kreynolds
First Post
Kaji said:Hypersmurf's right, that does not make any sense.
It makes sense to me, so obviously, he must be wrong.


Kaji said:Hypersmurf's right, that does not make any sense.
Its either that or it has to be re-identified every time its in new hands. The DMG is very specific in that you must identify a wand before you can use it.
Yup, and for the reasons I state in the previous answer. The second wand was never identified by any of the involved parties. Not once. Ever. Thus, nobody knows what spell is in there. The fact that it looks the same does not guarantee that it is.
Geee, I found a wand. Let me point it at something and try every spell that's on my spell list until I find the right one.
Just as well to make it self-identifying.
IceBear said:Ok, all I see as being a requirement - according to the DMG - is:
1) The wand weilder must know what spell the wand contains
2) The wand weilder must have the spell on his spell list
Thus, it appears to be sufficient for the person to have been told what spell is in the wand for it to work. He doesn't have to identify it personally or even have had the wand identified some time in the past.
Geee, I found a wand. Let me point it at something and try every spell that's on my spell list until I find the right one. Just as well to make it self-identifying.
IceBear
If a wizard begins speaking so-called words of power I'd expend a charge for each "failed" attempt.
Dash Dannigan said:I diagree here however. The requirement still remains that the spell MUST be identified before use. Admittedly experimentation is possible but I'd end that eventually with "Ookkaay, you now have 4 charges on the wand of lightning bolt..." One does NOT simply play around with powerful magical Wands that hold multiple spells. If a wizard begins speaking so-called words of power I'd expend a charge for each "failed" attempt, for that is exactly what each attempt is if they experiment like this.
If the spell-caster saw the spell in-action they simply make a spellcraft check for the proper identification of the spell. If the original wielder is vanquished there is no reason why the observing spell-caster cannot pick up this wand and use it.
Originally posted by IceBear
Ok, I didn't think a wand could have multiple spells. I do like your interpretation that he would use a charage for a failed attempt, but there is nothing in the rules to suggest that is the case.
You know, I really don't like the way wands work at all. Let's say that a wizard created a personalized spell, the Summon Fiendish Hawk spell that was used as an example. That wizard then creates a wand of SFH and is soon after killed and his wand falls into a treasure pile and is picked up by the party. Assuming that they identify the spell, why should the wizard (who doesn't know the SFH spell) know the word to activate it?
I think what I will do is if the wizard (or sorcerer) knows the spell in the wand then he will know the word to activate it, but if he does not then he will have to learn that word somehow (through some of the methods that have already been suggested, for instance).
The way I see spell trigger items working is the item pretty much has the spell ready to cast until the weilder finishes the spell with the activation word. Thus, I see that activiation word as being tied to the spell itself. You might have the spell on your spell list, so you coudl use that wand, but I don't see why a lowly apprentice who can barely cast magic missles would know the spell trigger word for polymorph other (and every other 1st-4th level spell).
IceBear