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Iconics Green Room and OOC Thread. (Adoring fans welcome; no fighting allowed.)

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Naull

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Memorized Spells

Naull's Memorized Spells

0 Detect Magic x2, Read Magic x2, Daze
1 Magic Missle x2, Comprehend Languages, Sleep
2 See Invisible, Flaming Sphere x2
 
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Moon_Goddess

Have I really been on this site for over 20 years!
Read the savage caves, actually quite good, and it's about Naull as much as it is about Regdar
 

Naull

First Post
Re: Savage Caves

Hey, cool thanks for the info. I'll do that. I really don't know much about her, as I think she appears maybe once in the entire PH and I don't think she appears anywhere else, although I could be wrong. I did her up the way that I would play her, or any other mage for that instance. Cool tip though, thanks.
 

Tordek

First Post
Darwin lad, might ya have any knowledge of some great stories featuring my great bold Dwarfness? Ya know running the caves and bashin' the Orcs and Goblins and a stupid Giant while I'm at it!

Naull lass, you tellin' me I can get some of those CLW's for 50 golden coins a piece? That'd be awfully nice!
 

Naull

First Post
It's true

"Yeah, I was surprised as well. Just 50 Gold Coins for one of these mild healing potions. The Priests of Pelor were might accomodating with these. I needed them after some of the last misadventures I was involved in. Well worth the investment."
 

Kazak

First Post
Gnome lad, I've posted a new version of me stats below. Nothin' much changed, but one or two things don't add up of Doc Midnight's fine page. That and I had a sack full o' gold less equipment than the other lads and lasses.

Kazak
Dwarf Level 3 Psion (Savant), Neutral Good

STR 12 (+1)
DEX 14 (+2)
CON 17 (+3)
INT 13 (+1)
WIS 10 (+0)
CHA 9 (-1)


Combat Stats:
Base Attack Bonus: +1
Melee: +2 [+1 BAB, +1 STR]
Ranged: +3 [+1 BAB, +2 DEX]
Hit Points: 18 [4 + 3 + 2 (levels) + 9 (CON)]
Armor Class: 16 [10 + 2 (DEX) + 4 (Inertial Armor)]
Initiative: +2 (+2 DEX)
Movement Rate: 20 feet

Attacks per round:
1 Light Crossbow (+3 to hit, 1d8 dmg)
or 1 Shortspear (+2 to hit (melee) +3 to hit (thrown), 1d8+1 dmg)

Weapons and Armor:
Armor: None
Weapons: Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft)
Shortspear (1d8+1 dmg, Crit x3, Rng 20 ft)


Saving Throws:
Fort: +4 [+1 base, +3 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +5 [+3 base, +2 Psicrystal]


Feats:
Simple Weapon Proficiency (Free for Psion)
Inertial Armor (1st level feat)
Inner Strength (3rd level feat)


Skills:
Autohypnosis +6 [6 ranks, +0 WIS]
Concentration +9 [6 ranks, +3 CON]
Knowledge (psionics) +7 [6 ranks, +1 INT]
Open Lock +8 [6 ranks, +2 DEX]
Psicraft +7 [6 ranks, +1 INT]


Languages:
Common, Dwarven, Orc.


Special Abilities:
60' Darkvision.
Stonecunning.
+2 racial bonus to saves against poison.
+2 racial bonus to saves against spells and spell-like effects.
+1 racial bonus to attack rolls against orcs and goblinoids.
+4 dodge bonus against giants.
+2 racial bonus on Appraise checks that are related to rare or valuable items.
+2 racial bonus on Craft checks with stone or metal.
Favored Class: Fighter.


Psionics
Power Points per day: 8 [4 (level) + 3 (CON) + 1 (Inner Strength)]
Powers Known: 2+d/2+d/0/0/0/0/0/0/0/0
Lvl 0 = Burst (Dex), Far Punch (Con), Finger of Fire (Int)
Lvl 1 = Biocurrent (Con), Lesser Metaphysical Weapon (Int), Stomp (Con)

Psychic Combat Modes:
Ego Whip, Empty Mind, Mental Barrier, Mind Thrust, Thought Shield, Tower of Iron Will.


Equipment:
Backpack
- Bedroll
- Blanket
- 3 days' Trail Rations
- 50' Silk Rope
- Grappling Hook
- Empty Sack
- 10 Candles
- 5 Sunrods
- 10 Tindertwigs
Belt Pouch
- Dorje of Lesser Body Adjustment (50 charges)
- Potion of Cure Moderate Wounds
- Potion of Swimming
- Chalk (3 pieces)
- Flint and Steel
- 74 gp and change
Wearing / Carrying
- Explorer's Clothes
- Shortspear
- Light Crossbow
- 20 Bolts
- Waterskin
- Hand of the Mage
- Psi Tattoo of Biofeedback
- Psi Tattoo of Featherfall
- Psi Tattoo of Invisibility
- Rurik, Psicrystal of Resolve

Total Weight Carried: 34 lb
Load: Light


Current XP:
Current: 3,000
Next Level: 6,000


------------------------

Rurik Fire Opal Psicrystal (Resolve); Size: F; Type: Construct; HD: 3d4; hp 20; Init: +1 (INT); Spd: Special; AC: 13; Attk: Special; SA: Regernerate 2d4 hp/day, Personality, Sighted, Telepathic link; AL: NG; Sv: As Kazak's; Str 1, Dex 0, Con -, Int 7, Wis 9, Cha 10.
Skills: As Kazak's.
Feats: None.
 

Tordek

First Post
Tordek takes a good glance at the stuff of Kazak and then picks up the small glittering crystal.

Mighty impressive stuff you have there lad! And what might this shiny little thing be, it feels kinda special and the sparkle seems like magic... It's almost warm to the touch...
 

Kazak

First Post
Tordek said:
Tordek takes a good glance at the stuff of Kazak and then picks up the small glittering crystal.

Mighty impressive stuff you have there lad! And what might this shiny little thing be, it feels kinda special and the sparkle seems like magic... It's almost warm to the touch...

"That? That's Rurik, me psicrystal. As stubborn as a mule, that's what he is."
 



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