(IC) We be Jammin' (5e PBP)

FitzTheRuke

Legend
GM: Encounter: Star Moth Attack
JamShip2Ship1.jpg

(General Features) Difficult Terrain: None Visibility: Bright (Wildlight); Cover: Railings, Hulls
JamShip2Ship1zmFore.jpg

(General Features) Difficult Terrain: None Visibility: Bright (Wildlight); Cover: Railings, Hulls
JamShip2Ship1zmAft.jpg

(General Features) Difficult Terrain: None Visibility: Bright (Wildlight); Cover: Railings, Hulls
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Charlie AC15 HP 36/36 HD 5/5 PP9 SSdc15 2/2 MA 0/1
Delphne AC16 HP 38/38 HD 5/5 PP13* PI15 SSdc13 3/3
Glau AC15 HP 55/55 THP 0 HD 5/5 PP13 Rg 3/3
Gunthar AC18 HP 64/64 THP 0 HD 5/5 PP14 SSdc12 4/4 2/2 SC 3/3
Nic AC19 HP 58/58 THP 0/0 HD 5/5 PP15* SSdc15 4/4 2/2
Phlox AC17 HP 38/38 THP 0/0 HD 5/5 PP16 SSdc14 Ki 5/5 Insp 1/1
Sanderson AC17 HP 38/38 THP 0/0 HD 5/5 PP17 SSdc15 4/4 3/3 2/2 WS 2/2 Insp 1/1
Sweet William AC19 HP 54/54 THP 0/0 HD 5/5 PP14 SSdc13 4/4 2/2 Insp 1/1
(NPCs)
Cpt. Sartell AC15 HP 65/65 HD 10/10 PP10
Dog AC12 HP 5/5 PP13
Flapjack AC12 HP 14/14 PP12*
Monty AC16 HP 60/60 PP11
Able Crew (Sailors) AC11 HP 16ea
-Gordo 16/16; Sailor2; 16/16;
-Sailor3 16/16; Sailor4 16/16; Sailor5 16/16;
-Sailor6 16/16; Sailor7 16/16; Sailor8 16/16;
Common Crew AC10 HP 4ea
-CC1 (Selma) 4/4; CC2 4/4; CC3 4/4; CC4 4/4;
(Spelljammer)
Moondancer (Space Galleon) AC15 HP 279/400 (DT15)
Name * AC * HP * PP * (Notes)
(BGs)
Astral Elf AC16 HP 58ea PP13*
-Cpt Azmadian 58/58; Lt. Jalin 58/58; Lt. Zanth 58/58
Astral Elf Priestess AC13 HP 90/90 PP15*
Plasmoids AC11 HP 16ea PP14*
-PM1 16/16; PM2 16/16; PM3 16/16;
-PM4 16/16; PM5 16/16; PM6 16/16;
-PM7 16/16; PM8 16/16; PM9 16/16;
(Spelljammer)
Dark Star (Star Moth) AC13 HP 371/400 (DT15)
GM: Begin Round ONE
 

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Lidgar

Gongfarmer
As the ships engaged, Gunthar left the ballista and positioned himself next to the railing to get a better view of the strange elves. He noted one almost directly below him making its way towards the Moondancer. "Just like fishing for mackerel," he muttered to himself as he once again pulled out a bit of fishing line and called upon the powers of the sea.

OOC: Gunthar moves to BR43 and casts thorn whip on AE1. He then pulls it toward the railing, hoping to yank it over it and deposit it into the void between the ships (around BQ43). Not sure if the spell can pull it over the railing, but worth a shot.

Spell attack (thorn whip): 1D20+4 = [16]+4 = 20
2D6 = [6, 2] = 8

 

Charlie moves over to get a better angle at the closest astral elf. He intones the spell and fires off two blue bolts at the elf. At the same time a spectral strand of kelp grows from the deck of the star moth and whips out towards one of the elves.

OOC: Move: Move to BR43
Action: Eldritch blast at astral elf 1: 2#1d20+7 19 10 2#1d10+4 5 12. Elf is pushed 10ft per hit away from Charlie due to Repelling Blast.
Bonus: Summon Tentacle of the Deep in BO46 and Tentecles of the deep attack on astral elf 2: 1d20+7 8 1d8 6.
 

