D&D 5E (2024) If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E

Would you have adopted a very different D&D 2024?

  • Yes, I would have adopted it given the perameters in the OP.

    Votes: 21 18.6%
  • I would have at least checked it out to see if I wanted to adopt it.

    Votes: 66 58.4%
  • I would have stayed with 5E because I personally prefer 5E.

    Votes: 8 7.1%
  • I would have stayed with 5E becasue of other reasons (still running a campaign, etc)

    Votes: 7 6.2%
  • "It depends," despite being told this was against the rules.

    Votes: 11 9.7%


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And you cant prove that either. Carry on.

I'm not the one who continues to quote data that has been thoroughly debunked in order to prop up a claim. I don't care if you think sales were falling or not but we have no way of knowing and even if they were we don't know why. I think it's likely that sales were not as good as they were during COVID. Are they leveling off? Dropping, perhaps because people knew the 50th anniversary new books were coming? We just don't know and with no evidence one way or another I see no reason for speculation. Certainly not speculation based on faulty and incomplete data.
 

For a hobby built around pretending to be someone else, it seems like many folks have difficulty imagining hypothetical scenarios.

Imagine if a new version of D&D came out while you were still in the midst of playing the current version. The new version is Official D&D, and there is nothing in its core design that trips one of your "Nope" switches (whatever those may be for you personally). Now what? Do you stick with the current version because you are invested in it? Do you buy the new version and put it on a shelf for when your current game ends? Do you immediately switch to a new campaign because "ooh! shiny!"? Etc etc

These are the SAME EXACT question folks wrestled with with D&D 2024, with the notable difference that the system changes significantly.
Yes... obviously it's everyone else and not the way the question was phrased or poll choices ;)

Here's the deal, I think most of us will check it out to see if we want to adopt it. Even the ones that didn't vote that way, they did so not because they wouldn't have done that but because something in your question made them think you meant that the hypothetical question was 'given they liked this new version much better than 5e' what would they do - which is actually how I took it as well, but instead of the gut, yes, duh reaction that i'd adopt it, i tried to dig a little deeper and recognize there's other factors than just my liking it better that would influence my decision and thus the it depends for me. Others seem to have taken the innovative change to be saying that it's much different than 5e and they really like 5e so they say no.

The problem really is the question you asked vs what you wanted to know IMO.

I think those that convert will decide based on the following:
Due to some combination of liking the new system, wanting change, wanting to avoid the 'dying game' making networking games and discussion more difficult being more important than the combination of monetary and time investment, etc. The internal calculus only has to has to work out that the pros of swapping for the individual outweigh cons.

Also, I think whether you adopt it immediately or wait till your current campaign is over is a totally different question.
 

If 5.5e were radically different AND better than 5e, I would switch. That it wasn't radically different and I only liked about half the changes meant it wasn't worth the money to me. I'll pick up books like the new Forgotten Realms book, and probably a few others, but I'm not going to spend money on core books.
 

If 5.5e were radically different AND better than 5e, I would switch. That it wasn't radically different and I only liked about half the changes meant it wasn't worth the money to me. I'll pick up books like the new Forgotten Realms book, and probably a few others, but I'm not going to spend money on core books.
FWIW, 2024 has grown on me.

The downside: Characters are stronger with more magic and better control magic options, but there is more balance between PC's and I can always send more/stronger enemies at them.

I wasn't sold on the no starting ASI's being moved to background, but that's not actually bothered me. I think the feats are mostly better made and more balanced. Etc.

And it's fun analyzing the new system and creating characters for it. The math of many abilities (vex, sap, etc) is complicated enough that most overall optimization isn't a simple solve which helps keep things fresh IMO.

And maybe most importantly, melee damage tends to really outpace ranged damage, which i find to be a big win.
 

FWIW, 2024 has grown on me.

The downside: Characters are stronger with more magic and better control magic options, but there is more balance between PC's and I can always send more/stronger enemies at them.

I wasn't sold on the no starting ASI's being moved to background, but that's not actually bothered me. I think the feats are mostly better made and more balanced. Etc.

And it's fun analyzing the new system and creating characters for it. The math of many abilities (vex, sap, etc) is complicated enough that most overall optimization isn't a simple solve which helps keep things fresh IMO.

And maybe most importantly, melee damage tends to really outpace ranged damage, which i find to be a big win.

Im noticing thus effect.

Downside as such the new tougher monsters aren't realky much better than 2024 counterpoint.
 

FWIW, 2024 has grown on me.

The downside: Characters are stronger with more magic and better control magic options, but there is more balance between PC's and I can always send more/stronger enemies at them.

I wasn't sold on the no starting ASI's being moved to background, but that's not actually bothered me. I think the feats are mostly better made and more balanced. Etc.

And it's fun analyzing the new system and creating characters for it. The math of many abilities (vex, sap, etc) is complicated enough that most overall optimization isn't a simple solve which helps keep things fresh IMO.

And maybe most importantly, melee damage tends to really outpace ranged damage, which i find to be a big win.
Yeah. The character and feat changes aren't among the stuff I don't like. It's mostly rule changes.
 


Curious for an example or 2?
The hiding rules. The Ready Action changes. The removal of dragon fear from dragons. There are quite a few more that I've seen mentioned in threads, but I can't remember them. I just remember thinking to myself that I was glad I wasn't investing in the core 5.5e rules.
 

One other area I think WOTC dropped the ball with 2024 was not splitting culture from species as was done in Tales of the Valiant.

Level Up also did this. As it's right there in the character creation section it's readily noticeable. It's probably my single favorite thing about the game simply because it effects every PC.
 

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