I wont get into whether my players or yours are idiots, but am pretty sure I have a handle on whether or not their characters are, especially at things they are proficient at. That's why I dont get too bogged down with asking players to describe "the right way to do..." the things their characters know well and they dont.I guess I just assume my players aren't complete idiots that will purposely doing something to guarantee they don't succeed. If a wild bear looks like it might attack, maybe charging at it yelling would be the best choice. Maybe standing your ground being careful to not look it in the eye is best. In reality I know it depends on the type of bear (if black the former, if grizzly the latter, if polar just kiss your ass goodbye).
As you observe - aggression is the right approach for some animal handling checks against some types even subtypes but the wrong one against others. What do I gain by requiring the player *and me* to both know that and be on the same page by changing around their DCs on that description as opposed to letting "Andratti has a +7 in Animals" cover it?
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