Ideas Needed For A Cleric Domain (My Players Out!)

Warren Okuma said:
How about shifting it to neutral? Money is neither good nor evil.
I agree that money is neither good nor evil. But - this particular god of commerce has dogma that indicates that the pursuit of money and better systems of commerce is the means to improve the overall lives of his followers and contribute to the common good of society in general. He is Chaotic Good. He is an established deity in another of our campaign worlds (although never actually statted or formally assigned domains or anything since he was one of the player characters that ascended at the end of the campaign), and he has just entered this campaign world and has begun communicating with ONE follower (current PC, homeless down-on-his-luck merchant now turned cleric) that everyone thinks is crazy, so far. Except the minions of the established God of Disease, who is trying to thwart the success of this new god because he believes that financial prosperity would be bad for him since it can lead to better efforts to develop medicine and organized health care and such.

How do you see "Seek Ore" working? I like the concept, and can make it myself, but since you suggested it, I'll give you the chance to, first, if you want.
 

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Sounds lawful to me...

...this particular god of commerce has dogma that indicates that the pursuit of money and better systems of commerce is the means to improve the overall lives of his followers and contribute to the common good of society in general.

I do not want to be criticizing but this sounds sooo lawful to me... Better system of commerce, this is a systemic view of the world ie lawful... I actually cannot see any god who has the domain of commerce to be chaotic, because chaotic would indicate that he does not view that breaking a contract for a cause better for humanity. Thus he would be breaking the system, causing it to crash. I go for team neutral, if he is going to be good he has to be lawful good because of the fact that if he is not it is a contridiction in itself.

Well still, if the DM thinks that this is CG dogma then it is...

best wishes

Sith.
 

For granted powers, how about a hefty bonus to haggling and maybe appraise?

The Spell Compendium has a 1st level spell called Appraising Touch, +10 bonus on Appraise checks.

2nd Level - Entice Gift or Gembomb

3rd Level - Listening Coin or Treasure Scent

4th - Celebration or Summon Elementite Swarm - but they will always be earth and in the shape of coins. Maybe give them a bonus to offset the limitation?

5th - Spell Matrix, Lesser (Yeah, I'm reaching, but I'm thinking of a 'bank" concept.) Hidden lodge, Fabricate, Leomund's Secret Chest, or Illusory Feast

6th - Gemjump or True Seeing

7th - Spell Matrix, Mordenkain's Magnificent Mansion, or Teleport Object

8th- Excavate (For mining?) or Phantasmal Thief

9th - Spell Matrix, Greater, Discern Location, or Sympathy

Anywho, neat idea. I just thought I'd toss some suggestions out.
 

sithian said:
I do not want to be criticizing but this sounds sooo lawful to me... Better system of commerce, this is a systemic view of the world ie lawful... I actually cannot see any god who has the domain of commerce to be chaotic, because chaotic would indicate that he does not view that breaking a contract for a cause better for humanity. Thus he would be breaking the system, causing it to crash. I go for team neutral, if he is going to be good he has to be lawful good because of the fact that if he is not it is a contridiction in itself.

Well still, if the DM thinks that this is CG dogma then it is...

best wishes

Sith.
I definitely take your point - and it is a good one. My problem is, the character that became a god was stated as CG, but sometimes the player behaved more Lawful Neutral - he just never did anything radical enough in that direction to make me give him an alignment change. CG made sense for him in some contexts - he would make some impulsive decisions to help others. But never with money or agreements of finance - that was all handled in a more lawful fashion. Really kinda goes to the problem of alignment to begin with - people are different in different contexts.
 


Torm said:
I agree that money is neither good nor evil. But - this particular god of commerce has dogma that indicates that the pursuit of money and better systems of commerce is the means to improve the overall lives of his followers and contribute to the common good of society in general. He is Chaotic Good.

What part of his dogma is the chaotic part? Hmmm... or... This is a new universe so he could have sent a neutral (with good tendencies) aspect/avatar into this universe.

Torm said:
He is an established deity in another of our campaign worlds (although never actually statted or formally assigned domains or anything since he was one of the player characters that ascended at the end of the campaign), and he has just entered this campaign world and has begun communicating with ONE follower (current PC, homeless down-on-his-luck merchant now turned cleric) that everyone thinks is crazy, so far. Except the minions of the established God of Disease, who is trying to thwart the success of this new god because he believes that financial prosperity would be bad for him since it can lead to better efforts to develop medicine and organized health care and such.

How do you see "Seek Ore" working? I like the concept, and can make it myself, but since you suggested it, I'll give you the chance to, first, if you want.
It's just like true strike, +20 except for mining.
 

Torm said:
Me likee, except for the 4th level spell - might work, but I may try to plug in something else....

Aye, some of the other levels have more money-related spells than others, so maybe you could declare one of them appropriate. Also, I didn't really go through the PHB, just the Spell Compendium, so there may be spells from other sources. Let us know what you finally decide on, eh?
 

Abstraction said:
I have a money domain in my homebrew. The domain power is the ability to create a gold piece out of thin air, once per day per cleric level.

Wow, that's insane. Properly abused, that would cause massive inflation of gold. Not to mention the counterfeiting possibilities.

[Yeah, yeah, you could use magic to make gold already.
But that requires high-level magic that not everyone has and high-level spellcasters can steal or earn money with their magic, they don't need to create it.]
 


Rather than generating a coin, you could life the idea of "mage coin" from Ptolus and apply it to normal gold. Each day, the character can summon gold pieces to his hand (a number of pieces equal to his level) provided he was the last to touch it. It saves having to carry it around, but reduces the likelihood of shady dealings.
 

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