Umm, this will probably cause some angry responses, but you know what this reminds me of? Without saying whether it's good or not, this Ice Archon, and the other monsters that were detailed so far (Pit Fiend and Bone Devil (?)), greatly remind me of RTS units. Really, you have to agree with me on this one. Think of a typical Warcraft 3 unit, got the basics - armor ratings, damage rating, damage type, and some have special gimmick attacks, maybe a resistance or special armor, and a couple of activated abilities or permanent auras, depending on its tier. Also, the Archons D&D stats are almost identical to the miniature stats, as far as special abilities and attacks go, and that's not an RTS, but still a tactical war-game. So, have WOTC taken some clues from other genres than MMORPGs?