(IC) We be Jammin' (5e PBP)

Lidgar

Gongfarmer
Seeing the overwhelming situation, Gunthar turned his attention to helping folks get to the docks and safety. He saw Selma, the net-mender standing still and looking wide-eyed, and gently guided her towards the barricade that others were gathered at.

Turning the corner, he heard a cry. To his horror, he saw his assistant, Tanner, trapped under a pile of rubble with just his head and one outstretched arm visible. Releasing Selma to the flow of the crowd, Gunthar rushed forward, and quickly examined the pile of rubble, desperate to find a way to release him.

OOC: Investigation check to find a way to release him? Strength check?
 

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FitzTheRuke

Legend
OOC:
Investigation check to find a way to release him? Strength check?
Sure. You pick between dc13 INT Investigation (to find an easier way for him to get out than shifting the larger rocks) or a dc14 STR athletics to just get with digging. You will eventually get him out either way, but you will be exhausted (1) if you fail, and he will be slowed and at 1 HP.
 

Lidgar

Gongfarmer
After glancing over the pile of rubble, Gunthar shrugged and decided he'd approach this the same way as landing a flounder - brute strength was needed here. Bracing himself, he found a suitable grip on the rubble pinning Tanner while whispering to him "Hang on there laddie, this won't take a moment..." With a grunt, he then heaved with all his strength.

 

FitzTheRuke

Legend
Gunthar heaved the rock off of Tanner, and he found that the youth, while bruised and limping, had not been seriously maimed by the weight of the stone.

By the time they reached the crowd gathered by the guard's check-point, the barricade had been moved aside and the group were working their way down the road toward the dock.

OOC: Nice job!
 

FitzTheRuke

Legend
Though the three of them did not know each other, Phlox, Nicodemus, and Captain Sartell had found themselves together and had lost the others when a wave of crystal blight-creatures had rushed out of a side-street and forced the crowd to split in two. The captain had boosted the gnome over a wall, and then she and Phlox had climbed over themselves. They were, for a moment, trapped in a small yard. They could not go back the way they came with the blights there which left them three exits: One was a short door into the building to the north (not the direction they wanted to go); two was a gate made of iron bars that led to a secluded (and for the moment, unoccupied) lane, but was locked with a chain and padlock; three was a grated drainpipe, stuck in the dirt but large enough, and ought to lead toward the sea.

"What now, do you think? asked the Captain, not knowing the area at all.

OOC: @Snarf Zagyg & @Steve Gorak ; 1) dc12 STR to force the door to the building, failure will make a lot of noise & waste time; 2) dc14 DEX (thieves tools) for the gate's padlock, or dc12 STR athletics to climb over, but the gate has iron spikes at the top, so failure will result in 4 piercing damage. (Failure on the lock has no consequences but wastes time). 3) dc13 STR to dig out the grate. Failure will result in 1 level of exhaustion & time wasted. Overall, you're relatively safe, but can potentially be left quite far behind the others.
 

Snarf Zagyg

Notorious Liquefactionist
Phlox examines the situation - his acrobatic prowess should allow him to easily vault over the gate and the spikes. Behind his implacable mask, he responds to the Captain in his controlled monotone.

I shall go over.

Phlox paced a short distance back, and then with a burst of speed and using his quarterstaff in the manner taught to him at the Lazzaretto vaulted up the wall and tumbled over, gracefully missing the spikes in a graceful blur and landing in the other side into the secluded alley.

OOC:

Acrobatics over gate: 1D20+7 = [18]+7 = 25
(Using Acrobatics, but would succeed on athletics at +4 as well)

 

Steve Gorak

Adventurer
Just in case, I’ll open the lock, I don’t like locked gates, especially under these circumstances.” Nic says in his typical monotone stream of consciousness. He mumbles somewhat and approaches the lock and grabs his thieves tools and gets to work.

OOC: sorry, I neglected this thread. I’m back on top so shouldn’t delay anymore
Nic casts guidance and the. Tries to open the lock
Roll: 12 (should have been +4 and not +1)
 

FitzTheRuke

Legend
The lock was old, rusted, and one tumbler was giving Nic a hard time. Captain Sartell produced a crowbar from somewhere on her person and said, "Let's give this a try."

She jammed it into the padlock, and with a swift twisting motion, the lock popped free. By then, Phlox, who had landed safely on the other side, saw that the lane led between several buildings, down a steep incline, and opened onto a street to the south, where several civilians were running past.
 

FitzTheRuke

Legend
A large group of civilians mixed with a few guards was moving down the Main, heading toward the docks. Sweet William rode amidst the crowd, warning the guards as a crystal blight would occasionally burst forth from a side-street. The mass huddled around the elk for protection, and the guards would send quarrels from crossbows or thrust a pike to keep the crystal creatures at bay.

Delphine had left that group behind her, though Charlie was among them. Suddenly and violently, the cobbled street burst up, collapsing the wall of a nearby building. Yellowish vine burst forth, nearly ten-feet thick. Like some sort of extended root of the now absolutely massive vine that twisted and writhed in the sky above the city. The root's movement slowed (though its circumference continued to expand) as it rooted itself into the earth.

With a collapsed building on one side, a barely-able to stand building on the other, and a growing crowd of crystal blights behind them, there was no easy way around the thing. Unfortunately, the first civilian that attempted to climb it fell twisting and changing, until she became a blight herself and was put down by a panicked guard and his pike.

OOC: @gnarlygninja William & @VLAD the Destroyer Charlie; How do you want to try to get yourself (and/or the crowd) around or over it? Delphine is already past. @jmucchiello you could reluctantly turn to help, or just carry on and I'll have you run into Phlox, Nic, and Cpt. Sartell.
 

Steve Gorak

Adventurer
The lock was old, rusted, and one tumbler was giving Nic a hard time. Captain Sartell produced a crowbar from somewhere on her person and said, "Let's give this a try."

She jammed it into the padlock, and with a swift twisting motion, the lock popped free. By then, Phlox, who had landed safely on the other side, saw that the lane led between several buildings, down a steep incline, and opened onto a street to the south, where several civilians were running past.

Nic turned red from the fact he wasn't able to open the lock himself. He was hoping no one would remember because this is one of the ways he made his livelihood in the town. Come to think of it, it may not matter anymore, as the town likely wouldn't exist for much longer.

Nic taps on his shoulder to awaken Steve, and whispers towards it. Steve buzzes up and does a 360 about 15 ft above and
comes back on Nic's shoulder pointing in a direction. As Steve does this, Nic mumbles a bit, and arcane symbols briefly appear on his hands.

OOC: Cast guidance and Nic will do an investigation check to survey the area. Assuming advantage because of Steve's help
Investigation: 17
Note: wow, crappy rolls ;-)
 

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