[IC1] Pool of Radiance

“I came here to observe the place around the well for a while. In the past weeks, I've led a couple forays out near the old city wall, up near the bend of the river where the graveyard is. Twice I have run into trouble with kobolds, goblins, and orcs. That's nothing unusual, of course, except that these critters were working together. That's unusual. Kobolds and goblins, they don't typically get along too well. So I figure there must be some sort of organization there. Tribal renegades, maybe, who've banded together for mutual protection. I've only seen and heard of them up by old Kuto's Well, so I guess that's as good a place as any to start looking for them. And that's why I'm here. If you are willing to go into it and accompany me, going alone would be a tad bit too risky even for this experienced hin, we might find out more about it. I'm sure the council would be glad to hear. All I'm asking for is equal shares of whatever we find on the way. What do you say?”
 

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"Well met Hin. I am Kordunn Asteroth. Your proposal sounds promising. We are heading towards the well looking for an elvish outdoorsman named Amber who was last seen heading that way. Have you seen or heard of such a man here?"
 

“Where do I have left my manners. Excuse me, sirs, my name is Zolonsho.”

“And about this Amber, I'm afraid, no, I don't think I have met him, but if his trail leads to the well, then we might get a clue about his wherabouts there while looking for clues about the unusual cooperation of the humanoid bands. Together our chances will surely double.”
 

"Well, our list of things we want to do keeps growing. But this city does need our help and anything that both helps this city and helps us find Amber sounds like a good idea to me."
 



After a few crooked alleys, the street opens out into a large plaza, surrounded by buildings, some of which seem to have been repaired with various materials. Most of them still lie in ruins, however. In the center a large well is located, encircled by waist-high walls is a wooden rack with a few ropes bound to it, which are certainly used to gather water from beneath.

In front of the well, two small reptilian humanoids, about the size of a halfling, struggle about something. They have tails and their bodies are covered with dark red scales, where they are not hidden underneath the brown rags they are wearing. They have their hands, or claws, locked together, trying not to let loose of something.


Oog:
[SBLOCK]The reptilian humanoids are kobolds, of course.[/SBLOCK]

Selvaggio:
[SBLOCK]The reptilian humanoids are kobolds, of course. Selvaggio can also spot a simple shortbow leaning sideways against the well.[/SBLOCK]
 


[smallcaps]A New Beginning[/smallcaps]

* * * * *

[smallcaps]After the EN-World Database Crash[/smallcaps]​


THREAD ARCHIVE:

[SBLOCK=ARCHIVE][IC]
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OOC:
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[INFO]
01

[COMBAT]
01 02[/SBLOCK]

1348 DR, Day 7 of Mirtul (spring)

On the next morning, a feeling of having accomplished something is still there. Especially now, that the weariness has vanished after a good night of rest. Aylor in particular hasn't slept this well for quite a few days.

During the day, the various weapons and armor, along with other valuables liberated from the graveyard and the old city quarters, get distributed and sold to traveling merchants at the small harbor market and those maintaining shops in civilized Phlan. Kordunn takes special care, that the spoils of their efforts are evenly distributed between everyone.

While they are on their tour through the various shops and market stands, the adventurers also try to gather some rumors about Sokol Keep, the destination of their next trip outside of the comfort and safety of civilized Phlan. An old sailor tells them, “That there island was the last point o’ the city t’ fall, yessir. Men held out there fer many a month. Had them some big time priest backing ‘em up. Didn’t help ‘em in the end. Still, it’s funny nun o’ them nasty little buggers settled in there.”

Eldwyn, Kordunn and Selvaggio use their healing magics during the day to relieve their still suffering companions of the battle wounds.

Kylest seems to take great delight in his newly aquired weapon, the greatsword of Norris, who has no use for it anymore. He spends a few hours during the day in the guard's training halls, getting used to its handling, and is quite satisfied with the performance. During the training, he gets to talk to one of the guardsmen, who recalls some facts about Sokol Keep. “My grandfather served in Sokol’s garrison. Got out on the last ship, just before it fell. He used to tell how Ferran Martinez, the high priest, set up some kind of special defense out there. Swore that it would last till the sounding of the Horn of Doom on the Last Day. Don’t know if it’s true—Martinez never came out of the keep.”

In the meantime, Oog is wondering, what would happen to him, if they would discover his true nature here in the civilized parts of Phlan. Surely, they wouldn't want a goblin in their midst. But when they have done a few more impressive feats, and a few more missions, maybe then? The question when his deeds would overshadow his ancestry is intriguing, but also difficult to find an answer for.

Zolonsho is pleased with the outcome of their little foray, the halfling tells the party, that he plans to enjoy the earnings for a few more relaxing days, and wishes them good luck on their next commision.

By the time the sun is setting, everything is done and the adventurers find themselves in the common room of the Bitter Blade to get something warm into their bellies before calling it a night. The councilman seemed eager enough to get this new mission accomplished, and it was not in their minds to let him wait too long. The taste of adventure was just getting stronger and the eagerness was hard to put aside.
 
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