Then why do they need deathloks and wights supervising them?
I got two mining job titles from the DMG's beautiful "Chamber Purpose" table for rooms in a mine: "supervisor" and "manager" (p.293). I translated those into deathlocks and wights.
Do they go back to their homes and pretend to eat food and go to sleep, and all of the other trappings of their lives?
Just curious. It just seems that if the skeletal miners are acting like in life, that it would go beyond mining and go into things like "going to the local market to buy food", etc. An entire village of skeletal workers would pretend to be actually living.
I got into a bit of that, but I like your idea of a whole community. This is all I've got in my notes on the skeletons:
Skeletons go about their business in the presence of the characters, unless attacked in which case they engage with picks (1d4 damage). Skeletons will only initiate combat with the characters once commanded by a wight or deathlock.
- They work 8-hour shifts, just like they did. Three crews rotate.
- They eat in a mess hall, a cook prepares meals. It's all mime.
- They play musical instruments and dance
- They lie in bed for 8 hours at a time (in shifts)
- There are three locked trunks at the base of each bed, inside of which are 500-year-old mementos from their past lives. Trinkets, but a conspicuous absence of religious iconography.
Mithral picks, hammers, chisels and shovels (there's a surplus of mithral)
It could be a revenant or some lesser form of undead. Possibly an undead cleric whose god still gives him the power to animate other undead.
A lich as an old-school high-level cleric, its body trapped forever in rock and its mind roaming the outer planes via astral projection. I looked up the spell and you're only called back to your body when it reaches 0 hit points. It says nothing about any sort of notification to the mind that the body is in peril!
A cleric lich is on the front burner now.
I know, right? But then there's an evil artifact needing to be destroyed.
The "Thieves Guild" series of books had deities that were super weak because they no longer had worshipers. The "Chosen" (i.e. right hand man) of such a being could be in a coffin, buried in the rock. His goal. Bring his master back into the pantheon of more powerful deities. But first, he has to get free. And he himself is super weak (at least compared to what he was millennium ago).
Why flirt with the "Chosen" when we've got a super weak deity? What about a gargantuan creature, still trapped in the rock, but so massive it will take several days to free? ... requiring an epic, Heavy-Metal-scale-fantasy hole dug deep under the crust of the earth? fyi, according to the AD&D DMG, in 500 years, 30 dwarf skeletons can dig 191,625,000 cubic feet, or a 10' x 10' tunnel 33.72 miles long
I'd love to hear some more of your ideas! Have a look at the thread I started,
Expanding Wave Echo Cave to bring PCs to 6th level, where various folks more clever than I have pitched ideas