Snarf Zagyg

Notorious Liquefactionist
Phlox sees the deck slightly below him and easily springs his limber body onto it, bringing the full force of his kicks, his staff blows, and his punches onto the unsuspecting target who had just emerged.

He swiftly batters the unsuspecting "Astral" Elf and uses his staff to send the creature over the raining of the boat and into ... whatever ... the ships were sailing on.

OOC:

Acrobatics jump down onto target for attack: 1D20+7 = [16]+7 = 23


Assume advantage on the attacks on Elf2. Use 1 Ki for Flurry. *Forgot to use advantage! Oh well.
Flurry: 1D20+7 = [2]+7 = 9
1D20+7 = [20]+7 = 27
1D20+7 = [10]+7 = 17
1D20+7 = [16]+7 = 23
1D20+7 = [14]+7 = 21

1 miss, 1 crit, 3 other hits.
QS2: 1D8 = [7] = 7
1D8+4 = [5]+4 = 9

UA: 1D6+4 = [5]+4 = 9
1D6+4 = [5]+4 = 9
1D6+4 = [3]+4 = 7


Total Damage= 41.
Crusher- moves target to BQ45.
OOC:
 


Leatherhead

Possibly a Idiot.
With the enemy distracted, Glau grabs hold of a rope on the mainsail with their pseudopod, then swings down, landing on the enemy deck behind the astral elves. With an unbridled fury, the Plasmoid lashes out with a chain, causing the Elf to dodge directly into the clever crosscutting cutlass follow up.

 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Sanderson's Round 1 action above, in post 178.
Centered on BO 48:
Dex save vs DC 15 or take 2d6=10 points fire damage to Plasmoids 2 and 3; Astral Elf 3.

(comment: wasn't sure a knight's move would be within a 10' radius; this is clear).


The Spark leaps up and drops a fire seed towards one of the plasmoid boarders, but it goes wide.

OOC: either Plasmoid 2 or 3, if it failed its save.
Attack: 1d20+7=10 MISS.

SPARK: AC13; 30/30 hp; +7 1d6+3 fire damage 60'.
 


FitzTheRuke

Legend
The decks of the two ships erupted into chaos as javelins and belaying pins were hurled back and forth. Glau swung from the tops, landing on the star moth's small mid-deck as Phlox and Delphine jumped over the rail to join them. The elf captain was there, holding a sword that glowed white-hot. From above on the Moondancer's rail, Gunthar, Charlie, and Nic played tug-of-war with the elf, who was first pulled by Gunthar's fish-line to the precipice, then thrown back by the force of Charlie's blasts. Finally, he was pulled back to the rail once more by Nic (and scratched by Nic's homunculus, who flew between the ships).

Somehow, through all of that, the captain was still able to trade swords with Delphine, who was trying to help Phlox against an elf lieutenant. Delphine felt the white-hot heat of the blade slash her shoulder and managed to parry a second searing slash. Glau came to her aid, slashing at the elf captain with their cutlass.

Above them the star moth's mangonel was mounted on the cross-support for the ship's wing-like sails. The remaining plasmoid gun-crew were readying javelins, when Sanderson summoned a fire-spirit that burst flames about and scattered the burning plasmoids, who rushed down a steep ladder to join the fray on the deck below. Below that still, a third elf was crouched low in a staircase that led to the deck below. He had cover there, but the Moondancer's crew hurled belaying pins down on him (and Monty sent two shots from a pistol, one of which lightly grazed the elf).

Phlox was in the middle of it all, steadily beating on the elf lieutenant, who stabbed him with a white-hot blade like the captain's. Phlox pushed him up against the railing, and before he went over the side, a sailor on the Moondancer above them thrust a pike down into the elf's shoulder that finished him off. The force of one of Phlox's blows had cracked his helmet and it fell off as the pike was pulled free. Phlox was able to see the face of his enemy - a very pale elf with black, sparkling eyes - before the elf's body fell between the ships and was gone.

