[IC] WD's Against the Orcs

Walking Dad

First Post
Nerve recognizes some of the villagers that left Roxbury in the morning. They are fewer and they lost at least one cart. On one of the remaining ones lies Gunter, partly hidden by a bloodsoaked cloak.
 

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Lord Sessadore

Explorer
Nervir walks out from behind some underbrush not 10 feet from the villagers. Not even giving a greeting, the elf inquires, "How bad is Gunter? Where is the rest of your group?" He expects that Gunter is dead or close to it, and the missing villagers are dead as well, but wants to make sure. After he gives Gunter and any other injured villagers what help he can, he quickly leads them back to the village while he keeps a watch for orcs. "Hurry! The orcs might be following you, and your help is needed at the village."

OOC: If Gunter is still alive, try to use Heal to keep him that way (+4 Heal check). Do the same for any other seriously injured villagers.
 

Walking Dad

First Post
"They are dead... monstrous orcs ... giant wolves... and ogres!"

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You succeed in stabilizing Gunters wounds. The other survivors are only light hurt. As you arrive in the village, Adelmar makes a make-shift hospital from the temple, to aid the wounded.

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What traps and walls did you construct and what are their positions.
Anything else you want to do? (Questioning the survivors etc.)
 

Niehaus

First Post
Upon seeing the survivers returning William rushes forward to help heal the wounded and gather information. "What happened? We didn't expect you see you all again so soon... Well truth be told we didn't expect to ever see you again. I know what you just experienced but have been very traumatic for you but please we must know as much as you can remember from your encounter it could be the difference between life and death for this village."

[sblock=ooc]Healing (1d20 10=11) ooo looks like William wasn't any help with patching up the wounded.

Diplomacy (1d20 11=26) but it looks like his words helped calm everyone down a little.[/sblock]
 

Insight

Adventurer
Looking at the section of the wall that needs to be built William turns to his allies and asks, "What about leaving this section open a placing a trap here instead? We could use this gap to tunnel the orcs into a sticky situation. Of course whatever we construct should be discreet otherwise they'll avoid it all together." Then scanning the tree line the Halfling adds, "If they were watching us last night they could be watching us now if we do construct a trap I don't want it to obvious."

"I say we dig ditches in the open space," Paranthraxus suggests. "Regardless of whether they see us or not, they still have to cross the intervening space."

"If we throw flammable materials in the ditches and light the ditches on fire once the orcs come, all the better."
 

renau1g

First Post
Mordok begins to laugh to himself after seeing the arrogant Gunter return with his tail between his legs. The fighter thinks to himself about what traps and other preperations would be best to aid their defense of the town, but realizes he's more of a strong arm than a strong mind and continues to relax.
 

Niehaus

First Post
William turns to Agrivion and says "Maybe I should take a crew and work on building log traps to shore up the eastern gap while you take another crew and work on digging pits filled with spikes where the gate used to be." Then to Morduk he mentions "Depending on how much is left of the old gate we may be able to fix it in a very short amount of time, and if that's possible you could take some of the villagers that have just returned and put it back together. What do you guys think?"
 

Lord Sessadore

Explorer
After listening to William's proposal for the defenses, Nerve nods his approval. "That plan seems effective," is all that the elf says before he whisks away back onto patrol.
 

Niehaus

First Post
Upon getting agreement from the rest of the party William gets to work setting up the traps atop the eastern slope of the village.

[sblock=ooc]2 Log traps placed at BD 31-33 and BE 28-30 if we had some points left over we could even put an extra 5 ft of wall in BD-34 to completely clover this side but I don't think it's necessary.[/sblock]
 


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