Vaalingrade
Legend
The rules in the book are not the laws of physics in the world.
Even in D&D, God does not dice with the universe.
Even in D&D, God does not dice with the universe.
Fictional does not mean, "Do whatever you want, nothing needs to make sense as long as you're following the mechanics".Just because you find something incoherent does not make it inherently so. I think it is perfectly coherent, since we are talking about things that exist only in make-believe and not based in any objective reality.
I think PCs shouldn't be any different from NPCs, except a player is controlling the former.I always by PCs and former PCs can break rules and subvert concepts. NPCs cannot.
PCs don't have be stereotypes but NPCs will struggle not to.
I have pretty strong opinions on "how magic should work" from a world building point of view... and those opinions matter most for my own games. Of course we can debate on what works, what makes sense etc, but you are 100% right that ultimately, what matters is that it works for the userThat is a world building question and the asnwer is what ever you want/makes sense to you.
"The power of love, etc." on the part of the game designers is a way out of addressing all the countless ways power could be obtained and to sidestep the total lack of understanding of polytheism in the original design of D&D.
From the merriam-webster dictionary.Fictional does not mean, "Do whatever you want, nothing needs to make sense as long as you're following the mechanics".
I have pretty strong opinions on "how magic should work" from a world building point of view... and those opinions matter most for my own games. Of course we can debate on what works, what makes sense etc, but you are 100% right that ultimately, what matters is that it works for the user
Re power of love and designers: I also suspect it's for a subset of players who are aggressively atheists. I've seen more than one discussions where the notion that gods exists within a setting is quite off putting to said subset.
And again, if that's a problem, just don't use divine classes.I have pretty strong opinions on "how magic should work" from a world building point of view... and those opinions matter most for my own games. Of course we can debate on what works, what makes sense etc, but you are 100% right that ultimately, what matters is that it works for the user
Re power of love and designers: I also suspect it's for a subset of players who are aggressively atheists. I've seen more than one discussions where the notion that gods exists within a setting is quite off putting to said subset.
aha! That's another reason some players want to believe in a vague principle vs a deity - to deny the DM's capacity to have the Deity have some control/influence over the behavior of their PC.I believe in Crystal Lite, 'cause I believe in me! I've always disliked the idea of clerics who get their powers from abstract concepts, or the "warm and fuzzies" as I like to call it. I prefer them to have a connection to a deity and for said deity to remove powers when the cleric doesn't keep the faith.
PC by the rules are different from NPCs in mechanics and assumptions.I think PCs shouldn't be any different from NPCs, except a player is controlling the former.
aha! That's another reason some players want to believe in a vague principle vs a deity - to deny the DM's capacity to have the Deity have some control/influence over the behavior of their PC.