Phlox turned toward his next enemy, the elf on the stairs, who raised his bow and the arrow flew with a bright streak. As the arrow sped toward him, suddenly Phlox reached out and grabbed it from the air. The arrow-head glowed hot, but the shaft was cool to the touch.

OOC: Gunthar did 8 & pulled AE1 to the rail (saved); Charlie did 5 & pushed AE1 back; Delphine did 4 to AE2; Phlox did 41 & pushed AE2; Sanderson's Spark did 10 fire to PM2 & PM3; Glau did 23 to AE1; Nic did 3 & pulled AE1 back again (saved) & Steve did 4 to AE1. AE1 did 23 to Delphine; AE2 did 34 to Phlox; AE3 did 19 to Phlox (which he deflected!); PM3 did 9(4) to Glau; PM8 did 4 to Sartell; Sartell did 7 to PM9; Monty did 3, Gordo did 9, & Sail4 did 7 to AE3; Sail2 did 6 to AE1; Sail3 did 17 to AE2 (total 62, dead); Sail6 did 11 to PM4; Sail7 & Sail8 killed PM8. CCrew2 did 10 to PM5; CCrew3 did 2 to PM4. PHEW! A lot of moving parts.
Saves
PM2 dc15 DEX Save vs Spark: 1D20+1 = [11]+1 = 12
PM3 dc15 DEX Save vs Spark: 1D20+1 = [5]+1 = 6
AE3 dc15 DEX Save vs Spark: 1D20+4 = [20]+4 = 24
AE2 dc12 DEX Save (rail): 1D20+4 = [9]+4 = 13
AE1 dc12 DEX Save (rail): 1D20+4 = [19]+4 = 23
AE1 dc12 DEX Save (rail): 1D20+4 = [12]+4 = 16
Astral Elves
AE1 Sword vs Delphine: 1D20+3 = [18]+3 = 21 for 1D10+1 = [9]+1 = 10 & 3D6 = [4, 5, 4] = 13
AE1 Sword vs Delphine: 1D20+3 = [10]+3 = 13
AE2 Sword vs Phlox:1D20+3 = [16]+3 = 19 for 1D10+1 = [3]+1 = 4 & 3D6 = [1, 5, 2] = 8
AE2 Sword vs Phlox: :1D20+3 = [14]+3 = 17 for 1D10+1 = [7]+1 = 8 & 3D6 = [3, 6, 5] = 14
AE3 Bow vs Phlox: 1D20+4 = [11]+4 = 15
AE3 Bow vs Phlox: 1D20+3 = [19]+3 = 22 for 1D8+2 = [6]+2 = 8 & 3D6 = [5, 2, 4] = 11
Plasmoids
PM2 Javelin vs Phlox: 1D20+3 = [8]+3 = 11
PM3 Javelin vs Glau: 1D20+3 = [19]+3 = 22 for 1D6+1 = [4]+1 = 5
PM3 Pseudopod vs Glau: 1D20+3 = [17]+3 = 20 for 1D4+1 = [3]+1 = 4
PM4 Javelin vs CC2:1D20+3 = [3]+3 = 6
PM5 Javelin vs CC2:1D20+3 = [3]+3 = 6
PM6 Javelin vs Sail6:1D20+3 = [5]+3 = 8
PM7 Javelin vs Sail6:1D20+3 = [12]+3 = 15
PM8 Javelin vs Sartell:1D20+3 = [17]+3 = 20 for 1D6+1 = [3]+1 = 4
PM9 Javelin vs Sartell:1D20+3 = [11]+3 = 14
Moondancer Crew
Sartell Dagger vs PM9: 1D20+5 = [12]+5 = 17 for 1D4+3 = [4]+3 = 7
Sartell Dagger vs PM9: 1D20+5 = [4]+5 = 9
Monty Pistol vs AE2: 1D20+4 = [14]+4 = 18 for 1D10+2 = [1]+2 = 3
Monty Pistol vs AE2: 1D20+4 = [1]+4 = 5
Gordo Bow vs AE3: 1D20+4 = [14]+4 = 18 for 1D8+2 = [7]+2 = 9
Gordo Bow vs AE3: 1D20+4 = [7]+4 = 11
Sailor2 Pin vs AE1: 1D20+4 = [6]+4 = 10
Sailor2 Pin vs AE1: 1D20+4 = [14]+4 = 18 for 1D4+2 = [4]+2 = 6
Sailor3 Pike vs AE2: 1D20+4 = [15]+4 = 19 for 1D10+2 = [3]+2 = 5
Sailor3 Pike vs AE2: 1D20+4 = [20]+4 = 24 crit for 2D10+2 = [2, 8]+2 = 12
Sailor4 Pin vs AE3: 1D20+4 = [19]+4 = 23 for 1D4+2 = [2]+2 = 4
Sailor4 Pin vs AE3: 1D20+4 = [17]+4 = 21 for 1D4+2 = [1]+2 = 3
Sailor5 Pin vs PM4: 1D20+4 = [5]+4 = 9
Sailor5 Pin vs PM4: 1D20+4 = [2]+4 = 6
Sailor6 Pike vs PM4: 1D20+4 = [7]+4 = 11
Sailor6 Pike vs PM4: 1D20+4 = [11]+4 = 15 for 1D10+2 = [7]+2 = 11
Sailor7 Pin vs PM8: 1D20+4 = [20]+4 = 24 crit for 1D4+2 = [1, 3]+2 = 6
Sailor7 Pin vs PM8: 1D20+4 = [12]+4 = 16 for 1D4+2 = [3]+2 = 5
Sailor8 Pin vs PM8: 1D20+4 = [7]+4 = 11
Sailor8 Pin vs PM8: 1D20+4 = [19]+4 = 23 for 1D4+2 = [3]+2 = 5
CCrew1: Dodged
CCrew2 Pike vs PM5: 1D20+2 = [20]+2 = 22 crit for 2D10 = [4, 6] = 10
CCrew3 Pin vs PM4: 1D20+2 = [16]+2 = 18 for 1D4 = [2] = 2
CCrew4: Dodged
EDIT: Phlox deflect missiles
1D10+9 = [10]+9 = 19
 
