I'm going to be running a supers game in the near future (M&M) and I'm wondering if anybody has some suggestions of where I can find ideas for supers adventures online.
Depends, you thinking early Spiderman, stop a few muggings and bank robberys. Or later Spiderman battle evil super villians bent on world destruction?
You're bests starting small and building to bigger things. Don't climax too early.
Also anything that revolves around the player's DNPC's is good for a adventure or two. They do have DNPC's don't they? It's not really a superhero's game without them IMHO.
It really depends on what kind of super adventure you plan on running. Just like any genre, there's a lot of room for maneuvering within the context of 'superheroes'.
For example:
Wild Cards: A 'realistic' supers game, in which the heroes are low-powered, facing more or less real world challenges with a little more of an edge than normal folks
Galaxy-Spanning Four-color Adventures: Galactus, Eater of Worlds arrives: how do you stop him? Count Nefaria has captured NORAD...can another world war be averted? Darkseid's minions assault Metropolis, can they be turned back? The Kree and Skrulls have gone to war, how can Earth avoid being in the middle?
Dark Avengers: Batman and his ilk fight a low-powered battle to take back the night from those who would harm the innocent and do evil. Twisted souls only match the heroes own inner demons.
Rollicking 4-color Rock-Em Sock-Em Action: It's Clobberin' TIME! Extravagant villians with wacky plans, bizarre powers, strange devices and a flair for the melodramatic engage in pugilistic punchouts of powerful pulchitrude, true believer! As my old Aunt May would say: 'Nuf Said!
Demi-gods amongst men: Think Allan Moore's superheroes: beings with powers that can change the world, if they so choose...sometimes being as alien as visitors from the stars (see Watchmen, Swamp Thing, Miracleman).
Suicide Squad: Superheroes performing black-ops work with no official backing, working as spys or a tactical strike-force, with only their powers to keep them safe. Think Suicide Squad, CHESS, GURPS IST or other governement agencies.
Outsiders: The X-men protect the very society that hates and mistrusts them. The Moorlocks just try to survive, out of sight of humanity. Super powers aren't just for fighting villains, they're for staying alive.
The Dysfunctionals: Superheroes who just can't cut a break, like the Defenders, the Champions or any of a host of super-groups that get short-shrift for not being on the superhero 'A' list. Good for comedy purposes, in particular.
And so on. Once you know what KIND of superhero game you're going to run, then you can decide the nature of the adventures within that framework.
There's been a lot of good advice so far, thanks! It looks like I'll have to take the dive into the comic shop
I'm pretty much a newbie when it comes to comics. Can anyone recommend something a little pulpy with good/believable plots?
Also, does anyone know if there are any free supers adventures (for any system) available on line (like WotC does with their D&D and Star Wars web adventures)?