the village wall.

[sblock=ooc]
Recharge (1d6=4)

Ogre attack (1d20+11=23, 2d10+5=10) hits Nerve for 10 damage.
shift to LM 5-6
Argivion moves to V3
Icy Ray's (ogre, berserker) (1d20+11=22, 1d20+9=13, 1d10+7=17)
hits ogre & berserker for 17 damage.
Mordok moves to M 11. Hits ogre for 15, 4 ongoing.
William misses ogre for 10 damage. Moves to N 5.
Hits ogre for 12 heals Nerve for 8.
Para gives inspiring word for Nerve. Moves to O 5.
Kills ogre.
OB Attack (1d20+8=13, 1d12+5=15)
Drudge moves away from map (double move, run)
Nerve moves to H 12, Kills Drudge.

[sblock=Initiative]
Argivion 27 (delayed after ogre)
Mordok 22
(delayed after ogre)
William 19
Paranthraxus 15
Orc Berserker 14
Nerve 10
[/sblock]

[sblock=HP and Conditions]
Argivion 21 / 40
Mordok 53 / 53

Nerve 37 / 44
William 56 / 56
Paranthraxus 46 / 46

Orc Berserker -27, immobilized
[/sblock][/sblock]
 
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