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FitzTheRuke

Legend
GM: Encounter: Star Moth Attack
1684704906815.png

(General Features) Difficult Terrain: None Visibility: Bright (Wildlight); Cover: Railings, Hulls
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Charlie AC15 HP 36/36 HD 5/5 PP9 SSdc15 2/2 MA 0/1
Delphne AC16 HP 15/38 HD 5/5 PP13* PI15 SSdc13 3/3
Glau AC15 HP 51/55 THP 0 HD 5/5 PP13 Rg 3/3
Gunthar AC18 HP 64/64 THP 0 HD 5/5 PP14 SSdc12 4/4 2/2 SC 3/3
Nic AC19 HP 58/58 THP 0/0 HD 5/5 PP15* SSdc15 4/4 2/2
Phlox AC17 HP 4/38 THP 0/0 HD 5/5 PP16 SSdc14 Ki 4/5 Insp 1/1
Sanderson AC17 HP 38/38 THP 0/0 HD 5/5 PP17 SSdc15 4/4 2/3 2/2 WS 1/2 Insp 1/1
Sweet William AC19 HP 54/54 THP 0/0 HD 5/5 PP14 SSdc13 4/4 2/2 Insp 1/1
(Familiars)
JakJak AC12 HP 3/3 PP11
Spark AC13 HP 30/30 PP12*
Steve AC13 HP 5/5 PP10*
(NPCs)
Cpt. Sartell AC15 HP 61/65 HD 10/10 PP10
Dog AC12 HP 5/5 PP13
Flapjack AC12 HP 14/14 PP12*
Monty AC16 HP 60/60 PP11
Able Crew (Sailors) AC11 HP 16ea
-Gordo 16/16; Sailor2; 16/16;
-Sailor3 16/16; Sailor4 16/16; Sailor5 16/16;
-Sailor6 16/16; Sailor7 16/16; Sailor8 16/16;
Common Crew AC10 HP 4ea
-CC1 (Selma) 4/4; CC2 4/4; CC3 4/4; CC4 4/4;
(Spelljammer)
Moondancer (Space Galleon) AC15 HP 279/400 (DT15)
Name * AC * HP * PP * (Notes)
(BGs)
Astral Elf AC16 HP 58ea PP13*
-Cpt Azmadian (AE1) 9/58; Lt. Jalin (AE2) 0/58; Lt. Zanth (AE3) 39/58
Astral Elf Priestess AC13 HP 90/90 PP15*
Plasmoids AC11 HP 16ea PP14*
-PM1 dead; PM2 6/16; PM3 6/16;
-PM4 14/16; PM5 6/16; PM6 16/16;
-PM7 16/16; PM8 0/16; PM9 9/16;
(Spelljammer)
Dark Star (Star Moth) AC13 HP 371/400 (DT15)
GM: Begin Round Two!
 
