If Harm is broken, what's the best house rule for it?

Thank you, Anubis. I appreciate a seemingly more intelligent and thoughtful reply. However, I may remind you that the "It kills" was your argument and not mine. It does NOT kill...ever. I admit that it is an easy kill afterwards, but it does not kill on its own. Did the mage in the example not survive? But I do confess that its potential for nearly unlimited hit points is off the wall...
 

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Anubis said:

We frown upon metagame thinking. These dragons were thousands upon thousands of feet apart. The scaves spanned MILES, not feet. The individual dragons had no way of knowing what was happening to the others. That would be metagame thinking. The caves were so dangerous, AND the mayor of the metropolis had promised protection, so the dragons figured it to be reasonably safe down there. Know the facts before opening your mouth.

I read your facts, at least as far as you related them in your post about the dragonslaying party that apparently, irrefutably 'proves' that Harm is broken, and as has been said before (but you obviously chose not to address), your dragons are idiots. They have no alarms? Traps? Spies? These dragons live within miles of each other under the same metropolis, within miles of the treasure hoards of other dragons, and didn't have ways of keeping tabs on each other? They trust the mayor of said metropolis with their lives, and blissfully wear blinders while they sleep?

Maybe you should read the entry on Dragons in the MM again before you open your mouth. Better yet, try reading the entry on Intelligence in the PH. Until then, as you were so kind to point out to someone else earlier, take your 'holier-than-thou' attitude somewhere else.
 


Piratecat said:


Not to be pedantic, but this technically isn't true. If you lose more than 50 hit points, it precipitates a fort save vs massive damage.

Which, ironically would be easier to make if you started with 60 hit points than if you started with 200.
 

Look, I have offered three or four smoking guns that prove beyond a shadow of a doubt that Harm is broken. If this was a case in a real court, the jury would bring back a guilty verdict within minuntes of starting deliberations. I have provided in-gamke proof, common sense proof, technical proof, all the proof in the world, and none of it is refutable!

Not one of you has been able to refute even one of my points, yet you still argue.

If you people who think Harm ain't broken are too stupid to realize that the man standing over the dead girl with a smoking gun isn't the killer, then there is nothing I can do. Live with your ignorance, I don't really give a flying f**k anymore.

I know it's broken, most other DMs know it's broken, I can't help if you refuse to believe absolute proven facts.

Ugh . . .
 

Not to be pedantic, but this technically isn't true. If you lose more than 50 hit points, it precipitates a fort save vs massive damage.

Wow. I hadn't even thought of that! That means harm (assuming it passes SR) has at LEAST at 5% chance to kill a target with over 54 hp. Wow.:eek:
 
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Anubis said:
If you people who think Harm ain't broken are too stupid to realize that the man standing over the dead girl with a smoking gun isn't the killer, then there is nothing I can do. Live with your ignorance, I don't really give a flying f**k anymore.

I'm getting pretty tired of repeating this, but I'll try one last time:

Please do not level insults at people who don't agree with you.

Please don't use profanity. Yeah, even profanity with asterisks in it.

These rules aren't that hard to remember, and they're close to the only rules we have. I'd appreciate it if you kept them in mind. If this is somehow a problem, feel free to email me.
 
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Dinkeldog said:

Which, ironically would be easier to make if you started with 60 hit points than if you started with 200.

How come? I think the save is a flat DC 15. 55 hp, yes; 60 or 200, no difference (I think.)
 


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