That was my response to Ganymede's suggestion for a feat that stacks Str and Dex bonuses.
--Ben
I think Ganymede suggested a cap for the sum.
That was my response to Ganymede's suggestion for a feat that stacks Str and Dex bonuses.
--Ben
Yep. I see it now.
This feat just went from forgettable to broken.
It gains you a feat. You can start out with 16 dex and 14 str. You take a feat at 4th level and then take this at 6th. You have max stat and damage boost and an extra feat that you wouldn't have normally had..
Those are awesome!All the implementations of this idea seem to be fairly complex mechanically, and prone to minmaxing. I like the idea of flexibility, but I'd rather go with something like this:
Martial finesse
Pre-requisite: Str 13
Increase your Strength or Dexterity by 1 point (to a maximum of 20)
When you attack with a weapon that uses Strength and does not have the Heavy property, you may use whichever is highest of your Strength and Dexterity for the attack and damage rolls.
Martial power
Pre-requisite: Dex 13
Increase your Strength or Dexterity by 1 point (to a maximum of 20)
When you attack with a weapon that uses Dexterity and does not have the Loading property, you may use whichever is highest of your Dexterity and Strength for the attack and damage rolls.
The core isea is to allow flexibility, right? These two - while not quite as powerful as the originally suggested ideas - mean that so long as you're above average in the main stat for a weapon, you can use your other stat if it's higher. It's also fine if a variant human picks this up at level 1.
Riffing on this, here's how I'd do it.Master of Arms
Yes, it is mostly a limitation of mine. D&D has most often been a simplified system, it is not an attempt at simulation and providing fidelity in in-game terms and real-life ones. It is just that it is hardwired in the str the amount of load one can carry, which is totally fine given the overall system complexity (or lack of) but sometimes it is harder for me to dissociate extremely high str with piles of muscles.
Martial finesse
Pre-requisite: Str 13
Increase your Strength or Dexterity by 1 point (to a maximum of 20)
When you attack with a weapon that uses Strength and does not have the Heavy property, you may use whichever is highest of your Strength and Dexterity for the attack and damage rolls.
Martial power
Pre-requisite: Dex 13
Increase your Strength or Dexterity by 1 point (to a maximum of 20)
When you attack with a weapon that uses Dexterity and does not have the Loading property, you may use whichever is highest of your Dexterity and Strength for the attack and damage rolls.
You gotta get that outta your hear. Strength in D&D models a more rounded athletics prowess. For one, body building (what you imagine) builds more bulkiness than it does effective strength, and second of all strength training designed for lifting/pulling breaks D&Ds 20 cap. (For example, the guy who plays the Mountain has carried 1400 pounds. A 20 strength can carry 600 pounds.)
I assume the cap is not based on the limits of human achievement, but the limit of effective specialisation an adventurer would have before they become worse at their job, rather than better. (Again, D&D strength models more rounded athleticism than body building or power lifting training which are the cause of the hulkiness you imagine.)
Definitely more Bruce Lee.
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The problem with these is that it still doesn't permit for people to have balanced ability scores. Like, if you have Str 16 and Dex 16, you're still only getting a +3 to your attack rolls when you could have been getting a +5.
I would suggest a sort of hybrid of the sum-of-ability-mods and double-proficiency-modifier methods. Something like "When making an attack, you may add both your Strength and Dexterity modifier to the attack and damage rolls. The total of these two modifiers cannot exceed your proficiency bonus."
This resolves the "start with a +5 bonus" issue of the sum-of-ability-mods method. The "end with a +6 bonus" issue of the double-proficiency-modifier method is still around, but +1 to attacks while you're epic tier is pretty reasonable for half a feat.