[IC] WD's Against the Orcs

Lord Sessadore

Explorer
[sblock=ooc]Well, even if I was on patrol I would report back every once in a while. If WD says so, the orcs could just happen to arrive while I'm checking in. Nerve's pretty good, but he's not perfect ;) I'll leave it up to WD whether Nerve is with the rest of you or out of the village on patrol, either works.

Initiative: 1d20+6=10, doesn't include warlord bonus.[/sblock]
 
Last edited:

log in or register to remove this ad

renau1g

First Post
[sblock=OOC]
Looks good to me as well, Mordok will have his flaming javelin drawn and ready

Initiative (1d20+6=13) If required
[/sblock]

[sblock=Stats]
HP:53/53 Surges:11/11 Second Wind: 1/1
AC: 22 F: 20 R: 17 W: 15

Powers Remaining:
Serpent Steel Strike
Dragon's Breath
Sweeping Blow
Villian's Menace
Unstoppable
Rain of Steel
+1 flaming javelin
[/sblock]
 
Last edited:

Walking Dad

First Post
Shortly before dawn, Nerve spots a group of nearl a dozen orcs, moving for the breach in the east wall. They don't seem to have spotted him, and they are still 100 ft away from the breach. (Nerve is 30ft from the breach away.)
 
Last edited:

Lord Sessadore

Explorer
They waited longer this time ... interesting, Nerve thinks to himself when he spots the orcs. I was beginning to wonder if they would show up. Time to go.

The lithe elf slips between the trees and underbrush and then rushes across the open ground in the pre-dawn twilight, hoping it will obscure him enough that the orcs don't spot him. As he comes around the edge of the wall he signals to his companions, alerting them to the approaching orcs. "A dozen orcs coming from the east. Quick, into positions, but be quiet about it."

[sblock=Actions]2 Move Actions: Fleeting Ghost x2: 1d20+11=25, 1d20+11=15. I should be able to get 40 ft. into the village, which should easily be enough to get close enough to alert everyone.[/sblock]
 

Walking Dad

First Post
Surprise round:
Paranthraxus moves in to get a closer look at the action.
Argivion moves, too.
Mordok moves towards the direction the orcs are approaching from.
Upon hearing Nervir's report William rushes in the direction of the attack.
After warning his companions, Nerve moves back towards the orcs, trying to keep out of sight.

[sblock=ooc]
Initiative (Para, Argi) (1d20+4=19, 1d20+9=15)

Paranthraxus uses one move actions to get to AM24, instead of AT25 (only one action in the surprise round)
Argivion: Move to AM25
Mordok: Move to AN26
William: Move 5 spaces to AM-26
Nerve: Move to AP24 using Fleeting Ghost (Stealth: 1d20+11=18).


[sblock=Initiative]
Paranthraxus 19
Argivion 15
Mordok
15
William 15
Nerve 12
[/sblock]

[sblock=HP and Conditions]
Argivion 40 / 40
Mordok 53 / 53

Nerve 44 / 44
William 56 / 56
Paranthraxus 46 / 46

[/sblock][/sblock]
 
Last edited:

Niehaus

First Post
Upon hearing Nervir's report William rushes in the direction of the attack.

[sblock=ooc]Move 5 spaces to AM-26. Sorry for such a short post don't have a lot of time today.[/sblock]
 




Insight

Adventurer
Paranthraxus moves in to get a closer look at the action.

[sblock=OOC]Paranthraxus uses two move actions to get to AT25[/sblock]
 

Remove ads

Top