kreynolds
First Post
Hypersmurf said:I'm sure you have a point, but I haven't the faintest idea what it is...?!
Actually, I just thought I had something funny there for a sec...then reality set in. Ah well.
Hypersmurf said:I'm sure you have a point, but I haven't the faintest idea what it is...?!
kreynolds said:
As long as Identify (or similar method) has been used somewhere in the process, and as long as all recipients of said knowledge can actually understand it, then thats fine. Make sense?
As long as Identify (or similar method) has been used somewhere in the process, and as long as all recipients of said knowledge can actually understand it, then thats fine. Make sense?
Hypersmurf said:But he can't tell them apart! Despite the fact that he made the wands, that he knows both of them can only be one of two possible spells... following your argument through would lead me to believe you wouldn't let him use either one until he had one of them Identified.
Kershek said:I have been trying real hard to try to understand your line of thinking, kreynolds. But I'm sorry, it doesn't make sense to me.
Kershek said:Our group, though, has been treating it like a command word activated item (but needing the spell in your spell list), so perhaps we've been doing it wrong all this time.
kreynolds said:
You have. A wand has to be identified, either by yourself or someone else that can relay the information to you, before it can be used.
Hypersmurf said:Your ruling about the item having been identified somewhere back down the chain just feels strange.
Hypersmurf said:An adventurer finds two wands, each made of ebony, with a little carving of two fiendish hawks circling the shaft. (They're both Summon Monster II, you see.)
Hypersmurf said:He takes them to a wizard. The wizard casts Identify on one of them. "It's Summon Monster II," he tells the adventurer. "Do you want to pay me to identify the other one as well?"
"No, thanks," the adventurer demurs. "It's pretty obvious."
Hypersmurf said:And yet, while both are spell-trigger activation items - containing the same spell! - which are on the sorcerer's list, he can only make one of them work... because an adventurer was too cheap to have a Divination spell cast on the other one?
Kershek said:...unless they succeed in a DC 30 Spellcraft check to determine how to trigger it themselves.