• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[IC] WD's Against the Orcs

Insight

Adventurer
"So the orcs seem to be rather intelligent, hm? Hm... Or maybe they are being lead by someone or something smarter then they are."

Argivion looks at the gate.

"Be it as it may, we still have to do something about the defences of this place ... and we should hurry."

"Yes, I believe you're right on both accounts," Paranthraxus replies.

[sblock=ooc]Paranthraxus will also aid in coordination and whatnot.[/sblock]
 

log in or register to remove this ad

Niehaus

First Post
After thanking Adelmar, William turns to Argivion as says, "Do you think you could examine this statue to determine if it has any magical properties? It could aid us in the fight ahead."

[sblock=ooc] Was thinking an arcana check on the statue might tell us alittle more about it. I don't want to make more out of it than we need to, but I'd like to check it out for good measure[/sblock]
 

renau1g

First Post
Mordok will rest with his feet up, watching the others work, while he sharpens his blade. He wasn't paid to supervise menial work, nor is he a great motivator, so the dragonborn will keep himself in prime shape for when the next attack comes.

"No point in exertin' myself and being tired when the orcs come a' knockin" Mordok thinks, as he scraps the whetstone across the blade of his beloved bastard sword. Once completed, he'll begin to polish his armour and remove any dried blood that spattered on it in the last skirmish.
 
Last edited:

Padreigh

First Post
Argivion shrugs and takes a look at the statue.

"I doubt that it has any magical properties. Adelmar would have told us were it otherwise."

[sblock=ooc] Knowledge: Arcana check. +14. [/sblock]
 

Lord Sessadore

Explorer
"I will take my share of the gold. My thanks, Adelmar."

"I will keep watch while the defenses are constructed," Nerve offers. "They are important, but we must also be alert against the next orc attack." The elf then works with the rest of the group to determine a set of bird-calls as signals for if he gets in trouble, if the orcs are coming, and how many there are.

[sblock=OOC]Nerve has 3 potions already, and he's not really a city person (not a big fan of Erathis), so I'll just take my share of the gold.

He'll patrol around the village, say 30 ft. or so into the woods. There should be enough cover in the woods for him to stay hidden most of the time. I think that will keep him out of the way of the construction, but close enough to send a warning or get back to the village in a hurry. He'll spend most of his time on the side of the village that the horde is supposedly approaching from, but checking for sneaky attacks around the sides too. With 7 speed and Fleeting Ghost Nerve can move 14 squares per round and keep his full +11 Stealth check, so it shouldn't be too difficult to slip away if I'm in the forest.

As for signals, I was thinking two different bird calls, one for "I'm in trouble" and one for "Orcs are coming", and then each repeat of the call means there are 3 orcs. So if 10 orcs are coming but haven't seen me, I'd use bird call #2 repeated 4 times. How does that sound? It would probably be best if the bird calls were of birds that aren't very common in this area - Argivion can maybe help in that area.[/sblock]
 

Padreigh

First Post
[sblock=OOC] Weird. I actually have a wizard who is good at being in the wilderness. :)
I'll take gold as well. Already have three potions and don't like Erathis.

The bird calls sound good.
Now let's just hope that orcs don't care about birds or have a good Nature skill level. [/sblock]
 

Niehaus

First Post
"If no one else wants the statue I'd like to hold onto it. Tho I have no affiliation with Erathis I am rather fond of religions artifacts." William says with a smile looking over the statue for any special religious symbols or signs of the statues age as well as any clues to powers it may possess.

[sblock=ooc]William has always been very religions and he'd love to have the statue, but I did not buy any healing potions and unless he can buy some here in Roxbury he'd probly need to take one of these.

I'd also like to do a religion check on the statue to see if I can find anything out Religion check (1d20 7=27) wow hate to roll a 20 on something as minor as this but I'll take what I can get.[/sblock]
 

Walking Dad

First Post
ooc:
The statue has no magic properties.
William knows everything about the church Erathis, what is avaiable in the PHB.
1 yard = 3 feet.


The work is slower than you expected. You feel the loss of working hands, that flew the city. You could construct 40 yard of fence. You need 30 yard to close the gap. How you will use the rest? (Constructing traps, building additional walls,...?)

Nearing the afternoon, Nerve spots some movement fromthe same direction the villagers have flewn.
 

Lord Sessadore

Explorer
When Nerve spots movement, the first thing he does is make sure he is well hidden. Then the agile elf moves in towards the movement, staying hidden. As soon as he can clearly see what it is he'll likely slip away and go warn the village, using the bird calls on the way, assuming it is orcs or other monsters. If it is the villagers that left (hey, one can hope, right?), or what's left of them, he'll greet them and lead them back to the village as quickly as possible.

ooc: make stealth checks as needed, using Fleeting Ghost. Stealth +11.
 

Niehaus

First Post
Looking at the section of the wall that needs to be built William turns to his allies and asks, "What about leaving this section open a placing a trap here instead? We could use this gap to tunnel the orcs into a sticky situation. Of course whatever we construct should be discreet otherwise they'll avoid it all together." Then scanning the tree line the Halfling adds, "If they were watching us last night they could be watching us now if we do construct a trap I don't want it to obvious."
 

Remove ads

Top