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Charlie watches as Delphne cuts down one of the elves and a sailor kills the other. He turns his attention to the remaining elf. He fires off two more bursts of energy towards the elf but both miss. The spectral tentacle tries to strike at the same elf but misses.

OOC: Move: Not moving
Action: Eldritch blast at astral elf 3: 2#1d20+7 9 10 2#1d10+4 14 13.
Bonus: Tentecles of the deep attack on astral elf 3: 1d20+7 10 1d8 2

That was a terrible round.
 

Lidgar

Gongfarmer
Seeing the Elf Captain fall to Delphne's steel, Gunthar leapt down to the space she vacated on the enemy ship and charged toward another elf that had just fired upon Phlox, drawing his long knife and marking it as prey as he closed. The tricksey elf dodged his blow however, and Gunthar was left blowing out his whiskers in frustration.

OOC: Gunther leaps to BP44 then moves to BP46. Uses a bonus action to cast hunter's mark to target AE3 and attacks with his scimitar.
Attack with scimitar (HM active): 1D20+6 = [3]+6 = 9
2D6+3 = [5, 2]+3 = 10
 


Snarf Zagyg

Notorious Liquefactionist
Phlox felt the hot steel of the sword enter him and barely had time to react to the arrow; perhaps he was unused to fighting those who weren't terrified of his mask and robe, or perhaps he was simply feeling the loss of what he had known. Regardless, he knew he was close to dropping.

He let the arrow fall, and still somewhat staggered from the sharp blow he took, Phlox missed the strange creature in front of him with his Plaguecatcher, but quickly readied the staff and swung again, knocking the creature into Phlox's unforgiving fist. Then Phlox went forward to another of the small and mysterious beings ... he thought he heard someone call them plasmoids ... and aimed a well-placed into its midesection kick to send it right over the railing, while using the balanced forces of Zuoken and Incabulous to provide himself solace and energy for his dire situation.

OOC:
QS1: 1D20+7 = [3]+7 = 10

QS2: 1D20+7 = [15]+7 = 22

QS2Dam: 1D8+4 = [2]+4 = 6

UA1: 1D20+7 = [20]+7 = 27

UA1Dam: 2D6+4 = [5, 2]+4 = 11

Plasmoid 3 is dead. Move to BM46, attack Plasmoid 2.
Flurry1: 1D20+7 = [6]+7 = 13

Flurry1Dam: 1D6+4 = [3]+4 = 7

7 damage to Plasmoid 2; Crusher forces him to BL47.
For second UA flurry, heal.
Hands of Healing: 1D6+3 = [5]+3 = 8


Phlox AC17 HP 12/38 THP 0/0 HD 5/5 PP16 SSdc14 Ki 3/5 Insp 1/1
 

Steve Gorak

Adventurer
Seeing the success of his last attack, Nic tries to do the same on the astral elf close to the edge.

[OOC:] action: cast thorn whip on AE3, initial attack failed at 12, will use inspiration to reroll: 24 attack, 4 damage, target pulled 10 ft towards Nic, hopefully to BQ45

Bonus action: direct Steve (homolucus servant) to attack AE1, range 30 ft, attack 18, 6 force damage.

Note: Sorry for the delay, I'm getting better and shouldn't hold things back anymore. Thank you for your patience!
 


Level Up: Advanced 5th Edition Starter Box

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